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Carnaje

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  1. There were players that went to another server but thats not the main reason imps suck. I notice a lot of players that are in raid gear now a days. Which should mean they know how to play but there is a joke in my guild about how pugs do not attack the marked targets. Its almost to the point they avoid them for some stupid reason. I even have to say attack the healer ... you know the marked target. That means they do not go for objectives either. They put blinders on and just go. Meanwhile the other teams healer is unchecked, the dps overwhelms, the capper isnt touched, and the pugs get stomped. I have even got into an argument with some pugs and they said I take pvp to seriously. The pugs just play for fun and dont care about winning. It still irks me since i play for fun but i dont play to loose either. I do blame a little on BW. They screwed up bolster to the point you have no clue what gear you should be wearing. These raid people could wear old raid gear in old mods and still get bolster but they do not know how to min max. Even most pvpers do not realize that bolster will give your weapons the top raid gear tech/force power. So upgrading your barrel or hilt means nothing like it would in pve. All your weapons are there for in pvp is stats. This is just one of the examples of how BW is part to blame.
  2. The counter to a sniper is a concealment op. As always the op needs to have the first strike with hs. But from there you control the fight. Cure the leg shot and dots. Evasion for the ranged dmg or the cure. Roll to close the gap on the knockback. If you know what your doing you can get back to them easily. Then you just have to worry about how to deal with entrench but if you can dps and burst they go down fast.
  3. The ****ed up bolster so they would not have to deal with recruit gear and people ************. That was a 3 gear end game system. That gear is still in the game and nerfing people that just started playing again because there is no way for the returning player to understand the 7 and counting hot fixes to bolster. There is no way they can make that work. Good idea. I wish they game had more to pvp.
  4. First off i agree with you on the sad state. That being said .... You could try specing into Incisive Action for the 2 points for the TA. On my OP i never speced for slip away. My fights do not last that long live or die. By your post you just pointed out the reasons of why you would want to spec this way, but hey we must all L2P like you. Oh, its nothing new to Flash bang someone, heal up, then drop OS. All you have to do is watch that your power is above 60% and you have adrenaline probe. This was way worse per 2.0 and i managed then too. As Bam pointed out. It sounds like your trying to have a dps race. BW will never let you win a dps race like that because our heals (that or the stupid stun lock comment from 1.1) Like it or not it. TBO i think that made me a better player because I had to think outside of the box on how to kill skilled players. I learned how and when to counter each class. Edit: I switched to my sin recently. The two main reasons. I have played an op since launch and there is no end in sight making them on par with other classes. I personally had all the torture i can stand. The other reason is an assassin can control the fight. The assassins CC's are built that way compared to an op loosing control once their stuns are down.
  5. Its because they play the smash spec and the stun on hidden strike. The stun is extremely annoying when getting jumped by 2 at the same time. For all the reasons you stated above I switched to my assassin over my op. The only thing the concealment op does better is cure and flash bang. I get better defensive abilities, an instant heal, better burst, better ranged (yes OS is a great ae but its a cast and long cooldown), better control, better power management, taunts, almost guarantee crit (if i play smart i can control when to use it), imo a better gap closer, and i hit harder on the assassin. On a side note anyone with a right mind should know smash (not the spec) should be nerfed. BW does not have a right mind though.
  6. Try to make a clear point. Its really hard to understand what you are getting at. If your saying there should not be any difference in anyone's gear in pvp? Then i say the same thing to you, you should go back to pve and let us pvp working for our rewards as any mmo has progression. PVP and PVE should both have progression. Get rid of bolster so we know what piece is the bis. Then i can go progress like any every mmo instead of playing a guessing game until i enter the wz and find out the hard way. On a side note its amazing that a blue is more beneficial then an upgraded purple of the same item. Which is one of the many reasons bolster is crap. If you dont get that you do not pvp enough to be on this forum.
  7. Haha exactly. I hate smash monkeys with a passion since they always come out in droves.
  8. I have said the same thing .... I call them lemmings in game.
  9. If your really want ... the hard counter is the 51 Merc ability Electro Net. Thats not counting all the other ways to stop it. http://www.torhead.com/ability/8nzLJCQ/electro-net To the poster L2P Oh and no lvl 50 players do not have expertise gear. If they do they are nerfing themselves.
  10. Ha it is unless you have 8 of them. Now lets put 6 warriors vs this team. That would be entertaining.
  11. Its not risky if the healers are OP like now. A good op healer takes 2 people to kill them in a reasonable amount of time. What you need is CC. CC wiill shut down people while you kill the others. So i would be more worried about having a sniper, jugg dps, and op healer. The last class can be more open depending if you want ranged, stealth, or whatever. With that group you have tons of CC, taunts, lots of dmg, crazy mobile heals. You can control the fight.
  12. Carnaje

    that stupid roll

    Anyone can counter the roll with a cc or a root. Snares semi work not to counter as much as to slow them thus the name. How do you counter a leap. The same exact way ..... please stop being dumb Also, roll does not magically make them not target able. If you tab are targeting the closest person so guess what happened. They are just not the closest anymore.
  13. Carnaje

    that stupid roll

    Anything goes in huttball. It is stated in the waiting area ... There is no problem with the game mechanics. If the ops roll is a abuse. So is: Mauaders Undying rage passed the fire. Or jumping to a person. Sorcs pull and speed Juggs 3 jump to the endzone in 5 seconds Assassins force shroud passed the fire in force speed PT jump and movement immunity Classes with pulls into the fire OPS had to deal with other classes having cool abilities to make huttball fun for them since launch. Dont hate them for finally having something to do in the match. This ability finally made huttball bearable for me. I *********** hated it before and left as soon as i entered it. That being said ops heals are OP but thats a different issue. Edit: You can easily root, CC, and pull them into the fire. So its not like you cant stop them. Hell you can even kill them.
  14. To keep the thought going to be more like Star Wars when going dark side as a Jedi you should be kicked out of the republic and become an imp.
  15. I would put money on this. Last night I played a wz fighting an assassin. His force shroud graphic acted 3 seconds after he triggered it. Which made timing stuns incredibly hard. Then later his toon stunned was in melee range but i couldn't attack him. A couple seconds later after the stun ended he was 15 meters away. I can call hacks, but i think it was more of a server latency problem. That and i have no faith in BW programing. When i am 55 and it says i am lvl 10 and can not queue something is wrong in the program. When they hot fixed the bolster system to cover up major issues instead of fixing the root of the problem they are just adding more bad code on top of bad code. Which is probably becoming bulky and giving hell.
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