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TarikGur

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Everything posted by TarikGur

  1. this thread is ended, the trolls have taken over.
  2. No, talking about "fail gamming" is fail life. Who cares? who cares if you level quickly? that doesnt make other people fail gamers....gaming isnt reality. you are placing reality standards on a game, and thats simply silly, which is why people attack your posts.
  3. I think if you did the actual math of how many hours you have played per level you gained, you would find it higher than 1 level per hour. Simply because you say it, doesnt make it true. the fact is you are wrong. reality is proving you wrong. so stop trolling. everyone isnt 50 yet, most people arent 50. This game hand feeds you efficiency, they show all the mission givers, they show the path, they show the objective, bioware has taken inefficiency out of it. Yeah im sure that groups can do it faster, but for the general gammer who isnt stupid, as you think they are, 1 level an hour just isnt going to happen.
  4. Then they are getting much more xp than I am per kill/mission. I can run non-stop doing mission after mission, killing mobs quickly, no death time, turning in missions and doing the next one...and xp doesnt come that fast. IF I had played more hours, then yeah I could have hit 50 a week ago, but in no way would it have been possible to level once every hour. If that was the case Everyone could have leveled in 10 days if they played just 5 hours a day. or if they played 2 hours a day, which is much more possible for most players, then everyone who bought the game would be 50 by now. they are not. I saw most early level 50 players hitting it about a week to 2 weeks ago, and i doubt they played just 2 hours a day to get there. your math is off.
  5. That is in no way standard. If that was the case every player would be 50 a week ago. As it is now, most players are not 50. the proof is in the pudding. Killing mobs and traveling between mission points takes more time than that per level.
  6. Thats in insane level rate. 50-60hours? thats 1 to 1.2 hours per level. Thats simply not possible. Im not a hardcore gamer, but im a student and have been off school since pre launch till next week and I have played several hours every day doing missions. Theres just no way to level that quick.
  7. Just logged onto my server...around 10am central time, so its not peak.....but theres 8 people on Voss. 8. Wheres the MASSIVE part of mmo? I would expect such a number if I was leveling a new character on WoW today and there was nobody around because they were all max level already, but this is a brand new game still, there should be people around!
  8. HE is making a valid point and trying to be constructive. your post is pointless and does nothing. If you disagree with him, then fine. If you agree, then fine. But theres on need to attack a person because of their thoughts.
  9. I have yet to see where that huge writing/voice talent budget went to. Many of the voices are obviously the same actor doing slightly different or in some cases the exact same voice. The writing is ok, but in no way could it be considered brilliant to the point that any number of thousands of English majors would jump at the chance to do for 40,000$ a year salary. Its not some great novel. writters dont get paid alot. The art design is minimal, the zone art is cookie cutter (which was even shown in a dev update how easy the point and clicked the background art to form the zones, took the guy 5 minutes to build a screen, yeah those pieces needed to be originally created, but thats not rocket science or expensive for a design team to do). The combat animations are well done, and the programming involved probably took a great deal of work/money. So thats a good job from bioware. But voice talent isnt that expensive, they dont get paid thousands of dollars an hour, heck they could have paid me 20$/hr and I could read a script the same way most of this stuff is done. I cant imagine they couldnt have used their budget resources better from the start. Yeah blizzard has billions in their budget, but it doesnt take billions. a little money can do a whole lot when used properly. blizzard makes that much in profit, but dont kid yourself and think that they put that money back into the business, they put it in their pockets. Imagine if you won the lottery. Would your life be that much different if you won 300million compared to 900 million? you can only spend so much, buy so many cars, clothes, houses, boats, jets, islands....and doing the right programming only costs so much, 100 million compared to 1 billion isnt going to make a difference, the difference is made by the choices they make.
  10. I will probably do the same...probably go to diablo 3. I only hoped SWTOR would have been more to start with cause I want it to "win" and be great...but life goes on if it doesnt.
  11. Agreed...but my main questions is why cant they do both? why cant they have mutliple playing styles implemented in one giant awesome game? Why does it have to be one or the other?
  12. Im not a programmer, and dont think for a minute that I know about that kind of stuff. But I honestly dont understand how it could cost THAT much money to see what works, and at least replicate it *i.e the auction house* I find it hard to beleive that blizzard has the market cornered on the only capable programers in the world and they have paychecks of millions of dollars a year for their gifts of technical ability. Or that writing the proper codes needed to implement these changes would take that much time. how many years was this game in development and yet they cant have a valid search option on the galactic market auction house? If other jobs were held to such low expectiations America would be a 3rd world country, or Europe. lol.
  13. Thats what im saying...the direct comparison is to WoW NOW, not WoW at its launch. These things should be in the package form the start, because WoW already has them. SWTOR doesnt have to compete with WoW 7 years ago, it has to compete with its current evolution. So pointing out how WoW was at launch is pointless.
  14. Agreed....it IS up to Bioware...everything is up to bioware. thats the point of paying for the game. We can want to do things all we want, but if bioware doesnt have it available, its not up to us.
  15. But the point is valid...there shouldnt be a comparison to the LAUNCH of WoW, it should be compared to CURRENT WoW. We dont compare new things to old things ever in real life. We dont compare a new car to a 20 year old car, or tvs, or computers, or medical equipment, or anything anywhere on the planet. So why do people keep saying "But you fail to remember how WoW was at launch" thats a completely invalid arguement.
  16. You are wrong. The definition of paying for a service, is to receive the service. Do you go to a restuarant and get a bad meal and blame yourself for not liking the food? Do you buy a product that is broken and say its your fault for not finding the beauty in it even though its broken? Its called constructive criticism. If we didnt care about the game we would just quit. Its because we DO care that we complain, because we hope the game lasts. Bioware said themselves that they were putting all their eggs in the dialogue basket, as if it was the best thing ever done in the history of gaming. And yes, it is a great addition, but it doesnt DRIVE CONTINUED MONTHLY subscriptions...I dont find myself saying "I cant wait to play other characters to see what the dialgue is going to be".
  17. I have OFTEN said to myself "thats the same face or thats the same voice from a character 10 levels ago"....thats not a good thing by the way....I sadly think you are right. just for note, southern accent on a zabrak just doesnt work!!! Bioware, seriously? a southern zabrak??? I met this npc while leveling my trooper and started laughing and crying at the same time.
  18. People keep saying play a new character........ I have tried that already, its boring! Its soooo tiresome to sit through the dialogue with a different class. I spacebar the whole thing. The dialogue is cute and a little fun at first, or on your first character, but after a month it just gets old. If I want to watch multiple story lines over and over, I can lay down and watch tv...which is what I find myself doing more often than I had hoped since buying this game.
  19. I respectfully disagree with some of your points. I like quick travel, I like quick death penalty, I like dungeon finder. You are right on what it may cause in a game...but I argue that *and agree with you on this point* devs can counter the negatives of these (ease of gameplay) features of the game by creating more detailed and expansive open-ended worlds. I dont believe these ease of gameplay features need to be thrown out, there simply needs to be more content and slower leveling to off-balance these things. I posted before release that I was worried with how quickly people would max level their characters, and I got bashed for it with (stop qq'ing, go back to WoW...etc...). The main arguement for quick max level is "End game content drives an mmo, everyone knows that!!!", which I strongly disagree with. Not just slowing down xp, and creating open ended worlds, but I can spend a month just farming and selling things on ah, and not doing any xp grinding at all. I enjoy that, I dont have to be max level, as long as theres people to chat with and something to take up my time like resource farming then im happy and will pay a monthly fee. But theres is a COMPLETE lack of this in the game, its a total failure. The AH hurts this alot as well.
  20. This is honest and constructive criticism. There are many things I like about the game. But naming positive things doesnt help get the negative things fixed. Just because people have some valid complaints doesnt mean they are trolls or that they dont know what they are talking about or that they are haters. I want the game to succeed, I want to play it for years and years. I point out my thoughts because I WANT the game to last.
  21. I agree the game feels empty and lifeless. I also agree I dont like the tunneling of zones and herding of players. It feels very controlled and confining. It feels this way because, well, it IS controlling and confining. Pure and simple. Theres no arguing against it. This is done on purpose by Bioware. Its boring being in areas that should have large populations of peopl, and finding 30 logged on. Chat is empty. Positives because of this? No wait times for mob spawns............. thats it, thats the only positive. Negatives? Empty feeling. Nobody to ask questions from on chat. Nobody to run flash points with. (my healer even has a hard time finding flash point groups during prime time). I never run flash points now, even though I enjoy them and they are well made. I never run heroics, even though they are also fun and well done. Its just too hard finding groups. My server is one of the fullest ones. But theres nobody around!!! As soon as I see its a heroic mission I drop it and move on. By pure chance I noticed a jedi tank *im trooper dps* running in same area as me one day, so instead of fighting for mobs I invited him. We actually teamed up and ran the same missions, his missions, and my missions for over an hour, and it was very fun. but thats been the only time since I started playing the game that this has happend, and i honestly feel its because theres nobody around. After six months, unless major changes are made with end content, the game will die. sadly. The game needs 1) mutliple small bug fixes. 2) complete overhaul of auction house. 3) slower leveling. 4) more battlegrounds. 5) larger server populations, get rid of zone instancing. 6) flash point *dungeon* finder that runs across servers (this is a huge must) do to trouble finding groups. 7) open planets. Im not a programmer, but if it would be possible to form this openess around the already contstructed zones, that might work. otherwise build some completely new planets that are much much more open, if not completely open ended. In my opinion 1 of the main reasons mmo's fail immediately, or after a year or so, if that the developers dont listen to the right people. They think they know whats right, and they think they are the smartest people in the world. They use the wrong measuring device to get feedback, meanwhile the floor is pulled out from under them. How many dev reports have I read from HEAD DEVELOPERS saying they know the problem and how to fix it, only to see the game fail *SWG SWG SWG for example* .
  22. Yes it is for the correct companion, and there was no item already equiped that was replaced. When I tried to view it before purchase, it showed nothing. Then, as I thought to myself "maybe im clicking the wrong button", I right clicked and it was bought. When I place it on the companion it does nothing...so I guess its bugged.
  23. I said sell it back if you havent used it. This isnt uncommon. As a specific example, WoW does allow this. Yeah, if you buy something and use it for a day/week/month there should not be a full buy back price. But if the item has sit in your bag and not been used, its not too much to ask for a full refund either because we didnt mean to buy it, or bought it too quickly then realised we got the wrong thing, or theres a better option and havent used it yet. Im not talking about trade purchases...im talking vendor purchases. you are implying that the item is being used to our benefit, then refunded. thats not what im saying.
  24. Seems they put alot of work into some areas of the game, and yeah I really enjoy those aspects. But then it seems like they just forgot about alot of little things in the process. Im hoping they intend to fix this stuff....but since They arent saying much about issues of this nature, im starting to get worried. EAch patch that comes out seems to do nothing that has ever concerned me, kinda wondering why they are fixing those issues when theres plenty of other things that seem, to me at least and also to alot of other people posting on here and talking in-game in chat, that need to be fixed.
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