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Hellapain

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  1. You won't have to wait that long. There are players already posting about OP and UP classes right now. There are also players already saying this game SUX because it doesn't have infinite gear grind progression or raiding or "insert personal preference" here. For me I'm just talking about the WvWvW content where organization, teamwork, tactics and skills in a largescale warfare scenario will trump any build/spec. I'm talking about the massive fun that GW2 calls WvWvW PvP. The game will not be for everyobdy but if you are looking for some exciting world PvP that features largescale sieging, medium scale raiding and small scale marauder style skirmishes then check it out and decide for yourself. I only wish SWTOR featured a quarter of what WvWvW offers and I would easily renew my 6-month subscription.
  2. I guess that may true for the hypers who expect things that are not yet in the game to be in release. However, for me I'm not basing my opinion on expectations of WvWvW but rather on what I have already experienced during BWE2 and BWE3. I don't have any further expectations other than what is already available in WvWvW remains there on release and anything extra beyond that is just icing on the cake. I agree hype and expectations can easily be dashed upon release but what I experienced during the BWEs is neither. To be sure GW2 will not be for eveyone. There is no infinite gear grind (progression) and no raiding for gear. These devs are more focused on PvE/PvP fun and challenge with PvP additionally being more about strategy, tactics and skill than gear/stats. You can however grind for gear that has the best looks and fllashy effects if that suits you.
  3. That is the beauty of the GW2 WvWvW. There are multiple maps with multiple objectives. Sure sieges on big castles are a bit zergy, but there other objectives like towers which usualy feature medium size battles, or supply camps which usually feature even smaller battles or even smaller still escort supply caravans which usually end being small scale skirmish battles. You can also assist mercenary mob camps and get them to fight on your side. The map is designed in a way to reduce the effectiveness of only zerging up and giving smaller marauder bands and even soloists opportunities to contribute. This also contributes to better performance even though hundreds of players are engagin on the same map area. It is hard to explain but this link provides detailed info http://wiki.guildwars2.com/wiki/World_versus_World
  4. Well I never thought I would say it but I will be leaving for GW2 after experiencing the BWE 2 and 3. There are several reasons but the main ones are these 3. 1) I'm actually just focused on enjoying the game and exploring never knowing what dynamic event might popup near me versus linear old school questing and constantly chasing a carrot on a stick. 2) WvWvW is just an unbelievably fun experience that really has me hooked. If SWTOR ever featured something along these lines I would keep paying and playing. I actually envisioned how bad *** SWTOR could have been with something like this. 3) Even though I make good money and can easily pay I'm finding myself having at least as much or more fun in F2P and B2P games that makes me question why even play a subscription based game. These give me the freedom to spend as much as I want and when I want. Right now I have two that I regularly play with two more on the horizon. 1) World of Tanks 2) Tribes Ascend 3) GW2 (Coming Soon) 4) Mech Warriors Online (Coming Soon) Thus considering my limited free time for playing games I'm done once my 6-month subscription expires.
  5. I have the same observation but on a US server. All this supposed rampant cheating and I've never experienced it either. Could I be that lucky?
  6. Sorry ...I see now you have "in this game" within your assertion. I thought you meant any game. I stand corrected.
  7. Wow ...this is a fine written response that accurately sums up my feelings exactly on the differences. I really miss the epic objective and realm pride aspect of SWG but SWTOR combat/gear mechanics are light years ahead of SWG. The only thing SWTOR and SWG have in common is the Star Wars theme and nothing more.
  8. This is false. You obviously haven't experienced WvWvW in GW2. I've experienced battles of close to 100 players in same general area and the flow of battle was enjoyable and smooth. I experienced far less lag in these conflicts than I do just driving around the fleet in SWTOR. ArenaNet has shown epic PvP is possible even while in beta and still optimizing. However, other players indicate the Hero engine has limitations so maybe this isn't possible with SWTOR. Lets hope the engine gets improved because combine SWTOR lore/craft etc.. with GW2 style world PvP and you have something great.
  9. Does anyone know if BW plans to create more epic world PvP content in the future? I have recently experience GW2's WvWvW content and I'm addicted. I love SWTOR PvP but the same old canned battlegrounds over and over are getting old. I know they probably cannot setup a intra-server battles like GW2's WvWvW due to current faction setup etc. but I can envision a planet setup with similar objectives (fortresses, towers, supply links, mercenary mob camps etc.) that pubs and imps could fight over. I know they tried and failed to do this with Ilum but if they mirrored GW2's system of scoring and multiple objectives it could succeed. I also know their are issues with faction imbalances and perhaps that coudl be somewhat alleviated with mercenary camps bonuses.
  10. Yes! Having a blast trying out the different classes and storylines as the game doesn't feel grindy like past MMOs. At roughly 50 cents a day it is entertainment well worth the money. I only wish I had more time to play.
  11. The problem is that many players do not just want Open World PvP fights just for the sake of good PvP fun. Most want rewards/incentives for doing so and therein lies the major challenge. We have already seen certain elements of the playerbase exploit the previous systems like trading kills etc. Implementing Open World PvP areas is easy and it is and has always been available in SWTOR. Implementing rewards based Open World PvP that cannot be exploited is a whole different ballgame. I've seen many complaints but zero viable suggestions for rewards based Open World PvP systems that cannot be exploited. Many say we just want open world fights but apparently that is not what most really want because if all they wanted was the fights than ILUM would be full of players. Edit: In WoW at Tauren Mill was the last time I experienced open world PvP on a largescale just for fun before the BGs/Arena were implemented.
  12. So does this make it official that every class in SWTOR is overpowered and thus the classes must be balanced? Edit: Oh wait a scoundrel/ops spec took the bat shaft already so everyone except that gimped spec is equally overpowered then.
  13. Nice to meet ya! Count me as a lover of Huttball. Finally a warzone where there is more to do than simply kill/take/protect. It incorporates all the usual aspects and adds the additional dimension of ball carrying/passing. It far and away has the most strategical variants of all the warzones.
  14. Arenas and the stupidly OP gear introduced by it is why I left WoW. Worst idea ever in an MMO.
  15. Effort and work is not part of a game for entertainment. The minute they turn PvP into a part-time job you can count me out. Sounds like you want rated warzones to become something akin to a WoW arena system which I despised. The term 'welfare epic' was created by players with too much free time on their hands and wanted to keep their epic gear crutch so they could dominate other players not through skill but through pixels.
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