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nGAGE

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    Probably at a PC or Console
  • Homepage
    http://www.ngageonline.net
  • Interests
    Gaming, Visual-FX and other Creative outlets.
  • Occupation
    Unemployed :(
  1. Starting it from ship's console worked, but I'm curious to see what happens to the open KOTET chapters. Because I've got a new sorc that I intend to play through all of the stories again, but need him for ops.
  2. It's a 65 token char (on chapter 1 of KOTET (or 17 if you count both)), who was already leveled to 70.
  3. I've done the story, i'm not worried about spoilers myself, but yeh... I agree. Personally I'm more concerned about having to play through the last expansions if this don't work properly. I've got way too many toons for that and I find the expansions extremely tedious beyond the first couple of playthroughs.
  4. Question is, will any of this cause my character to skip all story or can I still go back to do it later? I guess I can go an find out on one of my toons. Will report back later.
  5. You're a smarty pants. You shouldn't make assumptions so quickly. I've been playing since Launch.
  6. It's a token character. he's already on that mission. Doh!
  7. Could anyone please confirm these issues?! Quick Travel does NOT work in space ports as mentioned in patch notes (Fleet-pass and Stronghold travel included) Iokath is not available to characters that did not complete KOTET, or at least not have been to Iokath before. (requirements stated that the only requirement was to be level 70... but a token character, leveled to 70 and currently at chapter-1 kotet, CANNOT travel to Iokath without a summon. Characters that didn't start any of the expansions also clearly can't travel to Iokath.) On my token Mercenary of level 70 who already learned all skills, starting KOTET chapter-1 gets "Responsive Safeguards" unlearned and has to learn it from trainer again. (NOTE: this is without accepting the tutorial.) On that same Mercenary, upon starting KOTET chapter-1, ALL utilities were reset. (NOTE: this is without accepting the tutorial.) This same Mercenary, now at chapter-2, cannot queue for Uprisings or Operations from Galactic Command System. (chapter-2 is considered an active phase, with no option to reset phase?) <<< this seems to reset after a while. it works now. Personal note: I DO NOT appreciate being forced to play KOTET and/or KOTFE. I have way too many characters for that and locking me out of Iokath and a means of getting to the new ops without a summon is ludicrous.
  8. Quick Travel does NOT work in space ports as mentioned in patch notes (Fleet-pass and Stronghold travel included) Iokath is not available to characters that did not complete KOTET, or at least not have been to Iokath before. (requirements stated that the only requirement was to be level 70... but a token character, leveled to 70 and currently at chapter-1 kotet, CANNOT travel to Iokath without a summon. Characters that didn't start any of the expansions also clearly can't travel to Iokath.) On my token Mercenary of level 70 who already learned all skills, starting KOTET chapter-1 gets "Responsive Safeguards" unlearned and has to learn it from trainer again. (NOTE: this is without accepting the tutorial.) On that same Mercenary, upon starting KOTET chapter-1, ALL utilities were reset. (NOTE: this is without accepting the tutorial.) This same Mercenary, now at chapter-2, cannot queue for Uprisings or Operations from Galactic Command System. (chapter-2 is considered an active phase, with no option to reset phase?) <<< this seems to reset after a while. it works now. Personal note: I DO NOT appreciate being forced to play KOTET and/or KOTFE. I have way too many characters for that and locking me out of Iokath and a means of getting to the new ops without a summon is ludicrous.
  9. Well... you see the point then. In context: The new system will potentially kill the game. How is that any different?
  10. You make a very well reasoned point... BUT... you forget that you can get your 20k-25k comms during leveling, so... before you hit max level (ie. endgame pvp). With the command system, nobody will be able to level with pvp and save up comms for max level anymore. Everybody has to essentially start from scratch at max level. So... once you enter pvp at max level, most people will be in completely different rating gear. I personally don't trust bolster to handle things right. More importantly... Having sets of pvp-gear with expertise, in my opinion gave people a goal. Something to work for. Something to achieve. Essentially, it feels like a reward in the end. Rewarding people for their effort in what content they like to play is being stripped from the game completely. No more true rewards for doing something specific. This is the worst way to slap people in the face. Perhaps EA should stop paying salaries and just hand out random boxes of food and gift-certificates. Let's see how long that lasts.
  11. There's only one problem with HM FPs that can be resolved for the most part with one change in the game. Bolster doesn't work well enough to allow level 50s to queue up and beat them. If it was truly intended for HM FPs to work for level 50s, then the Bolster should be able to deal with the worst case scenario: 4x level 50, with sub-148 gear. On top of that... people should get familiar with FPs first, queuing up for HM FPs is just plain stupid. Players new to the game shouldn't queue for them and BW shouldn't allow them to queue until at least max level.
  12. I'm aware of the new options to summon legacy cargo in the field, but I think they are ludicrously expensive, considering that you'd have to unlock it on every character. If it were an account-wide unlock, I'd be fine with it, but I'm not going to spent millions on every character. Also, I would find the legacy inventory tab way more convenient. I doubt BW will even see this, much less consider it, but I thought it's at least worth a shot posting the suggestion.
  13. Why are people so insistent on this: It doesn't hurt you, so why should you care? You people sound like you're paid by BioWare. Worse, you make it sound like HM/NiM players are out to get you, when we're simply trying to defend the little corner of the game that we still have. We like to work hard to achieve something. Otherwise that achievement was meaningless. Sometimes you should have to work for something in order to say: I achieved this! Not get everything handed to you. And just because something doesn't hurt somebody else, doesn't mean it the right thing to do. The changes will very negatively affect people that do HM/NiM Operations. Are you saying those people are less entitled to an opinion? Do only casual and solo-players now have rights? A big part of progression is the gearing process. Helping team-mates get geared, learn mechanics, practice rotations... put effort into it. In other words, work for it and achieve something. It doesn't hurt anybody to not get gear they don't need either. There is no content that requires HM/NiM gear, except the hardest content in the game. If a player is too casual to do this content, then why would he/she need the gear? No casual player that can't beat current solo-content will suddenly be able to beat content just because he/she gets NiM gear. So many people want to get carried through content these days... nobody wants to work for anything anymore. Isn't the game easy enough as it is? Does the casual audience also have to destroy what little progression we have left? Who's the cruel one here?!
  14. Funny how everyone that likes stuff easy and free without work and effort put into it, calls somebody that's actually willing to work for stuff "elitist". I'm guessing you call people with jobs, Elitists too?!
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