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Giolon

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Everything posted by Giolon

  1. This was part of the Jedi Corellia questline in beta, but it was cut b/c depending on what conversation option you chose, it would permanently break your character's story progression. You'd get to the final mission and none of the NPCs would be there. I spend over an hour with a GM in game at the time trying to figure out how to fix my character. The next time I made it to Act 3 in beta (approx 5 builds later), the entire plot point and section of the questline was gone. Bioware just must not have updated the summaries correctly.
  2. Female Twi'leks currently have some color restrictions based on faction that male Twi'leks do not. For example: Red female Twi'leks (not pink) can only be made on the Empire side, and Blue female Twi'leks can only be made on the Republic side. Male Twi'leks of either color can be made on both sides. Is this intentional, and if not, what do you plan to do to address this?
  3. I don't want my ability lit up unless I can press or click that button and use it. This is how it was before the infamous 1.1 patch that changed everything to be lit up all the time. People hated that change so Bioware changed it back (plus a flash when an ability is ready). I like the new change and find it a lot more easy to tell which long cooldown abilities available and which aren't, especially those long cooldowns.
  4. I like the new (original?) cooldown animations. With the prior version, you couldn't tell what long-cooldown abilities were available and which ones had just a single pixel or two left "covering" the icon. This is closer to the way it was originally at release that many people cried out for Bioware to bring back. Kudos to them. I also like the new flash to let you know when an ability is ready. It's not much different than what WoW (blasphemy!) does when your abilities come off cooldown. And yes, I'm a hotkey user.
  5. I like the new (original?) cooldown animations. With the prior version, you couldn't tell what long-cooldown abilities were available and which ones had just a single pixel or two left "covering" the icon. This is closer to the way it was originally at release that many people cried out for Bioware to bring back. Kudos to them. I also like the new flash to let you know when an ability is ready. It's not much different than what WoW (blasphemy!) does when your abilities come off cooldown. And yes, I'm a hotkey user.
  6. There are many armor types and colorations that don't exist as moddable gear. Will we see any of these in the near future? (Acolyte Vestments please!)
  7. No - when you RE class sets, (or the similar non-set epic gear you get from Hard Modes) you just get a message stating "There's no information about X" and it destroys the item without giving any materials.
  8. It works just doesn't have any graphic. I wish it were like Elemental Shaman in WoW where you actually see the additional attack.
  9. Many of the suggestions here are good. Something needs to be done, because nearly everybody is still dropping any other crew skill for Biochem. Even post-nerf, Biochem still has Adrenals and Stims outweigh that any other benefits granted by the other professions
  10. I know this was planned ahead of the fiasco, due to PTR datamining, but the timing on this announcement looks really bad.
  11. I just got home and checked my currencies. After a week and a half I have: 38 Tionese Commendations 158 Tionese Crystals 9 Columi Commendations None of these totals are enough to buy a single piece of even Tionese gear, which I wouldn't really want to buy anyways b/c it's only the tiniest upgrade over the gear modded w/ Daily quest rewards and worse than both PvP gear and the Columi gear I've already had drop for me. Let alone the Columi gear that it will take over 4 dozen more Hard Mode runs just to purchase a single piece w/ commendations. I sincerely hope I'll have gotten the gear tokens for my remaining pieces long before then.
  12. The cost of respecing starts out free and escalates in price with each respec up to a cap. The price is relative to your level. If you don't respec for a week, the cost resets to 0.
  13. The token drop rates vs. the cost of gear is pretty ridiculous. Columi Gear costs, at its cheapest, 50+ Columi commendations. That's 47+ Hard Mode runs to get a single piece of Columi gear if you're unlucky with drops. That's pretty ridiculous. I've gone through 1-2 Hard Mode Flashpoints per night for the past week and a half. I've gotten 2 pieces of Columi gear, another guildmate has gotten 3 pieces of Columi gear, a third has gotten 4 pieces of Columi gear - and yet NONE of us have accumulated enough Tionese Commendations after 10 days to purchase a single piece of Tionese gear (that have a lower rating than the gear we've been getting from PvP and Daily Commendation mods...) Something is wrong here, and Bioware needs to look into it sooner rather than later. My guildmates who have been less fortunate with Columi token drops have already started to become disillusioned (one has been with us every run and has gotten nothing), because grinding HMs doesn't provide any significant progress towards purchasing any loot.
  14. There is one that is a similar "armored w/ a robe over it look", but it has a hood up. I believe it's called the Reinforced Diatium set, and is moddable. I'd have to double check when I get home.
  15. I really would like to see Social level shared across characters on the same account, like Legacy levels. Social is hard enough to get as it is (it's taken me 3 weeks of grouping > 70% of the time to get to Social V, and I've been Level 50 for a week). There's a ton of lower level gear that has extraordinarily high Social requirements (see the Level 25 90% speed bike, the Orlean Rebel, on Alderaan - requires Social V). It would be great if there were a way to get these equipments at the appropriate levels instead of way later when they're useless.
  16. Why aren't there any Moddable Techblades or Techstaffs in the game? It makes it harder to keep companions who use these weapons up to date on gear. With my other companions, I can just slot a couple mods on their weapons to keep them in tip-top shape. For Techblades and Techstaffs, I have to wait until either the next blue moon where a quest rewards me a companion weapon or buy one of the few choices off the GTN.
  17. I think the problem could be addressed by lowering the amount of XP you get by doing Green quests so that by continuing to do them, you'd eventually meet back down to where you "should be" according to the planet's recommended levels. As long as quests are yellow or orange con you'd be leveling fine and not have to go back and do anything outside of that. If you decide to do the sidequests for the story and loot, you'd still get all that and still make progress, but just not at a pace that's going to cause you to level out of control.
  18. A lot of people aren't getting the point - nobody's asking for a grind fest. It's simply a problem that if you do all the content on a planet, you're going to vastly outstrip the level curve. I like to do everything. I don't like to skip quests. I like to do Flashpoints. I like to do Heroics. I like to go back and help friends if they need it. As a consequence, I'm currently sitting here 6 levels above the planetary progression curve and I *HATE* it. It's gotten to the point where I want to say no to helping my friends through a Heroic or a Flashpoint b/c I don't want to get the XP that's going to push me further ahead of where I should be for my planetary progression. By the time I got to Alderaan, the entire planet was grey-con. That's not particularly fun. Now, I don't think you should have to do everything to progress, but couldn't things be tuned such that if you DO decide to do everything, you only end up a level or two ahead of the curve? I think lowering the XP gain from Green quests would accomplish that.
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