I don't so much mind how spaced apart the missions are as I mind having to deal with aggro mobs on the main thoroughfares that knock you off your mount every 30 seconds.
Snape kills Dumbledore.
I'm not kidding.
Imo Infiltration just isn't balanced. It doesn't do enough damage compared to the lack of damage mitigation/utility.
I leveled with Kinetic Combat and never had trouble with elites in the JC story.
You didn't read the comment.
They weren't saying add more guys, what they were saying was add more girls but don't have the new girls being added turn out to be more jailbait like every other female companion.
So a female Wookie would would be an acceptible new companion for this poster.
And I have to agree.
Ilum is boring as mud. There is nothing to do in the PvP area if there are no Imps to kill.
I was hoping there'd be some resource nodes or something there, but nope.
Warzones were better now that our side was no longer saddled by level 10s so at least some good came with this patch.
I'm just pvping.
The dailies on Ilum are very boring and tedious.
Hard modes don't happen on my server unless you're in a guild or have a large friend list, suffice to say I have not gotten a chance to do them though I hear they are pretty easy.
I like the starting worlds.
The worlds I have trouble making myself do again are: Coruscant, Nar Shaddaa, Tattooine, Hoth, Corelia.
Coincidentally these are all the worlds that are the biggest pains in the *** to move around in.
You wanna talk screwed? Try being a Shadow tank. We have no defense relic with willpower to assemble and artificing cannot create shields with willpower.
Strongs do a lot more damage than weak mobs, however elite mobs do not do comparitively more damage than strongs. The only real difference between a strong mob and elite mob is hp.
Even most bosses don't really do much more damage than a strong mob, of course there are some that do.
I think strong mobs are the biggest waste of time to kill. They have a lot more hp and damage output than a weak mob but do not give much more of a reward than a weak mob.
Here are my characterizations:
Qyzen: Red-necked Heathen
Zenith: Mr. Personality
Iresso: Captain Amnesia/Generic Soldier boy/Othello/token black guy
Holiday: Comic relief
Tharan: ***** Science Nerd
Nadia: Little Miss Innocence
The only part where I don't agree is concerning Act 1 and Corelia. It wasn't meant to come across as a detective novel but as a journey. Sure the trail was already blazed but that doesn't mean it wasn't worth walking.
And there were plot holes. The very beginning of Voss contains a huge plot hole, all of Corelia is one massive plot hole. By the end of Chapter 3 I was still unsure what the point of anything I did in Chapters 2 and 3 was considering I still did everything on Corelia myself anyways and it was unclear why retaking Corelia would instantly defeat the entire Sith Empire.
There is nothing challenging about spamming the single attack that doesn't use heat. More boring but not more challenging.
At the end of the day I want to interact with the game world and not my heat meter.