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Zenning

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  1. Err, other then flying Vehicles, Swoop bike Racing, and rated battle fields, all of those are actually already being added to the game or being tweaked. By the way, the whole no ultra/high, is actually a stupid bug that'll hopefully be fixed soon.
  2. No the voice over is part of the Narrative. The fact that the entire game has a strong story and narrative is innovative. If you're gonna tell me that in LOTRO, Warhammer, or WoW, story and narrative actually felt like it mattered while you killed mobs, I'll be ready to call you a liar. If you can't see why making story and narrative a component that actually matters in the game is innovative, then I'm guess it's because you just refuse to see it.
  3. Why is it so hard to see, that it can easily be innovative without affecting the endgame? I mean, Tabula Rasa had no good end game, but nobodies gonna say that wasn't innovative. The fact is, you choose to ignore the most innovative part of this game, because it contradicts your opinion.
  4. I'm afraid there's no cross character bank yet.. But you could find someone you trust, or a guildie to do it for ya.
  5. Not having end game, doesn't mean that the game has no innovation.
  6. This isn't completely true. Innovation can easily be something that is introduced into a system, genre, piece of art that wasn't there before. Often in fact, whether it's in technology or in art and media, it's the reapplication of previous techniques to new fields that make new advances, and rarely something completely different.
  7. Okay, this is better. Here's the thing, innovation isn't just finding brand new things, it's making old things work in different ways. Adding story, and narrative, to the game is innovation, because until now, it was never really a real part of the game. It was always an after thought. The fact that so many people are playing this game for the narrative and story alone, and that if you're in a group the majority of people don't skip the cutscenes, shows that it is working, despite what you might think.
  8. But you missed the part where you Cancel your preorder!
  9. Uh huh. So, innovative is what ever you say it is then? Obviously if you don't think it's interesting, or a good addition to the formula, it's obviously just some stupid gimmick meant to trick the masses into thinking it's new and exciting. We're sorry, but if you make stupid comments like that, no one is going to take you seriously.
  10. Err, I thought the real bonus came with the (Incomplete) VIP room, and some other goodies. Once the VIP room get's more stuff, maybe it'll feel like it's worth it?
  11. Are you serious? They aren't both shooters. Ones a Stealth Third person Game, the other is a First person shooter through and through. It'd be like comparing MMO's with Regular RPG's. They are not the same genre at all.
  12. Here's the thing, there is always room to innovate, it's just that the innovations that tend to matter the most to us tend be the ones we notice the least. In this case, it's the voice acting, and narrative. Ya ya, sure other games have narrative, voice acting, and stories, but no game has made it this important to the entire game until now. That is innovation. Just because they didn't change it into something that couldn't really be considered a standard MMO (Like Tabula Rasa, which while I loved, didn't work out well), doesn't mean they haven't innovated. Hell, if you do want to talk about gameplay innovation.. The lack of auto-attack. That is innovative, simply because now the combat becomes much more active for every class. Now that you've got to actively build your rage, or decide what type of attack to use, means that your rotations have to change constantly depending on where you are, and what you're doing. Hell, the fact that it has group enemies, no auto-attack, and a proper resource system that changes depending on your class, is an innovation if only because of the way it's using systems from multiple games, and blending them. Really TC, the only reason you're scared of how uninnovative the game is, is because you don't want to see it.
  13. Freeroam can work with story, it's just that in SWTOR, freeroam is not a part of the game at all. And it doesn't so much ruin the story, as not match the tone of the rest of teh game. Like the guy said. You want a chunk of the game to be a do....stuff thing, while I feel like that would detract from the tone the game is currently setting. ALSO GO TO SLEEP ME! DOWOO IT!
  14. Err, I understand that it can be done. I'm just saying that it doesn't really fit the tone and feeling that SWTOR has going for it right now. I've already stated why I feel this way, and I understand why you'd like it in (You bad person you), so I guess there's not really much more to add to this eh? I'm gonna go to bed now.
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