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Raurok

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Everything posted by Raurok

  1. at 3475 Ranked comms, and a 3:1 conversion ratio, it's about 30 hours of grinding WZs for JUST THE MAINHAND. 30 hours is conservative, as you don't get back to back queues very often. I love 1.2.
  2. So is anyone else loving how the Battlemaster gear for a lot of classes is still loaded with accuracy?
  3. I still have 300+ accuracy that does nothing for me on my battlemaster set, and can no longer use LOWER LEVEL mods and enhancements for stats that make sense. Joke's on us.
  4. So we just need around 12,000 unranked warzone commendations to buy the mainhand.
  5. Right now on PTS, battlemaster gear has the original stats. (Accuracy for a lot of classes) Is this what is going in tomorrow?
  6. I misspoke...my question was can we RE dropped orange items for schematics, or are the end game sets the only orange items REable for schematics. In my testing on PTS so far, no dropped orange item was RE'able.
  7. So, stuck with accuracy...AGAIN. This time there's no option to replace with champion enhancements and mods, because those didn't get an expertise boost. Cool. So, are any orange items OTHER THAN the new item sets craftable with augment slot? Or are we stuck with the space-samurai-on-acid look if we want augments?
  8. Raurok

    1.2 Spoiler Inside

    Everything you need to know about the 1.2 patch.
  9. It says in that post that armormech can RE orange items to get the schematic, is the same not true for synthweaving? I have been playing with this on PTS, and so far none of the orange items RE'able by synthweavers that I have found would yield me a schematic.
  10. Will champion gear need the original mods in it to be made 'superior' to recruit champion gear?
  11. I'm glad you brought up this quote. Going to be disappointed if there's not an easier way to get updated Battlemaster and Rakata gear.
  12. Georg, Hopefully you will see this and respond, but will this update require the exact mods that were in the armor, or just the same type? Reason I am asking is because I have multiple copies of the same mod and enhancement, and I have no way of telling which exact mod/enhancement came from which exact piece of armor.
  13. Has anything about crew skill changes in 1.2 been said yet?
  14. Currently orange weapons that can be crafted require materials dropped in operations...will that trend continue with the other crew skills, or will artifice and armstech receive schematics that do not require these operations drops?
  15. Also interested in this...there was no way to read all that in the second it flashed on the screen.
  16. Yeah they covered about an hour worth of summit in 17 minutes, cool.
  17. They better have a twinkie cart rolling around in there.
  18. Paid 1 mil for an offhand with aug on The Fatman. If anyone has a Mainhand with augment slot on The Fatman, empire side, I'd buy it for just about any price.
  19. Ok so I didn't read 9 pages of complaining, so I don't know if this has been said yet...but show me an artificer that can make white, purple, cyan, and preorder crystals. How will this temporary vendor have any effect on you guys, since you can't make the stuff right now anyway? 2.5 mil is a lot for most people, and we don't even know if any of these crystals will ever be craftable anyway. The only people I know who can afford te whites are artificers who charge 1 - 2 mil for aug slot light sabers.
  20. I've been trying to find orange bracers usable by a Marauder forever now. I'm also interested if anyone else has had any luck with this!
  21. Hey Pappus, here's a breakout of how Expertise adds up per piece. I am full BM minus 3 pieces...(1 armor and 2 relics) so I am just 6 expertise or so short of max expertise. The last 3 or 4 pieces of PvP gear really start to shrink down in the amount of bonus added. I will probably be picking up the columi implants with aug slots to compare damage, since those last 2 pieces add around 2/3 of what the first piece did. Feel free to add this to your main post. 50 = 1.38 100 = 2.66 150 = 3.65 200 = 4.96 250 = 5.99 300 = 6.96 350 = 7.65 398 = 8.66 446 = 9.41 492 = 10.08 542 = 10.76 592 = 11.40 643 = 12.00 694 = 12.56 Also, another tip for you guys is to use those champion commendations you've been stock piling for champ armor to demod. The enhancements in the Battlemaster gear kind of suck, so I got a few pieces of the Champion Enforcer line and swapped the default enhancement for one that has 23 endurance, 34 power, and 48 surge rating. Doing this 5 times netted me 170 power and 240 surge rating, and losing the crit rating and accuracy rating did not affect me much at all since I was at around 110% accuracy and 40% crit chance. (Rage spec.) Another option is to keep the enhancements from our own BM set that have 34 crit and 48 surge rating, ditching the accuracy. My next project is replacing the mod pieces in all of the BM gear, ditching crit rating for power, picking up another 170 total power and leaving str and end pretty much the same.
  22. Anyone know what happened to demoddable end game gear, and crittable orange gear?
  23. That's about it for now.
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