Jump to content

dominius

Members
  • Posts

    186
  • Joined

Everything posted by dominius

  1. A little bird told me there is a way to get all of the mobs in 16-NiM EC to have the health of the mobs in 8-NiM EC. Switching from 8-NiM to 16-NiM after T&Z are dead didn't reset the health or title timer according to said bird. I wasn't there so he could be lying but I'm sure that little bird's flock will tell you all sooner or later.
  2. As Vul pointed out, a lot of people from Elitist Isolationists joined Select Few but not ALL of them did. As he also pointed out, I had them create a new guild so people would know that it was a new guild with new people in charge. A majority of the Officers of Elitist Isolationists did not join Select Few and several other Raiders and Members did not join either. Additionally, Select Few has recruited a bunch of new people that were never in Elitist Isolationists. To me, that means they are two distinct guilds and should be treated as such. No, I was saying that SF is a different guild from EI so they should be listed as separate guilds. I think that everyone who was in EI should get credit for our accomplishments. You wanted only the people from EI who joined SF to get credit for EI's accomplishments. I see that the OP fixed this for EI and SF so I'll stop posting in this thread now. I just wanted to throw in my two cents because new guilds form out of old guilds all the time so it's worth having a set way of dealing with that. Good luck to all The Harbinger raiding guilds out there. May your wipes be few and your kills many!
  3. It's the same guild but with a different name, different GM, different officers and different members... but okay. There's a reason I had them create a new guild, because it's not the same guild. The only original member of EI in Select Few is only there because his subscription wasn't cancelled in time. The Officers of Select Few are taking a bit of liberty with "it's the same guild".
  4. It makes no difference to me but people do use progression threads to find raiding guilds to join so it wouldn't hurt to at least put an * or something next to the inactive/disbanded guilds.
  5. To go along with Chaqen's post, Elitist Isolationists isn't around anymore so you can remove us from the list if you want to keep it to active guilds. The former members who decided to keep playing SWTOR created a new guild called Select Few, I'm sure one of them will post their updated kills.
  6. Anyone looking for a high quality raiding guild that does challenging content (ie, 16-Ops) should be able to find it among this group of players. The end of EI was simply the result of myself and others deciding it was time to leave SWTOR. The majority of the EI raiders are still around and joining Select Few. Best of luck all!
  7. They know about it... http://www.swtor.com/community/showthread.php?p=5454223#post5454223
  8. Yeah, just to be clear I won't be creating a spreadsheet for EC NiM like I did for TFB HM. I'm cancelling my subscription and it looks like a portion of our guild may be switching games to one with decent raid content.
  9. Yay for regurgitating content I did for over 5 months straight! I can't wait to do EV and KP again too!!! Oh, and make sure you work TFB NiM in there too so you can stretch out the same content even longer... that should make it easier to convince my guild to start playing a game with decent raid content.
  10. I got a message about updating the spreadsheet I made and realized that some of the actual times in the OP's spreadsheet are off by an hour or more. This is looking at only two guilds, I assume others may be wrong as well. I think the main problem is simply time zone conversion and people failing to the understand the difference between standard time and daylight savings time. For instance, EST and EDT are an hour different. Posting EST during daylight savings makes for confusion because chances are you are actually on EDT. Since most of the times in the spreadsheet I made were simply copied over from the OP's spreadsheet, I can't say with certainty that all of the times in either are accurate. I won't be updating mine anymore though and I assume the OP isn't either so it doesn't really matter at this point, I just wanted to add this disclaimer.
  11. A few things to keep in mind: 1) There is no way to reliably mark which guilds did EC NiM on the PTS. As mentioned, you could have guilds that went in with a few members and PuGed some of the spots. No one has tracked this or could successfully track this. 2) Unless you record and post your entire raid and someone watches it, there is no way to prove you didn't skip bosses on NiM by doing them on HM, jumping out of the instance and switching to NiM. 3) Aside from some people in the few remaining 16-Ops guilds in the game, no one really cares about these rankings of guilds or who killed a boss first. At best it should be a friendly competition between the few 16-Ops guilds left in the game because no one gains anything from beating another guild to a kill... aside from bragging rights that no one outside of these guilds cares about. That being said, I think it's cool to keep track of what guilds are still around and clearing stuff on 16 so I would put my vote behind someone creating a simplified, non-points version like I did for 16-TFB HM. If someone does that and keeps it updated I will gladly post our guild's kills in that thread.
  12. By the way, the post you just made here addresses all this stuff much better than this entire thread.
  13. It's 2 heals, I should have clarified that Diagnostic Scan, though not really used as a heal, does also benefit from Alacrity. However, no good Scoundrel / Operative uses Kolto Pack / Kolto Infusion once they have Emergency Medpac / Surgical Probe so it is 1 heal and 1 regen "heal". Also, I agree that those models that show someone standing still casting the same heal aren't accurate to how healing works but that is not their point. It's simply a quick way of showing that during a fight if you increase your Alacrity then you increase the number of heals you can cast which can have a negative impact on your energy regen. If you go into it knowing this, then you can use the extra seconds gained throughout a fight to use Diagnostic Scan or Emergency Medpac which will even it out in the long run. The quote you cite is only looking at Alacrity from the point of view of it giving you a faster cast time to save someone if they'll die because your cast wasn't fast enough. He completely fails to see the benefit gained from using Alacrity to increase your sustained HPS by allowing you to cast more heals during the duration of a fight. By ignoring that he can also ignore that the flip side to increased HPS from more Alacrity is that you will potentially hurt your regen by casting more heals that cost energy and therefore lowering your energy regen. So, despite your strange hostility to my post we're both making the same point: if someone does use Alacrity they have to be smart about how they take advantage of the extra heals they gain throughout the fight. The point is to not shoot yourself in the foot because you gained an extra heal but used it on something that dropped you into a lower regen bracket. If someone does that, then they've negated the HPS benefit of Alacrity by having to waste time on regen.
  14. I'm surprised no one has brought up the issue of Alacrity and energy regen. This is one of the reasons that Operatives/Scoundrels don't take Alacrity (in addition to only having 1 ability that you use that benefits from it). Because Energy (and Heat) regen rate is determined by how much Energy/Heat you have, casting abilities faster makes you drop into lower brackets of regen faster. Alacrity can still be useful but this is usually factored into how much to take.
  15. That's a fair point. If it would make it overly complicated to have things "Bound to [Character Name]" they could still implement it in other, slightly less useful, forms. For instance they could just create a Legacy Cargo Bay (or several) that doesn't let you put anything in it that is bound to your character and only lets you put items that are not bound or bound to your legacy in it.
  16. That's what I always think. It would be a much better money-sink than some of the Legacy Perks too.
  17. Speeders are a money sink. If you want to take out a money sink you should suggest a replacement money sink. They adjusted the speeder and speeder training costs once since the game went live so they're obviously not opposed to tweaking them.
  18. Patch 1.4.3 will be this upcoming Tuesday. Patch 1.5 sometime after that.
  19. Grats to all the folks on The Shadowlands, those were some close dates for the server first 5/5 16-TFB HM. For my own sake I've been updating this list and will continue to do so with new kills posted in this thread. I'm not trying to draw anyone away from the OP's list, mine is just a different layout without the points but the dates and times are the same.
  20. The basic approach I think most people take is to just kill the tentacles in phase 1 when they're both under 10%. It doesn't have to be exact but if you kill them within 10% of each other then you won't hit the phase 1 enrage. For phase 2, people dying is a huge loss of DPS so if someone does die you need to be up there and ready to rez before their body even shows up so you can get them up immediately. For doing this on hard mode and beating the phase 2 enrage you can help this by controlling when the Anomalies spawn. You should you send all of your DPS to one tentacle and drop it to 75% then send out your Anomaly killer(s). By the time the first Anomaly dies the tentacle should be at 50% and the 2nd Anomaly will spawn. Once that first tentacle gets to 50% everyone should switch to the next tentacle. If you get the timing right you can have your Anomaly killer(s) killing all four Anomalies without any down time and then they can go back to helping kill the tentacles. There is a ton of wasted DPS time if your Anomaly killer(s) has to go between Anomalies and the tentacles or is standing around waiting for the next one to spawn.
  21. To clarify that point, I believe boss health in 16 is usually double what it is in 8 even though you can have more than double the DPS you would on 8. This is to allow for that bit of flexibility because it is much more difficult to find 16 really good players than it is to find 8 really good players. So they clearly meant for 16-Ops to have more flexibility with regard to stacking more DPS or bringing in another tank/healer if your DPS is fine with making the enrage timer. They didn't intend for 16 to actually be easier than 8 but to have more flexibility so that the content was roughly comparable in difficulty whether you're doing it on 8 or 16. Obviously some fights are easier on 8 than 16 and some are easier on 16 than 8.
  22. If you can ensure that you can get to your tanking position in time I don't see any problem with helping out on tentacles.
  23. Here's the one I've always used: http://elitistisolationists.com/images/pylons.png
×
×
  • Create New...