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EmperorRus

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Everything posted by EmperorRus

  1. Agreed Hey, there isn't a Madness/Balance specific set bonus. Why? Dire Retaliation, Decelerator, Soulbender and Controller sets - nothing to do with Madness/Balance. Underwhelming, Sorcerer/Inquisitor generic. Endless Offensive, Gathering Storm - favors Lightning/TK.
  2. - Madness(single target DPS is too low, too squishy, and not enough mobility) Yes, sniper. Volt Rush and Severing Slash are completely useless. Yes 2 instant +20% Ambushes every 20 seconds... like, seriously?
  3. Volt Rush and Severing Slash are completely useless. An Explosive Return. Completely worthless Yes. Buff Madness and Deception single target DPS, Madness and Hatred survivability
  4. https://clips.twitch.tv/HungrySucculentVultureJonCarnage Operatives can skip all of the traps and walkway confusion by just rolling 6 times in a row. Basically once they get the ball it's an automatic goal.
  5. Yes. There is absolutely no reason to play Madness in 6.0 both PVE and PVP wise
  6. So, Madness was finally removed from SWTOR? That makes sense - they don't give a sith about us anyway.
  7. Favors TK/Lightning over Balance/Madness.
  8. That doesn't make any sense. What about specific set-bonuses(PvE, PvE, Lightning, Madness) instead of random ones.
  9. I wouldn't say so. Ranged sustained, 2.5 dummy, max/average. Assault Specialist / Innovative Ordnance 12705.50 10655.4 Dirty Fighting / Virulence 13096.38 10611.7 Balance / Madness Balance / Madness 12292.06 10321.0 300 DPS difference.
  10. Plz, no. DoT spread was a bad idea on so many levels. As Hatred/Madness I would like my single target damage back, ty.
  11. Eric, what class changes(utilities and disciplines) are planned for 6.0? ...or no major class changes planned except tacticals?
  12. Madness sorcerers compared to other classes/disciplines are underperforming
  13. Bring back our old 4 and 6-p Force Master set bonuses. They are so much better.
  14. Buff SI DCDs! Hololocate, Kolto Counter, Apex Predator... lul, there are no words. This is ridiculously one sided. Listed below are a few suggestions - Force Shroud and Phase Walk for all Inquisitors(moved into the Inquisitor base class, yes-yes) I never understood why Force Shroud wasn't both a Sin and Sorc DCD. - Activating Phase Walk grants 1 second of Force Shroud. BioWare </3 </3 </3 This is a SI thread, maras make your own lol ...less mobile and tanky than Lightning, less tanky and less dps than IO and Virulence. Like I said, perfectly balanced
  15. Medium armor, 10% heal on a 20 s cooldown, Entrench with DR, Shield Probe, Ballistic Shield, Evasion... and Imperial Preparation can reset all of those except Ballistic Shield And now this... I have no idea what these Devs are doing or thinking ^
  16. Phase Walk for Agents, 25 percent damage buff for Warriiors, useless garbage for Sorcerers. Fair enough /s
  17. Volt Rush is clunky garbage. 3 freaking GCDs for nothing. That's for sure. But BioWare have no idea of the META in their own game, so lower your expectations. I feel like our feedback is being ignored. Set bonuses for Sorcerer and especially for Madness are very underwhelming, clunky and too situational. This or Wrath Rushdown should be a discipline passive, not a tactical.
  18. No mention about disciplines and utilities changes. I wonder why
  19. Are you serious right now?
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