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Skotal

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Everything posted by Skotal

  1. Yea they did it stylistically not for mechanics they probably wont do it but it would solve the dps problem without messing too much with pvp. but currently mm dps is exactly where they want it in relation to the other classes. the other solution is that operations bosses need to be re-designed to make mm useful. MM's failure in pve is based on poor operation design. past evidence shows the operations design team does not consider the capability of each class prior to designing each fight. (revan and the hold the line, reflect and the fire from torque) yea I want to bring OS back as useful has a great animation and no real value except as pvp denial or preemptive casts.
  2. oddly i feel like if the old OS was returned it would work adds a new ability to the rotation increases complexity of rotation and energy management concerns increase pve dps and allows for more sustained damage while moving pvp burst wont change as it is highly telegraphed and evadable
  3. http://www.swtor.com/community/showthread.php?t=406027 they said to report it and they would fix it and never have fixed any of the issues identified.
  4. Marksman and snipers in general have several issues that are by design or working as intended. While i disagree with the methodology they are more or less where the devs want them to be. This was stated in one way or another by the devs to more or less be how they think dps should rank Sustained Melee +5% Burst Melee/Sustained Ranged 0% Burst Ranged -5% +or- 1% snipers are at -5% from mid. The general thought is that sustained has a dps loss due to target swap and ramp-up time and melee has to deal with range and movement to a greater degree than ranged. This would be valid way to balance classes in a practical environment. A ranged burst would need to have 10% more up time on the boss than a melee sustained to have equivalent dps. This is not the case on current operation bosses. Many ops bosses some worse than others require constant movement this hurts mm snipers that need to be stationary 60% of the time to attack and any interruption during the casting periods is a dps loss more so because FT could not proc. So in actuality sniper uptime is less than 100% and melee sustained uptime is typically greater than 90%. While it has been some time since I played a veng jug i expect they could use a dps boost or change to prevent breaking of ravage. Other issues include: Oddly BW seems to have a mentality that sustained dps needs to be DoT based/target based. A sustained direct damage class could buff himself overtime to create an internal ramp-up (if desired) that allows target swap. But I digress. Snipers mm especially a turret class. In order to make operations interesting they have started adding in lots of movement and added abilities that bypass entrench. In fights with adds the balance is off. It is more practical for dps to use mass aoe than to single target. The bonus to some classes aoe abilities are massive and far easier to sustain than suppressive fire. OS is horrible and grenade doesnt work in operations as the splash only hits weak and standards. Long story short the target swap abilities of mm are negated by the super powered aoe. BW seems to have forgotten about solid cover points. No operation boss has solid cover. At this point it is a pvp utility and a pve curiosity. In pvp the mobility requirement of ops bosses goes out the window. In reg you can sit and free cast and in arenas the strat seems to be burst and move and go for the executes. I dont want to see MM with more DoTs unless they are proc by existing abilities. I wouldnt mind seeing MM start to look more like combat in creating the equivalent of gore windows or generating something similar to combo points or a secondary resource that could be spent to buff attacks. TLDR MM is a turret in a raid environment that doesnt allow turrets, a burst/target swap where neither is highly useful, and given a dps penalty that is not equivalent to its advantages to allow for equal dps in practical situations.
  5. with the necro of old ops it turns out several of the things listed in this thread are still true. I assume they are still being worked on.
  6. Well if you really want my opinion. The current set bonus is ok the extra crit for mm is great less spectacular for others. I would hope that any future set bonuses do not alter the rotation. They should be bonuses not massive changes to play style. That being said I think I would prefer it if dps boosts (direct damage increases) should be included with the skill trees. The set bonuses should reflect their origins they are from group content and should improve group synergy. For example: reduce cooldown of ballistic shield by x secs all allies within x meters gain x% accuracy
  7. you end up with several disadvantages but you can force a draw or delay them significantly to call for help. 1. place your self in a position to take full advantage of spotter removing their ability to get first hit. 2. if they hit deflection you hit target acquired doesnt cancel it out but sure helps. 3. if they hit the force tech resist stop using tech abilities. a. keep in mind leg shot and the knockback on SoS/penetrating is not tech it is physical. 4. dont use diversion if they have the tech immunity up wait for their buff do drop use evasion, shield probe, roll etc. 5. dont forget to refresh ballistic damp or pop ballistic shield. generally you need to force them to use their defenses without losing too much health. If you can flashbang them while they have deflection or root/knockback during deflection you can do well. The problem is if an assassin doesnt want to die he wont combat stealth and phase walk give the best escapes.
  8. i would love to see regular wz maps have a ranked option. would probably see more people play, limit griefers, and objective play has different balance issues than deathmatch opening the field to more classes. team ranked needs to run on a different system by having different ranking tiers for rewards and only granting points over particular values against teams with ranking scores. even requiring static teams that are registered with a group with team score. the creation of teams also allows for better tracking and limiting groups made to grief.
  9. so.... what you're saying is unless they are very obvious about it you wont do anything? any 60 can go in with any gear level. as long as they try to attack and/or heal something you cant take action against them. Maybe they are just really bad and only wear gear they like the look of. There is nothing to differentiate someone who has bad gear and plays poorly from someone who just wants to grief.
  10. yes and the healers own tanks can taunt (and all the other dps that have taunts) to reduce dps output by 30% (trauma is only 20%) this also is healer HPS + targets HPS (and other defenses) vs overall sustained. anyway the point of my post was to point out that the dps specs for pvp tend to be burst specs for various reasons. pressure/sustained builds are not bad for pvp its better if you have the dps output and defenses of hatred.
  11. k Every pressure comp and hatred. burst is better. why? sustained healing surpasses sustained dps general defenses delay/negate effectiveness of sustained allowing more time for healing (shields, self heal) burst allows you to kill healers pressure builds need to be combined with burst builds unless pressure outstrips healing burst allows faster kills in 1v1 (this concept ignores the defenses which is half the reason why hatred does well) burst reduces reaction time. (killing a sorc before they can barrier) burst requires less prep time decreasing enemy ability to interrupt the sequence. burst has generally better target switching hatred has burst btw
  12. Skotal

    PvP Tanking Help

    Greetings, I am looking for a dye color (also possible armor set but mostly color combination) that is so blindingly horrible to see you feel obligated to shoot at it to prevent permanent damage to your eyes. or at the very least forces you to look at it from halfway across the map
  13. oh its pretty bad for marksman. I dont have the damage profiles of all the classes and specs but going by current info mm will rely on 90% of the damage to be single target ranged attacks with CD filling in the final 10% (might be more). In any fight requiring (or benefiting from) multiple damage types (aoe, internal/ele, force/tech) the more hybrid damage profiles will likely come out on top. Arsenal will have better aoe than mm with the same single target dps so any fight with additional targets arsenal steps ahead. The loss of purge on evasion makes things bad in pvp (3.0 has jacked up the amount of dots by massive amounts). no new abilities with the loss of some abilities (i assume to fight bloat). generally very lackluster and nothing to look forward to except the extra aoe dot ability on CG.
  14. if you got them. you can only compare apples to apples. so if someone has force power and a powerful ancestor they are equal in that power is that how you think it works? Bloodlines can create weak, strong, moderate, and non-existent force abilities. Having a bloodline alone does not give or measure your power the end result covers the entire spectrum. you mean the fact that no one in universe ever said he was stronger than jadus or otherwise ranked him yes. and if you choose to believe imperial intelligence has worked along side the sith for 1000 years and has yet to learn how to tell which side to butter their bread on. please the dc room is probably bugged with ever sith house and ship. they dont need to feel the force to count midichlorians or record defeats victories or general comments and beliefs. imperial intelligence probably has a better understanding of which sith ranks where than any individual. the power of plot armor or that everyone says jadus is powerful and thanaton was middle of the road. he is a quote from that thread about jadus "he held part of his flagship intact while the rest of it exploded. In addition, simply being near Jadus caused physical distress from the Dark Side power leaking out." thanaton is the herbert the pervert of the dark council in a nut shell any ability used by every sith is generic force lighting is the sith equivalent of a blaster bolt. all your quotes "the most powerful of sith lords" "great power" "great affinity" have no value statement. a member of the dark council is by definition "one of the most powerful sith lords" the sis agent had "great strength of will". well either the emperor gets tired of the people not doing their job and sends wrath or the remaining DC just gang up on him. does the DC have a chair? oooo the treasurer of the DC now thats the guy you want to be. the sis agent had force barriers on his mind put in place by someone. do cipher agents get the same treatment? and who placed the force barriers? exactly. You are trying to compare A to B. If A beat C and C lost to B. You know A and B are stronger than C. If B lost to C you know A is probably stronger than B tho the rock paper scissors rule may apply. In this case: A is known to be the strongest. B is known to be second in power to A. C refused to challenge D because "reasons". The assumption being he couldnt win. I suppose you could keep yelling about how C won track and field, killed a puppy, and was considered to be "powerful" by some unknown person. yes its the story of a man put in a position where his masters are stronger and he must obey till he must confront them and does....and wins. then gets punished for doing his job. the non force sensitive required to police the force sensitive. Right the agent the tip of the spear of most feared intelligence agency in the galaxy armed with Black Codex and the resources of imperial intelligence lacks the capacity to be the batman of star wars. he is a powerful sith in a public position of power. the agent never kill anyone like that before. baras bound the sith entity (a stronger force spirit than any of the ones the inquisitor bound) and the main issue is he either convinced or intimidated every DC member to accept him the entire corellia chapter for the warrior is about breaking baras power so the intimidated DC members would break from him. Which includes Thanaton so either thanaton got scared of baras because blackmailed him or the jedi strike force, agreed with him (unlikely with thanaton being such a traditionalist) or fell for the con (he is too smart for that). so back to what i said before he was one of the members who fell into baras hand. everytime thanaton did anything he failed. on corellia he just runs away tho he did take out a metal tube, when he fights the inquisitor each time he fails at killing her, his every move is ineffective. baras managed accomplish several of his own plans. thanaton is flashy but impotent. the writes for baras used Draahg as a proxy for baras so draahg can lose without baras looking weak (baras being stronger than draahg) everytime thanaton fires lighting you just see pretty colors and no one gets hurt. All canonical sources are assumed true unless proven false by an equal or greater canonical source. Source SWTOR: Jadus is the second most powerful sith after the emperor time period chapter 1. so you need to find a source greater than or equal to swtor that states thanaton was more powerful than jadus. otherwise canon stands. bounty hunter beats jedi master life saved by plot armor. thanaton was controlled by baras as of sith warrior chapter 3. i guess you just want to deny baras had thanaton by the short hairs. The inquisitor never killed thanaton if you want to get technical. Darth Mortis did.
  15. i was under the impression Darth Iratus and Darth Vilus had undergone something similar due to their journals being heavily referenced as the cure for the inquisitors problems. vague how powerful? "powerful" doesnt apply ranking information. I will submit the inquisitor is powerful for having done it. he wasnt the only one who was going insane. Darth Vilus apparently did at some point. there is no reference point for the depths of the insanity. i dismiss his bloodline because there is plenty of proof it has a low ranking in transferring force powers his prior ancestors were slaves with either minimal force power/ability. how much power his bloodline gave him is vague. He had a powerful sith ancestor who was killed. It took 4 assassins. how much strength transferred? is he stronger or weaker than kallig? if you want to rank you need values or at least comparative feats. as long as you acknowledged that his mastery of them is also what is coded and/or displayed in the game i agree. it wasnt and oversight the sith are screwed. our only hope is the new guys get stronger. if it was an oversight is hasnt been addressed and until it does it is true. there either needs to be a comparative feat. (one lifting an x-wing the other failing to lift the x-wing) or a specific statement regarding relative strength. Jadus has the statement. Its part of his charm even baras tried it when he told the warrior to kill a rival and he wouldnt as his power would seem more if his apprentice did it. It doesnt need to be displayed if it is acknowledged. never said he couldnt deal with it only that it would be harder. Any leader must lead. He has a power base he has to remain in contact with to maintain and build. he can use an apprentice but there is a connection. getting to the DC doesnt mean he gets to sit in the shadows and do nothing. he is the head of Sphere of Ancient Knowledge. i guess he could i dont really know the firing practices of the DC for people who dont do their jobs. for regular agents maybe but cipher 9 had a lot of direct contact with a DC member and it was specific orders from the DC because they feared him that made it happen. i would be surprised if there werent some agents given the same treatment as the sis agent you keep bringing up. the thing about phone numbers is someone has to have it. nothing preventing it from jumping through a secured transmission line first. Hell the number of times in the agent story he checks the line is secure is high. what part of a forum discussion about which class in a game based on a fantasy universe that has more or less stated SWTOR is if not fully partially non-official isnt reminiscent of "comic book arguments" i referenced the batman thing because A: i know the joke B: the most popular agent ending is the "batman" ending and C: the agent's story is about him taking out stronger people from a disadvantaged position with intelligence and skill and clever tools. so everytime you say the inquisitor is untouchable because x i point out how he can be touched. so your version is a relatively weak force user who is considered more powerful than the most powerful force users. Fine agent still beat him. and i acknowledged the agent is weak in the darkside. The question of the thread wasnt who is the most powerful force user its who is the most powerful. doesnt matter he is strong enough to make him be accepted sure and his power base was weak when baras would have made his move not sure of thanaton was there when baras did his thing in the DC chambers. but at the time he would either be an ally of baras or forced to accept him tho maybe he didnt care. no matter what baras was unchallenged i doubt thanaton's traditional views would have allowed him to let a pretender take the mantel of voice. the SIS agent didnt put the block on it was done by a force user. who may be stronger than everyone. i dont recall if it was named. Or it was just a special technique that couldnt be overwhelmed it was designed to prevent it. if thanaton was able to break a similar block then he goes above baras. thanaton survived a mark of his power but survival doesnt mean he gets top spot. What did Baras fail at that Thanaton accomplished? jadus had a better writer. a writer who knew that the unknown with whispers of his great power and calmness is far more intimidating than overt displays. baras' personality would have been far more enjoyable to overcome for the agent. His random angry outbursts and killing would have given almost a vader like feel to the intelligence environment would have made an interesting twist. But it didnt happen. so the agent defeating the second ranked sith lowers the sith but the inquisitor getting slapped by an unranked lord makes the lord appear strong? jango died like a chump to windu and did great against obi-wan. is obi diminished for losing to jango or is jango strong for winning? i'll even put it to you like this: the inquisitor could be more powerful than everyone. But he never killed anyone more powerful than than the knight warrior or agent.
  16. There is no evidence that learning the ritual was hard or binding the Dashade he was just the first one there. The only hard part keeping multiple force ghosts in line and he wasnt the first to do that nor did he show any significant ability in maintaining his sanity the texts zash researches for him indicate he isnt the first. His bloodline is meaningless. His force power could be anything it is part of the lore that anyone with any lvl of force sensitivity is sent to korriban if they are weak they die. right the writes gave the inquisitor force powers he never used and never showed him learning to make sure he had all the powers of your version of the inquisitor. Everything you list is something he could learn but never did. Anything not depicted or specifically mentioned didnt happen. So your problem is you cant comprehend a non-force user beating a force user even when it happened. Sure Thanaton did "stuff" everything he did showing his power put in a giant pile and rank it under Jadus. At no point was Thanaton ever considered stronger than Jadus by anyone. And all your criticisms of Jadus and the agent story dont matter. As far as SWTOR lore is concerned Jadus was number 2 and the agent beat him. You dont find it believable you wish he was some random weaker sith primarily because you view force users as better than non-force users. That is just denying what happened. it means he was protected and free an unknown target. Holding the dark council position is harder as now he is a known public target. He cant hide because he has his office in Kaas City and the Dark Council meetings on korriban sure he can use a holo but he has to have some public presence in order to rule anything. because the agent couldnt just have a holo channel he monitors You just said The inquisitor isnt immortal he never defeated any ranked sith. He never learned anything that would prevent him from getting ganked. he isnt permanently surrounded by force barrier. he can be killed by a well planned attack the kind of attacks agents specialize in. but just for fun lets play a game according to lore (as evidenced by conversation options) you get this ranking excluding various other dark council members for their relative powers. emperor Jadus: specifically listed as second to emperor Baras: power such that he could claim to be voice and no one would challenge (jadus is gone at this point). Thanaton: not listed as 2 and not one who would challenge Baras. Based on kills: Knight(ish) Agent Warrior Inquisitor. based on the hand approaching the warrior it is likely he topped jadus and baras towards the end. Thanaton was alive and on the DC when it was said no one would challenge Baras. Find one piece of lore that says thanaton was stronger than jadus or baras. AND. jango fett gave obi wan a run for his money on kamino. so how does obiwan and jango rank against theses classes.
  17. what sorcerers are supposed to be and what the inquisitor was/is arnt the same. this is the origin story every scrap of power gained by the inquisitor was documented. only two force techniques were learned force walking and dream walking everything else is basic. he just doesnt have the background prior to his arrival on korriban he was a slave and his force abilities werent considered to be spectacular. compared to the jedi classes who are assumed to have gone through significant training prior to the story start the inquisitor has nothing. At this point in the story there is the opportunity to learn all of the rituals. an affinity sure but without the knowledge its nothing his potential is better then everyones but he hasnt reached it yet. knight getting stomped by the biggest bad isnt as bad as the inquisitor being stomped by a Lord or recent council member. Thanaton didnt reach the dark council till after chapter 1. Not even the most powerful member i think baras was stronger than thanaton. sure its part of the basic story arc 1: establish 2: setback 3: victory Thanaton's hate for the inquisitor protected him. anyone with odds against thanaton would either help or refuse to hinder the inquisitor and anyone wanting thanaton's support would report and stay out of the way. The inquisitor established a power base late prior to that he remained hidden and mobile. Now as a council member he cant hide and any unknown adversary can attack known and established allies of the inquisitor. killing a dark council member is tough but it will be harder to maintain it anyone with thanatons views will see the inquisitor as a threat. the agent has the training and the knowledge and the experience to take down sith. and unlike the inquisitor he cant be tracked. the inquisitor is not immortal durable but not unkillable. it is established he can be rendered unconscious and be cut and bleed. His force defenses may even be specific to force attacks but assuming they arnt and he is immortal he can just as easily be tossed into a star out of an airlock or stuck in an incinerator after being rendered unconscious.
  18. i have to say i considered the consular and inquisitor to be fairly lame in the power rankings i dont know if you ever looking into comic book arguments who would win in a fight batman vs (blank) and batman is assumed to win anything if given time to plan (by some). as far as any class story the agent if required could eliminate every other class with planing. As for fighting both the sniper and operative are first strike classes. So unless the target is always protected or senses the attack before it occurs the fights end fast and early.
  19. i think this is the biggest issue. if defenses are increased across all classes such that stun lock death is impossible with 2 or fewer dps focusing stunning will taken on an entirely new dimension. the only problem this creates is it makes winning in some wzs harder because of respawn timers so some adjustments would be needed there.
  20. lets keep a few things in mind the 60% damage reduction from aoe on entrench is 27 points into the marksman tree only. Diversion is 11 points in the mm tree. heavy shot, ballistic dampeners, reduced cooldown on legshot, seek cover are all in MM. The aoe damage reduction when entrenched was added so snipers would not feel required to abandon entrench when aoe is placed on top of them. with the change to entrench allowing you to move you could argue that it isnt needed anymore (as much as i enjoy it). My biggest concern is the dev have altered the design philosophy of snipers from a pure ranged dps class to a utility class. Theoretically MM should be in line with carnage and lethality with annihilation and engineering with rage. With the utility aspect now in place snipers are not a dps class. I would love for a new class to be a pure utility class (bard type) but sniper isnt the way to go. At the very least alter the talents so 1 spec can be high dps no/little utility. The other question is how do you calculate utility? The value is dependent on the operation.
  21. Rather than quote large amounts of text i'll just use the numbers 1. Firstly i appreciate revealing you design philosophy that is helpful. The old way of thinking makes sense. you need a reason to take pure dps class to a raid higher than average dps + utility solves the issue the non pure dps already have some built in utility so the pure ones needed artificial utility (by that i mean innate class ability to heal/tank vs no innate utility) This resulted in too much in favor of the pure dps classes so the ops grabbed the best they could. so to fix the fact that you created high utility high dps you will now balance the utility vs the dps. This also makes sense. However, instead of making sure a pure dps class has high dps you are reducing the dps rather than the utility. would i hate to lose the utility yes but i'd like my dps class to be great at dps. Or at least have a high dps/low utility spec rather than a blanket dps reduction for the class. Personally i think the best way to increase the use of different classes in raids is to add cross-class combos and debuffs (such as in dragon age). Rather than nerf the use of a few classes incentivize the use of multiple classes. The value of utility depends on how close to the edge your group is for your content. Utility becomes more useful in NiM than in HM. A NiM ops team doesnt need the utility to run HM. Maybe i am wrong but i dont think the ops are designed with specific utility abilities in mind except cleanse. 2. yea i figured you guys didnt really have a solution its a puzzle. the maps themselves are bad for snipers due to the constant LoS issues. OS worked really well to keep people out of melee but that is trashed. A force camo like move would help without increasing pve survivability. Or have countermeasures work as a reverse taunt. Or just bring back ranked warzones with a solo queue option. 3. I dont think you should nerf scatter bombs till you fixed the spec. Maybe if you buff something else but this nerf before the fix thing is getting a little old. Its like telling a guy that can only use three fingers of his left hand you can chop off his hand now but the prosthetic wont be rdy for 12 months. Its like you think the lesser evil is to kill it now even tho it works rather than kill it and fix it at the same time. The OS nerf wasnt needed and could have waited till engineering was fixed. Samething is true with scatter bombs lets rip band-aide off with one pull. @DieGhostDie yea i didnt want to be but signs were right there @BradyJohnston lol sometimes the crazy guy telling you the end is coming is right.
  22. i feel like i read something similar to this before somewhere. http://www.swtor.com/community/showthread.php?p=7486401#post7486401 i'll respond in detail later
  23. well the OP questions were picked up on 5/27 and posted on 6/16 14 week days sniper is at 6/9 so 14 week days puts it at 6/27 tho guardians was 10 week days
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