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Gizmonano

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  1. When you think about this mechanic in Hutt Ball why do they get to roll threw everything and not allow damage threw fire traps and or acid traps and not loose the ball. With this mechanic there classes version of Phase walk for the Assassin and Shadow when these classes try to keep moving and can not use there own ability to do the same planning as a agent or smuggler running threw traps that are suppose to kill you and not be harmed why cant we use the phase walk and plan ahead for it. I mean if Hutt Ball is only going to be give it to a agent or smuggler rather than team work then why have the issue of favoring these classes.
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