Jump to content

BubblegumYeti

Members
  • Posts

    58
  • Joined

Everything posted by BubblegumYeti

  1. I understand. BTW I am a games programmer myself and I see the problem with scoring. It isn't easy to write code that will score players in an "honest" way (also you don't want too much code running since it will slow down the game). Humans will always exploit this. If you give points for passing, people will just throw the ball all the time between themselves. I guess Bioware could run some very smarth algorithms at the end of a match analyzing the log of what happened before (they probably don't keep a log of the match at this time) and try to make sense of it and score players. I have had many matches where I was in the heat of the fight, scoring, passing, holding capture points and killing and still ended up in the middle of the pack objective wise. Don't get your hopes up.... I don't think they can easily "fix" this.
  2. Apparently this was done so players would not hog the ball and refuse to pass (so they could get points scoring). It seems like a valid reason, but it still feels wrong. And yeah.. scoring is weird, but they will never be able to "get it right". These kind of games always get exploited and min/maxed by players.
  3. It is a mystery to me as well why Expertise was used. They should have learned from WoW, where it was indeed a bandaid to try to save the totally broken combat/stat inflation system. It seems like a lot of devs seem to think people like everything in WoW and will be happy if it "is familiar".
  4. True... SWTOR engine is not optimized for this amount of people. WAR was, but they had to "drop" a lot of things to get there. I am not sure if that is the priority of Bioware at this moment. They will need to write a lot of code to make 100+ battles happen. I don't think you should get your hopes up for that kind of battles TBH. A pity WAR has been left to die... best recent mass PvP game IMHO. I woudl sub again to WAR (and to SWTOR) if they kept WAR evolving.
  5. Easy fix for tanks in MMO PvP. Makes tanks TOTALLY immune to cc. This should be a standard feature of any MMO IMHO.
  6. Any form of CC should NOT be a part of any PvP game. One of the holy rules of game design is NOT to take away control from the player. I understand they want cc in PvE, but they should just change it to damage reduction abilities in PvP (like the taunt for tanks). The only cc that might be allowed is a slowdown.
  7. I agree a lot with the OP. Sadly few MMOs manage to approach PvP correctly. Most forms of cc should be banned or break on damage and tanks should be MUCH harder to kill in SWTOR. Oh well... I didn't buy this game for the PvP TBH but I would love some open world PvP planets with a lot of action.
  8. You know... Hutball is not really about killing
×
×
  • Create New...