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Foxdyye

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Everything posted by Foxdyye

  1. ur just a victim of RNG, she crit every hit, 42 is full way up the tree btw, all talents, so thats acid bladed hidden strike, acid bladed backstab, shiv, lacerate, lacerate, another lacerate if procced, shiv, acid bladed backstab. The fact u survived with RNG on her side shows the nerf really did dmg. U survived someone 10 lvls above u, i suggest u cry elsewhere.
  2. thus evasion first, toxic scan then cloak, jesus dude read. As regards the blaster that cud be exploited, say 3 jump u one can jus spam blaster knowing u'll cloak. sad story bro
  3. ops are by far the best on the move while healing healer but this game has so much CC and unlike a druid in wow the opt does not have many short cooldown escapes.
  4. evasion first that will keep u alive for the cloak
  5. i agree that their attack should not continue while the target has disappeared however i have yet to experience this myself.
  6. u gain the debuff once u use it, just because stealth was broken doesnt mean the debuff leaves u, it maintains its 10 seconds. That would be called working as intended. Ofcourse im guessing u havent specced its improvement yet so u arent fast enough to get away from aoe, but make sure u toxic scan before doing it if u can spare the GCD and get the hell away fast.
  7. WE HAVE INFILTRATE!! lol sorry for the troll, u r completely correct and infiltrate is rubbish.
  8. an excellent comment and break down of how it is. Weaker groups will ALWAYS look for carrying options, they fail on their rotations. for example not activating immediately after each global cooldown ie clickers, micro seconds between activations add up to seconds in an entire fight, time being a major contributor in dps calculation means poor play or simply just not using abilities in the correct order leads to a primary ability being left off cooldown too long each rotation meaning u do less of them per fight than a good player. When I used to raid lead in wow i'd have recount etc and i could see all of the rotational mistakes by both healers and dps. I was never EVER class selective or biase i was more or less player selective. Your guild sounds like they are slacking, with no proving addons they go on a witch hunt and listen to stories of how overpowered and needed other classes are. And you have become the victim of this. In saying that however you will need to make sure u r at ur maximum and get some dps in when its safe. That does mean u need to really know the fights well.
  9. the impact is severe in pvp, 1.5 second knockback with a full resolve bar after, inability to burst enough to warrant the lack of sustain. Its both horrible for pve and horrible for pvp.
  10. level 12 doesnt even count as an concealment operative, go away troll.
  11. i have been playing pvp mmo gaming for along time, i know how to kite melee with this class, however i wish we cud exit combat quicker that would make it a little better, sometimes find urself behind a wall for a couple of second thinking *** am i still in combat for after not giving or receiving a blow in over 10 seconds and toxic scanned off all dots etc. ofcourse there is vanish but it shud never be relied on. And if u want to kite a melee guarding a cannon for example in alderan it'll take too long for the ninja cap and support will come, playing pvp and playing 1v1s are very different and I am not interested in 1v1s, they are not what mmo's are, thats street fighter.
  12. sorry i'll clarify more, if it was too easy to burst down a healer in wow 1v1 same gear parity then how cud they b viable in 3v3 arena? that was the issue.
  13. nerfing due to 1v1 is mega stupid. its an mmo, u cant have 1v1 balance, we learnt this issue with healers in wow.
  14. i dont think they need to nerf anything, instead buff the weak, if they wish to continue the nerf on ops/smuggles i expect a utility buff for pvp and the nerf lifted on pve.
  15. what advantages are they now? apart from being a frontload burst dps class with no frontload burst dps. knockback? no, grab pulls? nope. hmmm dash? nope oh ok erm, goodluck with that buddy.
  16. SILENCE they might start nerfing individual players "hides"
  17. i think u were the tank that got killed, u were probably pathetic too, plus after knockdown everyone is immune to CC til bar drop. so erm... u fail troll.
  18. patience is not in the sith teaching rebel scum!
  19. wrong... they are immune to CC after the knockdown plenty of time for a good player to CC us n escape to range, given the fact we'll have to use a big GCD to possibly reopen doesnt really help us in prolonged fighting situations. note the nerf nerfed the heavy burst, fail comment is fail.
  20. the game isnt all about topping the dmg board, how do u function as a team? are u bursting and killing quick enough now to justify ur lack of knockback or grabs in huttball? ru sustained enough to continue heavy team fighting in alderan?
  21. u'll notice the armor pen difference against difference classes, ur crits will b lower as well therefore with the flat dmg reduction and the armor penetration reduction some medals will not b obtainable by opts anymore.
  22. the fact i do a search everytime im in the fleet and see half of the list sorks tells me a little something about them. Plus sorks r the kings of huttball, screw medals which everyone cares about theres no medals for the abuse they can do but if there was they'd have 50 per game. They win the game.
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