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gnolt

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Everything posted by gnolt

  1. exactly - perfectly solved in Rift from day one you want to pvp - go to a pvp server or a pvp zone - could they add in easier transports to these areas YES but you rolled on a pve server accept it
  2. on a pve server pvp should not even be possible outside of a pvp zone period if you want to pvp on a pve server head to outlaws den - ilum - or queue
  3. /signed if i wanted to pvp i would roll on a pvp server it shouldnt even be possible to attack another player on a pve server outside of a pvp zone period
  4. fairly simple run "Windowed" mode not fullscreen nor windowed fullscreen then start SWTOR drag the window the the monitor you want and maximize it... done
  5. not really true though - the devs could drop stacks of 99 UTM purple metals in everyones bank for a month and NOTHING would change - what is anyone making from just these metals that are BIS - you can get armor from dailies - you get ear pieces and mods from dailies - the actual good stuff takes mats from hard modes or ops, the Rakata Energy Node or Alien Data Cube or Biometric Crystal Alloy under no circumstance should my UTM be nothing but gift missions causing me to do the spaceship shuffle
  6. all companions should be additive to whatever skills you choose - instead of being hard coded to a specific skill ie instead of being +1 crit armstech or +5 bioanalysis efficiency it should be +1 crafting crit and +5 gathering efficiency
  7. slicing to get augments is already huge - imagine after they put in the craft change so orange armor is augmentable everyone should already have a stockpile of cheap augs because they are about to blow past 200k per
  8. last night as i logged for all levels for UT I had a total of 3 yes 3 metal missions no other mission skill supports three crafting classes - its just stupid
  9. ok Mako near death... oh... Im hurt... Bad! Skadge near death... I'm gonna kill you if they have to pry my dead hands from your neck so even as a LS BH I LOVE Skadge - thing is he blows even in great gear for dps i will use no one else but Torian - occasionally I need a healer and will pull out Mako
  10. I might believe that but I'm BH tank dont do alot of aoe - i'll give it a week and see
  11. I realize the dev team is working on some of these and it's just a matter of time but.. issues that bug me: why are there missing levels of craftable mods why are there so many companion gift missions -- someone please set a max on those to say 2 per mission level why is there no bindable keyboard shortcut for the crew missions window I don't need to see the crew management window -- also why isn't there a drop down on the crew missions window to choose the crew skill why is Underworld used by so many crafting professions while other missions skills only support one maybe two – don’t you think that makes it harder to get the items you need to craft with AND also under values the mission skills that only feed one profession? why do companions ignore me for eons then suddenly i get like 12 cut scenes with them (I love skipping a whole level without leave my ship but...) why do companions constantly display the talk aboard ship icon but never actually want to why does companion AI unlike mob AI go completely stupid on inclines -- also why does the companion AI hate elevators so much why do companions come back from missions and smack you with a popup -- can we please Please PLEASE get an option to just auto accept or at least auto minimize to the upper right corner why do companions loose buffs when they are still the active companion but just not present (ie mounted) -- this needs to be changed as it is a disadvantage to some classes for example if you are a tank with a HP buff and guard well you have to apply guard to your companion EVERY time you dismount AND your companion while having your HP buff will NOT be full health when you dismount as they just got your HP buff... again why are some companion options still not being saved -- the medwatch one seems to turn itself off all the time why are there no heavy or medium armors on the social vendors -- if they are just for looks then give us cosmetic armor and cosmetic armor slots and remove them as light armor why doesn’t every crafting profession have something as useful as biotech's reusable buffs why are ilum dailies pve and pvp so buggy (hopefully less so today) why is pvp such a great way to get pve gear -- how about pvp giving you mods that have expertise and slightly less stats than equivalent pve mods - soon everyone will be wearing mastercraft orange gear anyway and they will be screaming for expertise on mods why is rng so...not random -- Drop rates for quest items (and RNG in general) seems really off for some people and not others - let me give an example - doing the Belsavis daily Unintended Consequences I NEVER get all the components just running through the bunker I HAVE to farm to get them all (my record is just under 30mins) Now I have a friend i run dailies with who just laughs at me as they usually have all three items by the third group of mobs we kill -- Now is there some hidden value applied to my account/char giving me such bad luck - this isn't my first rodeo the two of us have run dailies for awhile now and it is far too consistent to be random - something is certainly different between our accounts/characters - maybe cpu type and they way RNG is implemented is having an effect? And finally why does Saturn's moon Mimas look so much like the Death Star? http://is.gd/mtDg4u thanks Phil Plait
  12. yip had someone in guild tell me the same - i know on my first char i hit a wall until i hit 40 i couldnt go over 300 maybe it was the build at the time but you are right doesnt seem to be there now
  13. this is very true I tried to keep my alt twinked while leveling up and there IS NO WAY you can get enough metal to do it - i ended up buying mods from the commendations vendor and the GTN - maybe if you could queue missions it would be better but UT missions just dont give enough metal to allow it
  14. sounds like you dont want to spend the time crafting which is fine you make money and buy the non reusables so people who do CAN make a profit I dont see the problem
  15. thing is and as BW is now well aware by looking internally at their stats - raiders for the most part all have BioChem - these changes were being thought of to remove the supposed *requirement* I would agree with you on non-consumables i know it wouldnt work well currently for the amount of material available to craft with would put the price too high - would be better as others have suggested xxx times already if there was a better ratio like craft a stim and get 5 of them or something along those lines - they seem to be removing resource nodes every patch - overall just seems lacking in vision - i would be happy to constructively comment on anything you care to put up
  16. if you look at the items now you will already see a level requirement in addition to the skill requirement you cannot level a crafting skill to 380 while lvl 10 -- you prob dont know but there are skills caps based on level I'm not sure if its posted anywhere i can link you too but you will wast a ton of money trying
  17. Those are all the crafting skills and if you dont have one of those then you havent gone through the pain of leveling the cash consuming skills you have simply acquired and sold items you acquired for xxx millions of credits - so no i really dont want the slicer, underworld, diplo credit farmers able to use them 1 green - 3 blues - 5 purples so 1 green to 15 purples --- now try to get THE purple your after to give your guild now see how much cash you blow through I would agree they need to make all crafting skills have similar usefulness added with similar requirements
  18. All reusable items from any profession should simply require a crafting skill of appropriate level so instead of biochem 380 it would require any of the following at 380 Armormech, Armstech, Artifice, Synthweaving, Biochem, or Cybertech
  19. instead of requiring BioChem all of the reuasable anythings should simply require A CRAFTING SKILL of that level period - not a gathering or mission skill but crafting skill
  20. this would work for me maybe have GCD one color and Skill CD another color and have both with on off toggle and configurable Opacity
  21. I've also sent in a ticket about this even if you buy an electrostaff Torian can't equip it thankfully on my server I have been able to get purple tech staffs and tech blades Also, I believe one of the Rebel Jedi companions is in the same boat - so maybe check on their sides AH then cross trade it at Nar Shadda AH
  22. I leveled all the way as tank with Mako healing me and but admit i brought two SIs with me on this quest I did the same for a quest with *two sisters* But, what i wanted to say is you should have at least one dps companion fully kitted. I have found at lvl 50 that i mostly run around with my DPS companion out. I rarely pull out Mako anymore
  23. *football cheer* /say Server! /stomp /stomp /say Transfers! /stomp /stomp /pause /loop *football cheer*
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