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Zenning

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Everything posted by Zenning

  1. Err, other then flying Vehicles, Swoop bike Racing, and rated battle fields, all of those are actually already being added to the game or being tweaked. By the way, the whole no ultra/high, is actually a stupid bug that'll hopefully be fixed soon.
  2. No the voice over is part of the Narrative. The fact that the entire game has a strong story and narrative is innovative. If you're gonna tell me that in LOTRO, Warhammer, or WoW, story and narrative actually felt like it mattered while you killed mobs, I'll be ready to call you a liar. If you can't see why making story and narrative a component that actually matters in the game is innovative, then I'm guess it's because you just refuse to see it.
  3. Why is it so hard to see, that it can easily be innovative without affecting the endgame? I mean, Tabula Rasa had no good end game, but nobodies gonna say that wasn't innovative. The fact is, you choose to ignore the most innovative part of this game, because it contradicts your opinion.
  4. I'm afraid there's no cross character bank yet.. But you could find someone you trust, or a guildie to do it for ya.
  5. Not having end game, doesn't mean that the game has no innovation.
  6. This isn't completely true. Innovation can easily be something that is introduced into a system, genre, piece of art that wasn't there before. Often in fact, whether it's in technology or in art and media, it's the reapplication of previous techniques to new fields that make new advances, and rarely something completely different.
  7. Okay, this is better. Here's the thing, innovation isn't just finding brand new things, it's making old things work in different ways. Adding story, and narrative, to the game is innovation, because until now, it was never really a real part of the game. It was always an after thought. The fact that so many people are playing this game for the narrative and story alone, and that if you're in a group the majority of people don't skip the cutscenes, shows that it is working, despite what you might think.
  8. But you missed the part where you Cancel your preorder!
  9. Uh huh. So, innovative is what ever you say it is then? Obviously if you don't think it's interesting, or a good addition to the formula, it's obviously just some stupid gimmick meant to trick the masses into thinking it's new and exciting. We're sorry, but if you make stupid comments like that, no one is going to take you seriously.
  10. Err, I thought the real bonus came with the (Incomplete) VIP room, and some other goodies. Once the VIP room get's more stuff, maybe it'll feel like it's worth it?
  11. Are you serious? They aren't both shooters. Ones a Stealth Third person Game, the other is a First person shooter through and through. It'd be like comparing MMO's with Regular RPG's. They are not the same genre at all.
  12. Here's the thing, there is always room to innovate, it's just that the innovations that tend to matter the most to us tend be the ones we notice the least. In this case, it's the voice acting, and narrative. Ya ya, sure other games have narrative, voice acting, and stories, but no game has made it this important to the entire game until now. That is innovation. Just because they didn't change it into something that couldn't really be considered a standard MMO (Like Tabula Rasa, which while I loved, didn't work out well), doesn't mean they haven't innovated. Hell, if you do want to talk about gameplay innovation.. The lack of auto-attack. That is innovative, simply because now the combat becomes much more active for every class. Now that you've got to actively build your rage, or decide what type of attack to use, means that your rotations have to change constantly depending on where you are, and what you're doing. Hell, the fact that it has group enemies, no auto-attack, and a proper resource system that changes depending on your class, is an innovation if only because of the way it's using systems from multiple games, and blending them. Really TC, the only reason you're scared of how uninnovative the game is, is because you don't want to see it.
  13. Freeroam can work with story, it's just that in SWTOR, freeroam is not a part of the game at all. And it doesn't so much ruin the story, as not match the tone of the rest of teh game. Like the guy said. You want a chunk of the game to be a do....stuff thing, while I feel like that would detract from the tone the game is currently setting. ALSO GO TO SLEEP ME! DOWOO IT!
  14. Err, I understand that it can be done. I'm just saying that it doesn't really fit the tone and feeling that SWTOR has going for it right now. I've already stated why I feel this way, and I understand why you'd like it in (You bad person you), so I guess there's not really much more to add to this eh? I'm gonna go to bed now.
  15. SWTOR isn't free roam, nor was it ever meant to be. I'm not saying that free-roam games are bad, and that you're a bad person for liking them (okay.. Maybe a little bit), but that adding a Free-roam game into a linear game just won't feel right. Obviously it hasn't been done, so it's possible that they may synergize much better then I'm giving them credit for, but to me it feels like some players will pretty much only play for the space free roam, or only for the ground linear story missions. And if that's the case, why not just make a brand new game that does the space free-roam real justice?
  16. Thank you! I was waiting for somebody to make that post!
  17. Now, maybe I just misunderstood your previous post, but what you're proposing in this post is different then what you proposed before. See, I'd agree that it should feel different, and that jumping in and doing a space mish or two with a friend sounds like a great way to break up the gameplay. And hey, having a PVP match in space with a capture the space port-esque thing would be great too. The issue comes when you propose the players themselves being able to make their space ports, and their capital ships. Because that is not something that matches with the rest of SWTOR.
  18. Err, that's the thing, that is one major jump. One is a purely cosmetic and roleplaying thing, the other is actively having an influence on the creation of the world. In fact, that's pretty much the exact same jump you're asking for if you wanted to go from our current space combat to the free-lance-eve-light system.
  19. Err, let me put it this way. Yes, it would match the setting (Like the castle building thingy I mentioned), yes it would be good end game (once again, castle thingy), but it would be pretty much a completely different game added onto the original. Sure, they will meet in some places, but with Space being a Sandbox, and with the regular game being relatively straight forward and linear, they would feel completely different. Now, if Bioware was able to simultaneously implement the system you're talking about, and upgrade the current SWTOR in terms of flashpoints ect, without a dip in quality of either, ya that would be ******. But, that might as well be a completely different game that's only tangentially related to SWTOR. In SWG, Space was an actual expansion of the regular gameplay, because it had the same "Build your own world, and your own character" tone that the Pre-Stupidsonybuild had. If you added it into Swtor, it wouldn't really feel like Swtor.
  20. It's because the rest of the game isn't sandbox-ey, at all. Let's look at WoW (I know I know, just bear with me), that's an other straight forward game. How does it keep subscribers? By adding in more raids, more equipment, and more quests for everyone to do. It's end content for PVE is just bigger bosses. PVP is an entirely different monster that I'd rather not tackle right now, but that's here to (Although I don't think it's as major in Swtor as it is in WOW). If WoW, were to suddenly add in an entire castle and town making game into it, where players create their own castles, and there's territory to be taken and places to be made, ALA Shadowbane(Or was it called something else, I don't remember), that just wouldn't match with the rest of the game, and I don't really think the same kind of subscribers who play the game for everything else, would enjoy that mode as well. Do you see where I'm going with this? Also, sorry about the lack of coherence, it's much to late for me right now.
  21. See, that's where I think it wouldn't really fit. I understand that narrative to you is not nearly as important as it is to me, and other players like me, but SWTOR is very heavily narrative focused. Something along those lines just, to me, doesn't fit with the tone and style of the rest of the game. I think what it is, is that you want a true sand-box environment for space combat, and I'm just thinking that isn't something that SWTOR is about. SWG was all about the sand-box, but everything in Swtor screams narrative, and characters. It's a theme-park MMO to the max.
  22. By the way, best space sim game thing ever. AMIRITE!
  23. Well, I might just be biased (Scratch that, I am totally biased. Damn you grindy SWG!), but if space combat worked like you were saying, I could dig it. You know, have it be something that breaks up the regular combat, and that adds to the character experience sounds awesome.
  24. See, this guy get's it. With a small sample size it is almost impossible to actually find and isolate many issues like that.
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