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Vales

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Everything posted by Vales

  1. /facepalm I already adressed this and tried several times to explain to you that interupts are a friggin JOKE here. Why? Because in WoW it means not only can you not cast the spell countered but an entire "school" of spells. For healers that often means they are compeltey locked out of healing spells. All of them no exceptions. Where the hell do you get the idea that the interupts here are so powerful? They are not, they are weak. Do you really not understand just how much of a joke interupts are here? That is also why they have a short CD because their effect is at best annoying, rarely gamebreaking. In WoW fake casting is such an elementary skill to force people into wasting their interupt because if not they are fking dead or run a high risk that they will die and I am talking about one interupt only, not a big chain of them. They also do not obey they DR rule so with enough classes you can get locked out. On the other hand WoW has tons more instant casts so there is that. And now on top of those massively more powerful interupts come silences which are a form of soft CC which do not require any timing, you just cannot use anything bar auto attacks for up to 5 seconds depending on the specific silence. Seriously, get a clue, I played WoW arena up to 2k rating (TBC, where it meant something) in my best days you are really in no position to lecutre me on WoW arena. Just stop it, you are just embarassing yourself. That you do not even know the difference between interupt and silence is so damn telling. Your list for assasin "interupts" is meaningless because not all of these spells are interupts. Do you really not know what an interupt is? You think Assasins are bad? Ever played against a rogue? Ok I'll give you a basic rundown what a rogue can do to interupt you: Sap -> CS/arotte -> KS -> Gouge -> Kick -> Blind -> Restealth -> Sap -> Garotte/CS -> KS -> Gouge -> Kick With Preparation he can do this twice. With Vanish he can mix it up with another Sap/CS/Garotte herever he feels like its needed. Seriously, assasins CC and interupts are a joke in comparison and I did not even bring up Sokebomb plus against melee he gets Disarm which massively reduces your damage plus he can opt for a 70% slow poison which either proccs on auto attacks or using Shiv. I also forget Cloak of Shadows which makes them immune to almost all CC for 5 seconds and immune to magical damage. Did I mention that unlike assasins they also got Shadowstep, a basic teleport towards an enemy on top of they 8 second Sprint (= Force Speed)?
  2. Silence? In SWTOR? Rofl. Stop confusing it with interupts. This game has no silence effects. And yes I wonder why you try since I already debunked your "arguments" once. Come back when you got a clue about game mechanics. Interupts in this game are at worst a mild annoyance. Oh the irony of you two dismissing me like this. It's not like you two acknowledge any of my points which I was able to at least provide hard facts for. Where are yours? Wait, whining about resolve is not an argument.
  3. Afraid that it will turn out like that.
  4. I actually think it was pointless of me to waste 50k on buying all the ranks in the first place...
  5. SWTOR does not have double the amount of stuns. Not even close. And I already pointed out that not only has WoW more but also on shorter CC. Almost all hard CC in SWTOR has about 1 minute CD, in WoW it's ususally around 20-30 seconds, some even without any CD whatsoever. Heck even the paladin stun lasts 6 seconds now with 30 seconds CD and that is one of the classes with the least amount of CCs. Accepting arguments would mean you could convince me with an attempt of using hard facts, not mere blanket statements. All you do is bringing out baseless claims. I at least have tried to argument with hard facts and numbers.
  6. Another red herring. We are not discussing the quality of PvP, just if CC is out of control and I have already proven that compared to the momentary king WoW this game is a joke when it comes to CC and guys like you would cry in a corner. Wrong on almost all acounts. That you even claim that rogues have less CC than Sorcs show that you either have not played a roguee at all, or such a long time ago that you are totally out of date. Rogues blow assasins out of the water easily. Heck, they have it even easier to close to the target in stealth if they wish it since Sprint lasts 8 seconds and could even break roots and slows prior to Pandaland with talents, something we lack sorely. I also forgot that they have Garrotte, a DoT and silence effect in one and the silence effect lasts 4 seconds. I think they got a new talent "Burst of Speed" which is even CD free albeit costs a good chunk of energy but I haven't played Pandaland much outside of beta. Let's get to the "single target CC" argument. Yes such long CC chains cannot happen in SWTOR because no DRs resist and resolve fills up regardless who uses the CC. The most you might get out is something along the line of 12-15 seconds and it does not matter at all how many are around since resolve does not give a damn about different types of CC. DRs can be overcome by a suficcient amount of classes with different non-overlapping DR spells and thus can chain CC massively longer. 50+ seconds > 12-15 seconds. AoE CC is pretty limited to mostly knockbacks in this game, there are no hard AoE CC effects like Howl of Terror, Intimidating Shout or Shadowfury. Lightning Sorcs in proximity? Get your Smashmonkeys out and train them to death. They are so fking squishy with terrible self healing that I laugh at anyone who has massive problems against Sorcs in arena. Heck Sorcs are bottom feeders in 4v4 arena. That is in part because it is barely possible to outplay the tanking here. The tank and protection mechanics are too simplistic and one sided. Simply CCing the tank or healer won't work, you basically need knockbacks to seperate them. If this game would have no knockbacks you could forget about killing either the tank or the healer.
  7. And you don't get it that there is less CC and it is just as easy to counter. Heck interupts in this game are a joke, if I get a counter on my arcane school in WoW I better hope my 5 minute CD Iceblock is available, otherwise I am pretty much dead. It is even worse for healers who get locked out of all their healing spells when countered, unlike here where I can just switch to the next healing spell if it even has a cast time. This game has basically no silence CC either so I never have to worry about a big headache like in WoW where silence effects are abundand enough that I have to worry about them big time.
  8. I already adresesed the points but you just brushed them aside. But it's fine, continue whining under te illusion that there is a lot of CC in SWTOR.
  9. Classic red herring when you are losing the argument. Keep it up. Nicely done like the guy you quoted, losing the argument, use a red herring to distract from the fact that you blow hot steam only.
  10. And I spend most of my time running away from melee trains barely being able to do anything while the Smashmonkeys herp derp through the WZs.
  11. Frost mages blow anything out of the water in SWTOR. My Sorc cannot hold a candle to what my frostmage can inflict as ranged CC. Same goes with rogues, druids and warlocks. I can give you a dozen more examples and that is just one class, in arena with the right class and non overlapping DRs it becomes absurd how long you can get CCed there after you blow out your 2 minute CD CC breaker. I played druid/warlock/mage in arena and a standard hard CC chain goes like this: Deep Freeze -> Sheep -> Sheep -> Sheep -> Fear -> Fear -> Fear -> Fear -> Cyclone -> Cyclone -> Cyclone. Thats 4+10+5+2.5+10+5+2.5+8+4+2 = 53 seconds and I did not even mention Deathcoil and bear stun in that equation, much less my two frost novas and my spammable no CD slow via Frostbolt. If I chose Frostjaw I get effectively another 4 second long stun with just 30 second CD. Oh did I mention the interupt which will bring all spells of the same school on CD for 8 seconds and silences you for 4 seconds compeltely? And woe if you are melee and the druid starts spamming his roots which do not overlap with any of the warlocks CC plus the mages roots albeit they do share DR. If you cry about CC as melee in SWTOR you'd probably throw your PC out of the window in WoW. Do you understand now that WoW frostmage and even warlocks and druids, especially balance with an added knockback and AoE Silence, are just miles ahead to anything SWTOR can offer? Really I must go into that much detail before you guys realize that CC in SWTOR is a joke in comparison? My Lightning Sorc in comparison has just a knockback+root, a stun, an interupt, a single target 2 second cast mezz and a 3 second mezz from shield. Thats not even close to what a frost mage can do and that's the best a Sorc can have in terms of CC. At most I can CC you back to back 15 seconds with shield mezz, mezz and stun, and must use two 1 minute CD for that and my mezz is easily counterable if we are in a group PvP situation. And tbh I am not even sure that works because I can usually not use Whirlwind under most circumstances. Just far too long cast time. My mage in comparison can alone lock you down for 22.5 seconds and only needs to use a 30 second CD and can do that over range, unlike me who needs to be in melee range for shield mezz. Prior to Pandaland you could even reset the the stun via Coldsnap for another series. Really there is no comparison of CC, WoW blows SWTOR out of the water. Warlocks and Druids are not far behind frost mages, as are rogues albeit they cannot as easily spam CCs but its not exactly hard to build up combo points and abuse restealth. The worst class when it comes to CC in WoW is the shaman. Who is a healer/damage dealer in heavy armor and shield with good mobility and endless mana so there is a reason for that. Nonsense. Resolve works fine. DRs can be abused to no end with the right class combinations and do very little if you have any form of class knowledge in WoW. You think getting pulled into a group and getting killed in a few secodns doesn't happen in WoW? Ever played more than TBC? Ever heard of Deathknights? You know how fun it is in AV whent here are at least 4-6 DKs and you get pulled 3-4 times and fly around like a rubber ball on speed and you are then so far into the enemy group that your healer cannot pull you out anymore? Seriously people, get a clue.
  12. Nonsense. You have the same resources in SWTOR(Force,rage, energy, heat, ammo = mana, energy, rage, RP/runes) and you also have to deal with CDs. Ergo a non argumet. Funny enough it takes more skill to get Whirlwind through and it is far more costly when it gets broken in comparison to WoW mechanics like Fear or Polymorph who have no CD and a shorter cast time to boot. And your ittle ran does not change the fact that there are at least twice as many CCs in WoW wich also ahve a far longer duration. Next time, come up with something better than a hidden "I am better than you" pseudo argument. No it affects stuns and mezzes. It does not affect roots and slows which is fine given that we got plenty of easy counters against them anyway.
  13. Not really. Unless you want to tell me that it is exceedingly difficult to get 5 combo points before CS stun runs out. In which case you should stop playing MMOs and maybe try Farmville. Also nice how you pick out one example in which the player must not be completely brain dead to chain two stuns one after another unlike Polymorph or Fear or Cyclone. I only said "competent" to illustrate that it is not as straight up as other CC chains but it is by no means difficult in the slightest. Of course really competent Rogues who know how to restealth Sap and have a good feel for DRs will male you scream if you already cry about SWTOR CC because they will CC your ad nauseum to set you up for a devastating damage chain that you wish you would have never touched WoW in the first place. Just to put it into perspective CS alone lasts 4 seconds on half the CD all the other stuns in this game have. Not to mention Kidneyshot, the second tun at a rogues disposal. Add to that Sap as a 10second mezz and Blind being an 8 second Mezz, all instant by the way and we can already see why WoW CC is superior. Oh did I mention 70% Slow from Crippling poison on auto attacks or from Shiv? 50% ranged Slow from Deadly Throw? Smokebomb? Disarm? Seriously stop kidding yourself, CC in SWTOR is comparatively easy to use and just as easy to counter. As a previous poster already explained superfically WoW trumps SWTOR on both aspects in PvP, CC (length) and counterplay. Compare again the amount rogues from WoW have to ps/coundrel, the closest class in terms of gameplay. It's not even close especially considering the CDs of 30 seconds or less for the two stuns and potential resets via Preparation for Blind.
  14. Just two classes? Ever played against competent rogues and druids? That alone with mages and warlocks makes 4 out of 10 classes with tons of hard CC 3 of which have a spammable hard CC. All with real hard CC not just knockbacks and roots? Not to mention that the other classes have at least one hard CC as well. Priests got Mindcontrol and Psychic Screem which alone can lead to a CC chain of about 22 seconds. Warriors got Intimidating Shout and Colossus Smash. DKs got Strangulate, Grip, CoI baseline. Shamans got Hex and Frostshock. Most hunters got Freezing Trap and Scatter Shot (Talent) or Intimidation (Talent). I got no idea what Monks got since I never played them or Pandaria for that record (except a few minutes beta on a friends account) And this list did not delve into specs even, just mentioning baseline abilities and even here left out a couple of slows and roots. If you wish I will give you an extensive list, even though I have to look it up again since I have not played WoW since Cata. AoE Mezz in SWTOR? Baseline only Scoundrels/IA and JK/SWs have it. Sorc/Sage can get it only if you go into tier 4 in TK/Lightning tree and Knockback root is even higher now so even Madness/Lightning hybrids cannot get it anymore, only Deep TK/Lightning can get both nowadays unlike at release. Its also only 3 seconds long and poses the risk of eing instantly broken in which case it was highly detrimental to you since all it did was filling up resolve. P.S: This comparison also leaves out that this is the state of WoW now. Classic was even worse because there were no DRs and no special CC restrictions for PvP, meaning CC lasted in PvP as long as in PvE. To put that into perspective, Polymorph lasts 60 seconds in PvE for example. Yes thats right, in Classic you had the great pleasure of being potentially CCed ad infinitum since there were no DRs, no CC breaker abilities bar 2-3 on long CDs.
  15. Whatever happened to this spinning kick that I have for my Sage? D:
  16. Since I want a tank at least I am also leveling a Juggernaut at the moment, albeit she is only 20. Also considering leveling a Merc or Op healer.
  17. Should I unlearn my 104 skill in Synthweave for it? Or can you make enough money with Synthweave to afford grenades, etc. anyway?
  18. Just curious since I had a long break since 1.3 and not 100% up to date yet with everything. Or did Bioware adress that issue at some point and all crew skills are about equally useful now?
  19. The problem is that you often do not have a choice. There is no logical reason to not let them scale with willpower, even if it did we would be no match in melee range but we would certainly do more than we do now, which is close to nothing.
  20. It does not matter what happens in the movies. What does matter is that we are too vulnerable in PvP against melee classes and 1-2 decent/good instant melee moves would help us a lot against melee trains. I am so sick and tired of them Herpderpsmashermonkeys...
  21. Lightning Sorc for life, PvE and PvP.
  22. The delusion is strong in this one. Especially considering that you claim all Sorcs/Sages do is spamming Affliction. Yes we can take you seriously.
  23. WoW? Ever played WoW arena against comps like WMD? A single class of these can CC you up to about 17.5 seconds with their spammable CC, not even counting those with CD. Almost all AoE CC is melee range and useless against ranged classes. They also consist mostly of knockbacks which are easily countered by most melee classes thanks to the abundance and/or short CDs on the gap closers. Abundance of CCs? If you think my Sorc has a lot of CC you'd cry against my WoW frost mage.
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