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Foxdyye

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Everything posted by Foxdyye

  1. now that the burst is gone and the sustain is still bantha fodder the class is over in terms of pve, just thank god nobody has dps meters to see us fail.
  2. If this game had a huge pve community with dps meters and strict tough enrage timers the community wud b inflames over how the class has been nerfed over the board. Not just a pvp nerf. When colossus smash was nerfed for warriors it was only nerfed in pvp on Wow. Learn to rebalance bioware.
  3. P.S. this is exactly what it was like to play operative, some RNG crits got us far ahead but its not like u can debilitate immediately after the knockback. Plus the only players that we easily killed after the burst were the morons.
  4. This patch is a flat out nerf, no rebalancing at all! I am quite cross with this due to the facts mentioned above. In huttball we have no knockballs, grabs, dash, or anything bar a stun on the fire/acid which every class has. Getting out of combat takes way too long and escape abilities take way too long to cooldown. Sure i completely agree, our burst was wayyy too high. I agree 100% with the burst nerf, but i expect lower escape cooldowns, longer evasion and a dash possibly. I would accept even more burst nerfs for these things because then the class would totally become skill over OP or RNG. I do believe the trolls will be here looking for tears to lick on though.
  5. I agree heavily with this post. Combat lasts too long and usually by the time u r even close to leaving combat the cooldown on a leap or watever ranged ability the other melees have is rdy to close u down again. Being able to snare and leave combat should be a viable reset mechanic instead of depending on a vanish all the time.
  6. Actually most weapon vendors have a random roll lockbox for offhands, usually when i buy one it gives me a decent vibroknife, check it out.
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