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Lomerell

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Everything posted by Lomerell

  1. If you got the Nar Shadaa quest, you are already WELL beyond the point for which Kira was bugged for other players. Kira wouldn't even come close to offering that quest for bugged players. What is your level, point of progression in the class, and affection with Kira? If you haven't completed your class questline, Kira will not offer all of her dialogs to. Completing certain chapters/planets sometimes (not always) unlocks another dialog. The only way to be sure you've unlocked everything is ... to ... complete ... everything. (Sorry for my frustration, this is about the 300th time I've posted this.) You need 1. To advance your class quests 2. To gain affection Until you've beaten the final boss for Knight at level 50 and maxed Kira's affection, there is no use wondering if or how many quests she may/may not have for you. I'm level 50 and I've had ONE dialog with Rusk because his affection isn't high enough. Players have posted that they maxed Kira's affection on Coruscant and complained that she had no talks with them, besides the "welcome to the ship" dialog (called "Ground Rules".) Well, duh. Until you advance the plot, SHE WON'T SAY ANYTHING. Period. Both affection and plot advancement are required. So unless you're post-50 all quests completed and maxed affection, it is way too early to start asking questions about whether you're bugged.
  2. Keep 'em coming. 5-6 more and I'll start plugging new additions into the spreadsheet.
  3. Learn interrupts or reroll. Not saying it was easy...it took me 4 tries. But on the 4th try, I no longer had Call on the Force, etc, and still won. Go away and level up is also an acceptable method.
  4. At the very end of the romance... No real game benefit. You don't get gear to use, your class plotline is completely unaffected, etc. Roleplay the way you want. You won't be disappointed.
  5. Get to level 50 and finish all of your class quests and max affection. That, and only that, is how you unlock every last quest she has. Even then, it isn't that many. I'm not sure what your problem is. By your description, Kira is working PERFECTLY for you. Are you expecting her to have tons of content before you've advanced your main quest? Don't. The Kira bug is fixed. The overhead-mission-indicator-when-there's-no-mission is fixed. The companion-portrait-dialog-indicator-when-there's-no-dialog is not fixed. That is all.
  6. You didn't answer the question about PENDING quests in your UI. And I haven't seen you post, bullet by bullet, checking each NPC along the knight quest route from Coruscant to Taris. You object that you're being thorough, but we can't see evidence yet of meticulousness. I'm not saying you aren't being meticulous, just that it's hard for us to tell. I know it's a chore. It might be faster -- literally -- to create a new character and level him past this point. Since you already know the plot, spacebaring wil quickly advance you through dialog. While I sympathize with your frustration, everyone posted here has tried to help you, and we're out of answers. Unless you can give us a wealth of new information (like a list of NPCs and quest areas you've visited since this happened), there's nothing else we can suggest. Everyone else on this thread has solved similar problems through realizing one simple mistake they made. This may not be true in your case, you may actually be bugged, but since none of us have experienced your bug and nobody else who thought they were bugged actually were, there's not much we can do for you. Occam's razor suggests you missed a step somewhere, just like they did, but the step is less obvious than the ones already determined. If that detailed level of testing and backtracking and logging your results here doesn't appeal to you, rerolling is the solution. It's not a GOOD solution, it's just THE solution. Sometimes things go wrong. However, in the time this thread has been alive, I've leveled two alts past Taris. It's frustrating, but not insurmountable. You're stuck post Taris, the third planet...it's not as if you were stuck at level 44 or something equally difficult.
  7. Would love to get more statistics. Please keep posting: Class & Spec: Primary companion (most fights, solo only): Companion used for HARD fights: Other companions you try to use when able:
  8. I've done a hugely detailed statistical analysis of which companion Knights use, who they use for hard fights, etc. (I don't have the link handy, but if you forum much, you'll see it.) Giving one of each type is a mistake when some classes have inheirant heals and Knight has NONE. I've played many other classes, and my companion choice is quite a bit more varied than "Take Doc if you want to live."
  9. Not to mention Anakin in Episode 3, pre dark side. Heavy black robe. HOOD DOWN.
  10. I wrote a lengthy Guide/FAQ to the Kira bug and related companion bugs, answering commonly asked questions about "Is Kira still bugged?" and "but she hasn't talked to me yet!" and more. It took about 3 hours to write and it drew from about 15 hours worth of research. It was cleanly formatted. But because it wasn't CONTROVERSIAL, it rarely stayed on the front page longer than it takes a bantha to poodoo. Then I posted lots of the same info on the main Kira thread -- repeatedly -- and many new companion threads. So yeah...welcome to the dark side. When can I start slaughtering my enemies? I bet it feels REALLY good.
  11. Dear Bioware, You knew enough about advertising to show hood-down Jedi in commercials, splash screens, and character creation. How did you not know enough about players to know we'd be disappointed to discover we CANNOT make our Jedi look like the one in the commercial/splash/creation screen? You knew hoods down was marketable or all the Jedi commercials would be wearing hoods. (They aren't.) So why did you just decide to screw us in game? Favoritism for Sith? (Since apparently the same model gear can come hood-down on Sith of a mirror class?)
  12. Not statistically significant yet (see above) but on my Consular, I prefer Qyzen (tanking) to Theran (healer).
  13. You apparently didn't read how I got the statistics. Anyone who said "I'm using Kira so far but I haven't gotten anyone else yet" was IGNORED in the statistics. I don't care if you're using T7 at level 11. You have no options.
  14. As yet, nobody has responded to the actual statistics I posted. While I welcome you to keep providing your companion preferences (I will add them to my spreadsheet), I want to know what you think of the results. To me, they are more staggering than any one player's opinion of his companions. Poor Rusk is universally left on the ship, T7 and Scourge not far behind. Yet two of these are fascinating companions for story reasons. It's a shame Bioware did not see fit to make them useful in combat to our class. I suspect that all of the other base classes getting SOME heals (and us none) is what makes us so Doc-heavy. But even giving the other companions a patch heal or tankish survivability would assist.
  15. You haven't done anything to unlock her future plots. You can make her affection 10,000 or 8 billion and she won't have quests for you until you advance further in YOUR plot.
  16. Kira conversations are capped by both AFFECTION and LEVEL/QUEST PROGRESSION. ALL companions have a bug where they have a "let's talk" icon but do not want to talk to you. RIGHT CLICK your companion to see if they say "let's talk" or normal responses. Unrelated to the Kira bug in any way/shape/form/fashion/shadow/echo/dream/idea/thought. How many times must I keep posting this same explanation on all Kira threads? ORIGINAL POSTER: You got farther in Kira's plot than ANYONE with the bug did until the bug was fixed. Your own post contains content that was never available to me, though I was able to romance her after-the-fact.
  17. Though the tooltips for the respective abilities don't define the mechanic, I'm sure this is working as intended. At a certain point, tooltips have to be cut off or you could use the whole screen explaining the ins/outs/exceptions/modifications to complex abilities. It seems like a cyclical build phase -> spend phase and the two phases can't overlap. Very similar to related mechanics in other MMOs.
  18. That was a thoughtful response and I'm with you. I'm not calling for other classes to be buffed or for Sents to roflstomp everything. It just seems that there's NO compensation for being a glass cannons. Glass cannons are so named for both fragility and FIREPOWER. The second word is as important as the first. Sentinels may be Cannons, but no moreso than other classes, and less so than others (if only because they start pewpewing at 30 yards, but huge AOEs and stuns also factor). My thread is so titled because my Sage or Sentinel would be equally viable in a hardmode interrupt rotation...except my Sage could do it anywhere in the room. In other MMOs, Rogues/Warriors are depended upon for reliable, quick (insta-cast) interrupts. The CD for Sage is slightly longer, but plenty fast enough for the stun rotations I've seen. So if I can't outstun, outCC, outdamage, outsurvive, outinterrupt, outAOE ranged classes, I'm just a gimped version of those classes. All the same tools, but I have to close the distance to use them. Hell, in addition to easier/frequent stuns, the Sage has a CD sprint. So the ranged class can outrun me too. This does not bode well for PvP.
  19. I have played other classes extensively. While I have preferences, they are typically RP preferences and not because I was forced to take the best combatant. Combat factors, but when I unlocked my first healer (contrary to an earlier post), though I am not specced healer, I could conveniently park my new healing companion. Or take him with me as I preferred. 2/2 companions were viable to the class, equally, which has already been proven untrue here for Knights. If a third companion remains even MODERATELY viable, compare that to the stats for T7/Rusk/Scourge above and you'll see a giant disparity.
  20. ...and every other utility (stuns, interrupts, cc, damage capacity) I can think of that my Sentinel has, in addition to: +heals +shield +range So the advantage of melee classes in this game is _________? I'm not looking for EQUALITY (an impossibility in MMOs), just SOME advantage to being melee. So far, I haven't found one. You get beat on by more mobs, you have to close distances to start damaging, you are easily CC'ed (sometimes by yourself if you just aren't paying attention to target distance), barriers and auras matter much more to you. All of those are standard reasons why melee classes are harder. But usually, there is some advantage to melee classes, but I'm finding my sage can do anything Sentinel can...better yet, he can do it from 30 yards away. I love my Sentinel, and I've been giving it the benefit of the doubt, but my Trooper and Sage alts faceroll leveling content after having to play the same content as Sentinel. I cannot see that their burst or survivability is lower in any way. (Yes, I don't want my Sage to get beat on, but...he doesn't get beat on.)
  21. I'm bookmarking your post as the first one not included in my statistics so far. Once more people have posted again, I will add additional responses to the pool (starting with yours).
  22. We now enough data for some statistics. I will also post on the front page. TLDR Version: Doc is the universal favorite, with Kira trailing by 36 to 50 percentage points in different categories. Doc users don't need to switch for tough fights, but 21% of Kira users switch to Doc for tough fights. Doc users often have no secondary companion at all (69%) but Kira users prefer Doc as a secondary (43%) to using no secondary (36%). 73% of Jedi Knights use Doc for difficult fights, 23% use Kira. Respondents were asked to give secondary/tertiary companion info when applicable, for any reason from roleplay to variety. Even including secondary/tertiary companions, Scourge, Rusk and T7 are vastly underrepresented. Class/Spec were requested to determine their impact, but the sampling sizes are tiny (1-2 respondents for some specs, meaning another respondent would cause a 30%-50% shift.) My question for the Devs: Were our companions designed so that a clear favorite would emerge, both in general play and for difficult encounters? Or that 3 of them would be largely ignored? Or was the intent that while one might be a roleplaying dark horse or unintentional pariah, nonetheless the other 3-4 would be moderately represented? I'm quite curious how this was tested. If a Dev grouped with a beta tester and the tester brought Rusk, did the Dev think, "Ah, excellent, Rusk is getting a lot of use!" I bring Rusk to small groups because it's the only time I can. (Though just yesterday, grouped with a healer, I started with Kira and had to switch to Doc for the Ilum daily 2+ heroic.) I started this survey to see if my experience is skewed or anecdotal, not indicative of the class. The results are pretty clear: Only two companions are worth a damn to most of us in any circumstance, and even one of those trails by a wide margin. Statistically, the others are underrepresented (when they're represented at all). Anecdotally, they're pathetic. Notes about data sampling: "Until I got (X)..." was ignored because this is intended to measure who you use when you have all the options. While you only have two companions, your preference is negligable in the overall experiment. "For PvP" wasn't calculated, but Kira is the universal favorite when PvP was mentioned. Grouped was ignored, because companion choice is either negligable or dependent on group/pair makeup. "Hard/Difficult" is a matter of perception; for survey purposes, any fight the user deems difficult is statistically significant. A Jedi Knight uses this companion a majority of the time: Doc: 66% Kira: 14.3% T7: 2% Rusk: 0% Scourge: 0% (This means 14.3% of Knights use Kira a majority of the time, not that 100% of Knights use Kira 14.3% of the time.) A Jedi Knight uses only this companion: Doc: 50% NA (I don't use just one companion): 34% Kira: 14% T7: 2% Rusk: 0% Scourge: 0% A Jedi Knight uses this companion for hard/tough/boss fights: Doc: 73% Kira: 23% Scourge: 2% T7: 2% Rusk: 0% A Jedi Knight who primarily uses Doc (66%) also prefers Doc for hard fights 100% of the time. A Jedi Knight who primarily uses Kira (14.3%) uses this companion for hard fights: Kira: 72% Doc: 21% Scourge: 7% T7: 0% Rusk: 0% A Jedi Knight who primarily uses T7 (2%) also prefers T7 for hard fights 100% of the time. A Jedi Knight who primarily uses Doc (66%) prefers as a secondary companion... No Secondary Compation: 69% Kira: 28% Rusk: 3% Scourge: 0% T7: 0% A Jedi Knight who primarily uses Kira (14.3%) prefers as a secondary companion... Doc: 43% No Secondary Companion: 36% Scourge: 7% T7: 7% Rusk: 0% Ingoring primary companion, a Jedi Knight prefers this companion as his secondary: No Secondary Companion: 59% Kira: 18% Doc: 14% Scourge: 5% Rusk: 2% T7: 0% Ignoring primary/secondary companion, a Jedi Knight prefers this companion as his tertiary: No Tertiary Companion: 86% Doc: 5% Scourge: 5% Rusk: 2% T7: 2% Kira: 0% An unweighted representation of all pimary & secondary combined use: Doc: 56% Kira: 36% Scourge: 4% T7: 4% Rusk: 0% An unweighted representation of all primary, secondary & tertiary combined use: Doc: 56% Kira: 34% Scourge: 5% T7: 5% Rusk: 0% Class/Spec Trends: Defense/Vigilance Hybrid Guardians use Doc a majority of the time (100%). Defense Guardians use Doc/Kira a majority of the time. (46% tie with T7 at 8%). Focus Guardians use Doc/Kira a majority of the time. (50% tie). Vigilance Guardians use Doc a majority of the time (66%). Guardians of unknown specs use a majority of the time (100%). Combat Sentinels use Doc/Kira a majority of the time (50% tie). Focus Sentinels use Doc a majority of the time (100%). Watchman Sentinels use Doc a majority of the time (71%). Sentinels of unknown specs use Doc a majority of the time (100%). Those who specified neither class or spec use Doc a majority of the time (71%).
  23. I agree with those who suggest that tactically, more burst on a single target is optimal. The exception is if damage burst is too much to handle and you want to split up aggro. You'll find Kira's pretty squishy though. To the OP, though, you can manage Kira's targets manually. It isn't necessary to change companions just to manage targets. Companion Quickslot 1 is "ATTACK", default keybinding CTRL+1. Press that with a mob targetted to order Kira to abandon her current action (standing still, attacking something different) and attack THAT target. It is easy enough to send her to attack Target A while you leap to Target B. Once both are dead, if she happens to assist you with Target C, TAB then CTRL+1 will send her to Target D. You don't need to summon T7 just to manage targets.
  24. I just watched Jedi Knight class progression. Out of some 7 outfits, only one was hooded -- the final Sentinel robe. The Guardian is even wearing the exact armor from the splash screen/character selection screen WITH ITS HOOD DOWN. Obviously they knew in advertising that hoods down was more appealing.
  25. Except for offhand items (shields, foci), Artificer items cannot have augments. Hilts, crystals and enhancements cannot have augments. Critting artificing recipes does nothing. The only posts/articles/guides/mention of "mastercraft" hilts (or crystals) are theoretical, whereas many players have RE'ed many purples and gotten nothing for destroying expensive gear. To whit: There is no point REing purple artificing items until/unless a Dev says, "Yes, that will produce a better recipe." So far, they've only cautioned against doing so.
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