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Vales

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Everything posted by Vales

  1. Critical strike damage not chance. And you are correct does not affect Distburbance. Mistake on my part.
  2. Again, games are the lowest type of canon by far so much they barely qualify for an argument and secondly yes I played Jedi Knight and JK 2 through. Twice. I also played KotoR and Kotor 2 several times and guess what? I can be a super light sided Revan/Exile and still spam Force Storm/Affliction/Deathfield/Choke all day long. So much for the "game" argument. If we go strictly by the movies ALL forms of force attacks like Disturbance, TK Wave, Turbulence ALL must vanish. Likewise no resurrection should exist, no Force Stun, no Disable Driod (KotoR) etc etc. Similar to sage attack moves, since when do Sith heal each other? At the first sign of weakness they'd rather backstab each other than keeping their peers alive. Buffing? Shielding? At least as visibly? Come on if you are such a devout follower of the movies you have to basically stand for Inquisitor and Sage being either completely revamped or abolished. That being said, in the movies, there was never anything which concretly stated that Throw was a soley dark side power. And again I ask where is the difference in throwing a lightsaber potentially dismembering/decapitating an opponent and throwing a rock? Why is the one considered "dark" and the other "light"? Because outside of the game argument there really is no argument and as I have already said games are by far the lowest type of canon. Mind you I am not against changing the animation, I am simply against false arguments. I'd also see improvments to our saber strikes first because it is totally absurd that they are nothing more than stat giving glow sticks and they only deal a fraction of what my albeit nicely animated kick (aka Tumult) does.
  3. And adjustment to the execution of animation speed is entirely different to changing than animation completely, won't you agree?
  4. I am not sure what you are trying to ask. I said the team makes an effort to keep the other defenders away through positioning so the attacker is basically in a 1v1 situation. There is a reason it is called "Isolation" and as I said it tries to exploit a very strong 1v1 player as much as possible. Likewise the enemy team want to have an equally strong 1v1 defender albeit you have to keep in mind that in basketball the attacker is always at an advantage. You can even look the term up if you want to plenty of information on basketball strategies and tactics out there. There are other game situations like a fastbreak in which you can get into a 1v1 situation. Same goes for steals on the point guard.
  5. Actually there is a tactic called "Isolation" which puts emphasis in trying to isolate your best 1v1 player with a defender so he can make easy points. Just saying.
  6. Don't use Force Lightning without the procc. Seen it done for example at 5:16 minutes, 2.5 seconds channel time on Force Lightning is clearly visible. As to mobility we have Force Speed and usually you do not even need the full 2 second duration to move out of a dangerous situation. So unless we have to move around ALL the time there is not a big difference to Balance or Hybrid.
  7. This is only true if you are not focused. If you are focused you want to break the stun, because 4 seconds of full DPS/burst on you > 0/2 seconds full DPS on you. So this statement is too general to be true.
  8. I'd say with the TK Momentum and Reverbation talents it hits decently hard actually and I do not use it just for proccing instant TK Waves. Even in PvP you have to stand nearly as much as TK since your main damage comes from TK Throw with PoM Mind Crush. You also need it a lot to keep your force pool up. And woe if healers pay attention and dispel your DoTs.
  9. I'd rather have servers being merged. Or somehow rep and imp population made equal.
  10. So you can ask me about it.
  11. Never played it, so cannot comment on it.
  12. I fear Marauders, Juggers and Pyro Powertechs a lot more than OPs as TK sage. Sorry guys. Funny, because I see tons of Pyro PTs on my server.
  13. Pretty much this. Same goes for companions.
  14. In doppelter Hinsicht?
  15. Ich fand die 6k Donnerschlag fast genauso gut!
  16. Ich lolierte. Und yup, diese 31/18 Builds auf Stufe 58 sind schon eine feine Sache.
  17. They have more important and pressing matter in their hands than idle vain animations and effects at the moment.
  18. As if that is something hard to do on forums.
  19. Didn't know that Blizzard makes this game...
  20. Complete nonsense. I've seen rank 14 players in Classic WoW which were as crappy at rank 14 as they were at rank 5. Sorry to destroy your illusion. Why do you think only a handful of football players make it into professional leageues despite millions more training and trying all their youth to get there and failing?
  21. Experience does not make you automatically good.
  22. If they would just die though.... So where are my skills that if everything is prefectly lined can kill someone in 2 seconds?
  23. All healers have the 75% pushback reduction talent so this is such a minor issue it is not even funny borderline a non issue since you want your interupt, Force Stun, Force Wave or if specced instant Force Lift to interupt healing. Anything else is quite useless.
  24. Simple answer: It is not. For it is not the same as Force Throw in the game JK which Mr. Dyvim will for sure relate to again. Also what is more important to the actual effect is the intent and the method used to achieve it. Hence you could ask yourself why can Sith Sorcerers heal? Healing is not something you neccesarily attribute to Sith especially if it is not something like a sacrifical act. By the way, really do not think too much about games. There is a reason they are by large the lowest type of canon because a lot of decisions were purely made by gameplay and balance reasons, less for SW lore.
  25. Your thread title was just too much of a bait for it, sorry. ;/
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