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Acharial

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Everything posted by Acharial

  1. It dropped for me in TFB SM. It's not removed but it seems to be a drop only.
  2. Personally I love the last boss in Makeb. I hope we get more of these!
  3. I can't say they are anywhere hard. In our guild we find them insanely easy and really boring. They should have atleast added new mechanics...
  4. Hello guys! We are still recruiting for our progression team. We are currently in dire need of a sniper and preferably a Sorc healer. We would like to clear EC NiM before the expansion hits the live servers. If you don't have required gear, 61+ but you happen to be an exceptionall player we can always come to an arrangement! Feel free to check out our website for more information or contact any of the officers in game: Viganis or Cor'a.
  5. In all honesty, allt the crewskills need some kinf of revamp. As they are now they are ok, and mostly for money making. There should be more to it, more usefull items for end game. As it stands now Biochem is still one of the best crafts and that should not be the case. All of them should have something to offer. I do agree with the two crewskills you mention though OP.
  6. My idea was obviously not to make the double bladed lightsaber any superior to single of course. Just a personal preference, since we don't have a pure "melee" wiedling a double bladed lightsaber.
  7. This can easily be solved with the scaling of abillties changing when you equip a double bladed lightsaber though. It shouldn't be that hard to manage.
  8. I always loved the double bladed lightsaber and with the arsenal of melee abillites we have as Juggernauts and Guardians I belive the choice to be able to equip a double bladed lightsaber should be there. I know assassin and Shadow have it but they have horrible looking moves with the saber and there are so few melee abillties for them to begin with. What do you guys believe. I personally think it would fit Juggernauts and Guardians perfectly.
  9. Becuase when you enter a warzone you automatically get level 50 stats wich is a very good thing. I can't see your problem, seems you gor your *** pwned by a better player, what's the deal?
  10. Overload saber can lag a lot. I found myself bashingthe button a few times extra for it to go off. So annoying >.<
  11. Crippling throw is godlike when you are a combat considering It's a ranged immbolize, not to mention It's really good for the -healing effect.
  12. combat has far better burst than Watchman. DPS wise they are probably similiar in a long fight but overall combat is better for burst dmg. You have to stand still to actually be able to pull as much dps as you can with watchman, It's a very stationary build.
  13. You neglect the fact that combat has ranged immobilize and you cannot get kited in any way. The procs are not so horrible, since blade rush always procs an ataru form and the proc chance after a blade rush is 50%. That means also that you have 100% crit buff for Blade storm up at all times. It's not really low chance of procs so that's not the problem at all. In group situations combat is so much better in PvP where you actually can burst down healers fast. The only thing Watchmen really has to offer that is really fantastic is the transendence buff. In 1v1 Watchmen might be better too for the minor self healing, but overall It's a very slow spec without much burst, and keeping up merciless strike buff so you can use it more often is not really easy in PvP.
  14. Of course, it will require more skill to play now than an endless knockback = dead. The changes are barerly any nerfes It's minor fixing. Come over it guys! It's not that bad :3
  15. It's hard to tell wich one is best for DPS. Watchmen can be annoying with merciless slash CD/buff. I tried both and like Combat in both PVP and PVE
  16. I do agree to some extent, and people cannot deny the fact that we are most optimal wth a pocket healer. If we only had that force push I think we would have been way better. Actually, we would have been great, It's the iconic thing of a warrior and Sentinel would benefit so much from it in regards of PvP. We are also sustainers wich means we have to build up our DPS and this is a very big problem in PvP. I usually run Combat and without a pocket healer, well.. It's not easy. Force Camouflage should last a big longer as stated. But that would probably lead to a higher cooldown and then It would be as annoying as its currently is. There are very few times where you actually survive regardless when you use it. The class is really good in an aspect of PvE. There is not much there that needs a change at all. Devs even stated "pure" dps classes will do about the same damage as the hybrids so I'm fine with the DMG output in PvE. However in PvP we need a lower curve to start out the DPS. Building up centering and what not third resource is just a pain. :/
  17. I agree with OP. The only thing I really miss with the Sentinel is the force push. It's so iconic for warriors that both guardian and sentinel should have it.
  18. There are mages, sorcerors AND witches in the Star wars universe. Read more lore and come again.
  19. as a high level Merc arsenal I have no issues in 1v1. There are plenty of talents in the arsenal tree that helps you with the survivabillity. Your Jet knockback will be stronger and it provides a slow, you have explosive dart, concussion missile and lets not forget the knockback from the melee punch. It's not really that bad. On top of that we have the bubble and Kolto Overload wich helps out a ton! We also have the slow effect on the channeled pistol abillity. I can't see why people say we lack the mobility. The casting time on Tracer is only 1,5 sec and we have a talent to reduce pushback. I do agree that pyro tree is lacking majorly for merc though. It's not even worth trying it. You get overheated whatever you do so fast.
  20. As a mercenary healer I haven't really had an issues with Assassin tanks; they are great. I find all tanks really good but I prefer having Bounty hunter tanks more due to the AoE threat. Assassins lack in that department somehow. But when it comes down to taking dmg they are all equal so far. I'm speaking from a high/end game point of view.
  21. I'm levling as a healer and It's working awesome. The DPS is not really gimped that much while levling considering you use same gear for dps/healing. It's also very fun in Warfronts
  22. You can't compare the healing in this game to other games. First of all due to boss dmg. In this game you don't drop from 100% to 10% in one hit. Spam healing is not viable for any healer. (Since most of you compare this to WoW the resources does not work like WoW. In WoW It's all about spam healing with almost endless mana. Whereas in this game you have to constantly manage your heat/force/energy) As for AoE healing; they are all good at it when needed. If look closer to the healing specs they over all healers they are very similiar to each other. It all comes down to managing your heat as a Bounty Hunter really. Do you like micro management? Then Bounty hunter is perfect. Do you want a more traditional mana bar? Then Sorceror might be the option. (Force is similiar to mana but a limited resorce). What I'm trying to say is that all healers are viable in their way. They all have good AoE and single target heals.
  23. Levling as a hybrid would work but not efficient. I rather go healing spec and use the Jawa, unfortunatly you get him later on. But you dps for soloing is not bad as a bodyguard considering you use the same gear for healing and DPS anyway.
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