Jump to content

Jikuim

Members
  • Posts

    2
  • Joined

Reputation

10 Good
  1. Hmmm, this is almost the opposite of what I expected to hear. Cloak of Pain seems like one of, if not THE best Marauder skill available, especially since total damage mitigation is so lacking for ALL classes endgame. 20% mitigation with only 30 second gaps is great, but 20% mitigation with potentially 0 second gaps is amazing. I don't see how Cloak of Anni. isn't an absolute must. Also, I TOTALLY do not get why you'd want Quick Recovery. The last thing it seems like Marauders need is "filler" with all of the button mashing already, and it's 2 skills that are on the weak end of the spectrum unless you're hitting 3+ people, and Marauders aren't really an AoE class. I can see Bleed Out being great, I just don't know where to move points around to pick it up. With Deadly Saber being one of the best skills, if Malice increases bleed crits from it, I'd be more than happy to spend the points. I'd like to hear input from a few more ~50 Marauders, hopefully!
  2. http://www.torhead.com/skill-calc#100MIrorRrfMzZMZGM.1 That's my prospective build, but I'm not 100% sure on how abilities work in PvP. I'm definitely PvP oriented, but want to clarify a few things. 1 : Does Cloak of Annihilation serve good purpose in PvP? It seems like one of the best talents, but I've seen other specs that don't take it. I've also seen specs take Quick Recovery, which seems awful in PvP. 2 : Bleedout/Hemorrhage increase bleed damage, which is core, but I think other talents are MORE helpful. Should I find room for them? 3 : Does the Tier 1 Rage talent "Malice" have an effect on your bleed effects chance to hit? It just says "Force", does that only mean direct force damage? (Force Shout?). If that is how it works, obviously those 3 points are il-spent. Where should they go? Thanks for the help! As of now the build is known as the Galaxy build, after NGC 3227, a galaxy.
×
×
  • Create New...