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Rangrangmigo

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    18
  • Joined

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  • Location
    I have no permanent residence.
  • Interests
    Cooking, gaming, hunting, shooting
  • Occupation
    Forecon
  1. While the play style fits that of a warrior from WoW, the best comparison I'll give you for skill base/difficult will be a hunter. There was a huge gap (in arenas) between the hunters that mashed buttons and the hunters who managed everything properly. There were few hunters that fell in the 1900-2200 range. One was above or below if they played a hunter. I predict that we will see something similar for Marauders.
  2. I main a marauder, and it's funny to read Aluvi's posts. Between warzone numbers, play style, and guidance, we agree on almost everything. I think Predation looks a lot better on paper than it does in use, so I'd much rather take the 18% health regen than pop predation in almost every situation. There is the occasional group situation when another team recognizes me early and locks me down, so I'll use t strictly to help my team get to the mark. The other thing, spec choice. I would much rather take the 6% crit in rage tree for both PvE and pvp specs, and this may also encourage you guys to then go for the 10% heal in your pvp specs (snag 10s cdr on channel stun while you're at it). It's all preference, but I can agree 100% with almost all of the statements here. The marauder is an unstoppable force with any healer, and without a healer, you'll win nearly every 1v1 or 1v2, and as long as you properly manage everything: blind, stun, knockdown, dr cool downs, interrupts (6s as anni + 12s charge), you won't have much of a problem with healers. In terms of play style, I would definitely say a marauder relates to a fury warrior from WoW, if that's a comparison you need. Also, if you don't use keybinds, you're going to hate this class. I have my entire UI mapped, and I'm always looking for ways to become more efficient, because that's what the marauder is about. Best of luck to you and anybody else interested in rolling marauder!
  3. I understand this, but have you ever seen bracers available to marauders? This is my focus, not bracers for other classes.
  4. Do you know the location of this vendor? I can't seem to find the NPC. All I found was one NPC with a slave set, but there were no bracers.
  5. And I've heard that want-to-be trolling effort countless times.
  6. Obviously, the people who have posted aren't capable of helping. One pair of eyes < two pairs of eyes. Get it? I know it's tough
  7. Because I'm looking for something concrete. I'm not interested in how you guys feel about the strength of Biochem. All of you are providing opinions to a thread focused on facts. If there isn't consistency throughout a profession, replying "well, biochem would be op if it was like that," is pretty pathetic. Replying "well, the devs wanted it to be like that," without providing a link the the dev post is pretty pathetic. Providing anything but facts or a logical theory in this thread is useless. There is an explanation for this somewhere, and that is the purpose of this thread. I'm hoping somebody can get me a link or a dev post to read into. I'm not interested in the opinons of a bunch of newbs who think no other profession has utility.
  8. Point me to the dev post. Otherwise, you might as well be arguing semantics.
  9. Actually, with stims and adrenals sharing no stat drop, med pacs are the exception. I appreciate a logical explanation, but it looks like you have the exception confused, not me.
  10. To put it simply, making money, rerolling biochem or costing money has absolutely nothing to do with this thread. None. It's obvious that the devs intended for the med pacs to be worse, but I'm interested in understanding why they're worse. If it had anything to do with any of your theories, the adrenals and the stims would follow suit. They do not, which makes the theories invalid.
  11. The Pilot belt is light, with no class requirement, but I haven't seen any bracers. If these exist, please point me in the right direction. Thanks!
  12. I'm not here to debate which profession is best. I'm interested in determining the cause for having reusable med pacs which are worse than the one which comes before it. If it were "because it's reusable," then the same would be for the adrenals and stims. Let's give up that comment.
  13. The OP, as said before, has pointed out that the same isn't true for any adrenals or stims, and reuse means nothing to somebody min/maxing for an ops., especially when you can farm 300k credits in an hour.
  14. Everything is possible, which is why I added into my original post. Statistics and science are amazing - everything is possible.
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