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addarcy

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  • Location
    Preston, UK
  • Interests
    Gliding
  • Occupation
    Engineering
  1. Just want to re-post this - well made me laugh anyway...
  2. All in all I have to say "Well done BW." Yes, I cannot believe it either. I was very apprehensive to start with pre patch after reading all the forum blurb and the wait prior to patch nearly destroyed my guild, BUT by god it must have been one of your best roll outs ever (BW). Which I'll give you a thumbs up for. As for FP's, Bolster, solo mode & level sync; I gave up on FP's a long time ago and don't see any reason to go back unless levelling a new toon calls for it. Bolster; I can see the need for it, but presently it is still too much of a mark-up, same goes for companions and both need tuning down slightly. Level sync; not tried it yet but I can see its purpose. And finally Operations; What a bl00dy joke! The first night I didn't notice it, but after a weeks' worth of SM, cos like we need the gear don't we B4 we try HM, I'm already resigned to the fact they are a complete face-roll and I cannot take them anymore. And now I have just completed an HM Op and *&&^% me this was a walkover too. BW, I congratulate you on the new story, but Ops are soon going to be a distant past!
  3. Anyone know the answer to this one please? (Unassembled Dread guard tokens) as i have been to the Basic 55 class vendors who sell Arkanian, Dread Forged & Underworld items but they don't seem to sell Dread Guard items
  4. I just want to add my view on the Ops & FP news for Knights of the Fallen Empire - it sucks! (never thought i'd hear my 40+ year self say that¬) but it does. What on earth are we paying you for? What you fail to realise is that in the end every MMO comes down to LOOT & achievements which in turn keep punters logging in for and to complete until they just can't stand the game any longer and go and find pastures new. Punters also login for SOCIAL if you destroy their reason for logging in, see above, or take away the need for guild run Ops and voice comms the 'Social' aspect will die, and so will the game. **Give us new challenging Ops and the chance for new LOOT, and you'll find happy punters that will continue to support the game** - Oh, and when are you going to fix your graphics engine?!? or have laptops just about caught up...
  5. Well yes i've been selling 186 relics for 350K, not bad for an early hit, however since 192 relics drop readily from the new SM Ops this negates the GTN sales hands down. And they should just give us a choice of one node as with the other two gathering skills. At the end of the day Bioware hasn't put much thought into the crafting economy update. The end game game is all that drives established MMO's, therefore you have to have a game economy that compliments this scenario be it grinding comms / reputation or gathering - giving us crafting schematics / RE that immediately gets trumped by drops from SM Ops that only take an hour to complete is nonsense.
  6. Why the *** hell is Artifice worthless for end game play? Why do we have a choice of two missions when treasure hunting as opposed to Biochem’s one? Why do we have a choice of three missions when performing archaeology as opposed to most other crew skill missions which are two? Why do we have a choice of three material nodes to Biochem / savaging’s one? Why when I thought I was going to make a quick few creds out of 186 relics do the 192 version drop like mana from heaven on all the SM bosses of the new Ops? And why when I do successfully RE a 192 enhancement or two does the schematic require a rare material not even available on the GTN to me yet, as opposed to the Biochem crafters who have been happily producing 192 stims/adrenals for the GTN / guild bank almost from word go and WHICH are required for end game Ops? Yes, this is a flame at Bioware, as I was lead to believe by developer blogs that all the crafting skills were going to be evened up in 3.0. Obviously not. So, any suggestions out there for a solution? Or how i can make Artifice pay or work for my end game game?
  7. Yep i try this also. And guess what the mats turned up in my bag the next morning completely confusing me, for a moment i thought there was a god - lol.
  8. I've played Sorc heal hybrid a lot, and i use to get cut to bits. But now its like being an Op, great fun, but i'm sure not actually beneficial to PVP enjoyment or achieving objectives since no-one actually dies any more.
  9. Hey mate if you are still looking for a guild <T H U N D E R> are in need of heals and rDPS for their Ops teams, have a look at our website and if you are still interested post an app :-) http://www.thunder-swtor.info Narce.
  10. Currently am on the the part/quest "Too Close to Home" however, when i travel to the mission waypoints I find i can't get close enough to the required co-ords to activate my backpack mission item as the co-ords are inside the building. Anyone with any help for me please
  11. Yep, correct! As usual i was only thinking about myself on the numbers! Yes with your team of merry men ofc the number of World Boss kills per character goes up (9,142 as mentioned for a team of 8) All these figures are just pie in the sky anyway. So thank you all, there have been some interesting comments, most notably of rare boss spawns for achievements in other MMOs, and yes you did have to camp for hours at a time and then miss the barstool for a cuppa or someone else sniping it. My point was BioWare see this mission as achievable in a WEEK (cough) and it clearly ain't. Monthly would be a better title for it.
  12. Yes it would very nice to have someone scout out whether the World Bosses are up or not and in every world instance, however, this is still going to be a wild goose chase for them, and when that goose is found your merry men will need to race over asap and hope another band of merry men haven't got there first. Nonsense and time wasting it is. Consider it; 8 world bosses with 4 maybe 5 instances giving 40 world bosses available to the SWTOR community every 2 hours + Dreadtooth = 528 bosses available in a 24hr period giving approx. 3432 available per week - that comes to a total of 1144 Chars available to complete the weekly mission. Divide this up between your 8 Toon's and the odds of completion are now down to 143 people!! Are you serious BioWare? You'd be better off calling this a Monthly World Boss mission!
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