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atreyuz

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Everything posted by atreyuz

  1. PT Pyro dmg mostly come from dots? LOLWUT Here, let me introduce you to flame burst and rocket punch, wich reset an ability that with decent gear has like 45/50% Crit chance , wich ignores 90% of the target armor... I stopped playing my rank 61 pyro PT since 2-3 weeks, because It was pure facerolling. The fact is that PT is not very commonly played...so it just didnt generate enough Whine on the forums to draw attention.
  2. Been playing carnage since today in PvP, doing good, and I think the spec is overall great fun in terms of gameplay... The roots on ravage/DeadlyThrow are annoying as hell. You can seriously stop one guy from moving for an eternity. Roots not generating any resolve is ******** in my opinion.
  3. I find annihilation quite easier to play than carnage
  4. It is a bit more than that, many times I have finished a fight and used the Water just before I get jumped on by another enemy...now If I couldnt rec those 6k hp instant I would have had to fight with way less HPs.
  5. When Rage juggs gets some survivability abilities like cloack of pain/Force Camouflage or Undying rage then, and only then you will be right. "HERP DERPZ LOOK MAH SMAHZORZ CRITZ, LALALAL I HAS NO SURVIVABILITY LOLOL" Here's your typical Jugg Rage player
  6. 4.5k Annihilate with just WZ buffs smells like a crit to a target with little to no expertise to me. Can you post a screenshot of your ANNIHILATE tooltip, selfbuffed only. (I meant Stim/WarBuff) Anyway, Rage provides more reliable Burst(the smash/ForceScream combo is quite devastating, I have seen bursts of 5k+4k with some buffs stacking, and Im not good geared as you). It is reliable because you actually KNOW when you will hit hard. As anni, your big hitter is all about the crit chance. And even more so, rage burst is AoE wich leads to more pressure on healers. the only thing I really, really miss from Anni is PHANTOM,wich makes Force Camouflage even more awesome. Oh and the point-black charge...that's lovely.
  7. Are you actually talking about 5k annihilate trough adrenaline+Relic+5min CD/WZ buff stacking?
  8. It is not about 1v1 , mara vs mara. I can understand anni being quite better at 1v1...
  9. To each his own. Winning 1v2s and 1v3s, and ending with 10-11 medals every Wz tells me that Rage is doing anything but gimp me.
  10. The more this spreads out, the sooner it will get nerfed/fixed/removed. Getting 2 healing Medals this easily (and even 75k healone) as non-healing ACs is not working as intended obviously. And it is not about the medals only...reccing after a fight without wasting time channeling the healing ability it is clearly an advantage.
  11. Get in a WZ with a decent Rage mara dude. Anni is fine, working and competitive. But Rage > Anni in warzones, and you should know if you played both Anni and Rage specs.
  12. Enjoy winning your 1v1 with a rage marauder... while he rips the **** out of your teammates in the rest of the warzone.
  13. Im a marauder too...and I get 3 (2,5k-5k-75k) of the 4 medals achievable by healers in huttball. Kind of sad.
  14. No I didnt notice it, because I find anni as easy as rage to play. And even if Annihilation does good in pvp...no way an Anni mara will be more useful in Warzones than a Rage Mara, ever. (taking in mind 2 maras equally skilled). It's more of an "want to play the most effective cookie cutter spec or not?" matter. Jugg/guards may be critting harder with their pimped Smash. But they do not have the survivability Mara does. A rage jugg get focused? He is dead. A mara can make it out of it alive even with no support from teammates. Now, thats especially important if you solo-queue WZs, or if you like Soloing.
  15. you are playing 4-8 hours a day...and still lvl 36 after more then one month? Are you beating on mobs with a wooden stick instead of using lightsabers?
  16. 6k smash crit on a BM geared sorc? Some serious Adrenaline(or pvp consumable)+Relic+5minCD Buff stacking there. No other explanation, or maybe it was a Jugg/guard.
  17. I do quite agree that kbs full the resolve bar a bit too slowly... It seems to me that sometimes you eat like 3 knockbacks one after another. And the fact that some kbs have roots on em it's even more awesome.
  18. wait a moment. I tought Bleedout was giving us 30% more dmg on bleeds (bug) instead of only on crits... are you saying it wasnt doing anything at all?
  19. Body type 4 Marauder reporting in. Check it out : http://i.imgur.com/lSiyv.jpg I'm sexy and I know it.
  20. I rerolled from my PT. Now THAT class is what I would say boring. Even if I change builds the gameplay is 99% similiar...atleast with the marauder there is more variety.
  21. edit: wont let me link a build damn, dunno why 1- I do not think that cloak of Anni is a must for pvp,but it can be of help I dunno...surely I do think that Quick recovery isnt bad as you say in an ANNI pvp spec, it's nice to have a moderate dmging ability "almost for free", to use it as a filler. 2- Bleedout is must have as anni spec (even if it's buggy , and doesnt work like the tooltip says). Emo may be taken or not in my opinion, depends on what you want to spend those skill points on, if maximizing dmg or get more utility talents. 3- Malice should work on Deadly saber, but not on Rupture. As if I recall well the first is listed as FORCE attack , while the second is listed as MELEE.
  22. Pyro spec, PvP, removed Missile Blast and Flamethrower...and Shoulder slam (ofc) I have to say that if you have some Keybinds spare, it's still better to have them on the hotbar as they are very very situational... but even
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