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Skotal

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Everything posted by Skotal

  1. vader was fairly stable for a sith. thana vesh on taris and darth bandon in swtor both randomly force pushed troopers into walls. just default mode on the grunts to kiss *** as much as possible.
  2. yea but in the imperial army if you dont show enough subservience you are likely to be killed on the spot.
  3. create a balmorra arms factory warzone with moving conveyor belts, catwalks, buttons to push to make conveyors move or make weapon systems turn on. or during same faction pvp change the color of the aoe
  4. go to http://www.swtor-life.com/developer-tracker-swtor/?show_all_posts=1 its a searchable dev tracker and has the old dev posts still in it. The links to the original posts are all gone but the dev responces are still there. let it load and type Wait... DOT -ticks- interupt capturing objectives in PvP? change the date setting so it shows oldest post on top and read away.
  5. the change in medals is a good thing tho i do have a solution to remove afk players without the vote system. the system monitors your activity (damage/healing/protection done) simply enter a system that monitors your activity if there is no increase in either of the categories for a 2min you are booted. (Make sure self healing/damage is not counted) in areas that require guarding (civil war turrets) create an ~10m circle where the above rule does not apply. While you can still go afk in the circle the radius is small enough to force any afker into an attack zone where aoe and whatnot would damage/kill him and force into combat/throw him into the respawn area and out of the safe zone. this would force the afker to either constantly move or fight in pvp while allowing the guy who is guarding the turret to do his job and get paid for it. I cant think of a situation where an active player could go 2min without shooting something in any warzone. Only thing it wouldn’t stop is if everyone stands on the one turret in civil war and does nothing and gets the defender medals. Edit: scratch that puts too many restrictions on tactics.
  6. so a vote system based on majority would result in people kicking people who didnt deserve to be kicked. Such as being bad at pvp isnt grounds for being removed from the warzone. With a vote system it would have to activate the afk timer. the best bet is to increase the number of possible medals based on other criteria and increase the value of the medals. At the end of the warzone a multiplier is added based on the number of points the team has. Specialized medals for each warzone should be added as well. This way individual effort is promoted and winning amplifies it but losing does not remove possibility for gaining rewards. Not doing anything results in far smaller reward.
  7. hmmm i would 1. entrench now creates 360 protection reduces all damage by 50%. Because it stops working when you leave cover needs to be a big boost to D. 2. sniper volley now increases armor pen. by 1% per snipe, ambush, tick of series of shots, and overload shot. Stacks 25 times. Changes from buff to debuff so does not apply benifit if constantly changing targets. 3. crit hits now have a 50% change to ignore all armor. 4. rapid fire stays the same but each tick on the next two series of shots within 10 secs now applies 2 stacks of armor pen.
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