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Amodin

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Everything posted by Amodin

  1. Yeah I caught that too, but quite honestly - this should have happened ages ago. If anyone is still running a 32-bit OS with the same hardware, they frankly deserve not to be able to run the game. 64-bit has been available in the consumer end for over 20 years, and enterprise even longer than that. 32-bit is just another dodo.
  2. All I can do is point you to my last line. They haven't changed in communication, I don't (nor should anyone else) expect them to communicate any differently than they have been doing so (poorly) over the past 10 years. Don't get me wrong, I'm not disagreeing that the launcher carries lackluster information and notice about things. But, they haven't done it any differently. Just because other games are more responsible with this, doesn't mean EA would be, lol.
  3. The announcement about the patch: Game Update 7.2.1 coming March 28th! - Page 2 - General Discussion - SWTOR | Forums Posted on 24 MAR. Patch notes: Patch Notes | Star Wars: The Old Republic (swtor.com) Posted yesterday, 27 MAR. The game launcher is not communication, the forums are, reddit may be (laff), and news announcements on the website. It's no secret that these forums have been their official communication channel for posting information about the game - not a game launcher. Now, I do tend to wish they would post more information than just promoting the Cartel Market items in the launcher all the time, but over the past 10 years, they haven't changed. There's no reason given to us that anything I just mentioned would change either.
  4. Yeah there are several pages as to yet another downfall of the developers not listening to us and taking into account how they are not fixing the economy by penalizing us.
  5. This was something we experienced in the first beta on Nar Shadddaa. If I had to guess, it was when servers were coming down but chat was still chugging along. Just like in beta. We couldn't do a thing in game but chat on the last nights of the beta testing.
  6. This isn't something you will really see in the short term, except for *some* performance improvement, but the magic is what they could do with the game overall, and expandability with 64-bit. We're talking updated DX, DLSS, all kinds of new things they couldn't do before. If they plan to keep this game out of maintenance mode (and taking on a huge task like this is a good indicator of that) then we could potentially see a lot of content coming our way.
  7. StevetheCynic actually posted about it several times as to why it had nothing to do with the 32-bit client. And in fact does have nothing to do with the client. It's all server back-end.
  8. Well of course not, lol. They need to nickel and dime users to death for the extra buck. Economy be damned, but complain there's an issue, so they pass along the penalty for it to us.
  9. Game Update 7.2.1 coming March 28th! - General Discussion - SWTOR | Forums
  10. It wasn't a secret, the devs posted what it would be and why, and it's in the patch notes. This is a major change for the game.
  11. Negative. Those chat channels are tied to the areas you are in. You can get the stronghold on fleet and have that chat in there, but you can't have fleet chat on say, Alderaan. And if you are on Drummond Kaas, just turn off chat altogether.
  12. If you want to tone down the Cartel Market, you stop allowing players to buy items from the CM and reselling for credits. Bioware's own fault for letting the GTN and economy get so far out of touch with reality. And, as they make items more expensive on the CM, it's going to get more expensive for players for trade. The issue is they are violating the supply/demand rules, so inflation is out of control. I don't even go near the GTN anymore, I can't afford it. Pretty soon, Bioware's answer to inflation will be to charge your player every time you just open the GTN window. They think it will help offset inflation by adding another credit sink. SMH.
  13. I predict a lot of crying about credit caps not being increased, and people still assuming 'it had everything to do with having a 32-bit client" when it doesn't. Fleet chat will be non-stop scrolling, lubricated by the tears of thousands crying out. I predict a longer downtime than five hours. I predict a lot of the same question being asked in fleet chat of "wutz nu in dis patch!?! i d'ld a lot and theirz no nu content??!!! wtf!!111" I predict more complaining about something with PVP. It doesn't matter what, as long as there is complaining about it. I predict Star Forge to finally collapse under its own Hutt weight and finally die (okay, not this bad, but there will be issues and more downtime in the near future). I predict later on, even more things being taken away from players, making crafting even more useless and magically, the Cartel Market will gain new items directly related to crafting. I predict the new client will not save us from how bad this engine already runs, and performance will still be an issue.
  14. Why would your system NOT run it? I mean, if you are still on a 32-bit OS with no 64-bit hardware, then sure. And, frankly, you deserve to not run it. 64-bit has been a thing for YEARS, like a lot of years (20 years for consumers, even longer for enterprise architecture). If it's not running because of some issue with your 64-bit system, that can be fixed by your troubleshooting and could be something as simple as a driver issue. This is some pre-meditation fear-factor thing you have going on here. Did you try it on PTS? What was happening with your client when you ran it on 64-bit? What was your failure error? Lots of questions.
  15. I'd love to say something like, "Well if it's a Cartel Market item, it would be fixed fast!" but I can't even say that now. I bought the Battleworn Engineer gear and dying the armor has been broken for years. Lokin was busted for over three years on my Agent, when he was in Tank role, he wouldn't keep any of the player buffs on him at all. I would literally bump my bug report post yearly because it was such an issue for my healing Agent doing quests/dailies/FPs. You could tell how much it would affect a companion as well, not only because of the HP drop, but he would really take a beating to the point I couldn't keep him healed. The only way that was fixed was re-designing the buff system so you didn't have to re-apply them - they are now static. The engineer gear still isn't fixed and after reporting it via the in-game reporting system, I made a post in the bug reports so I can go back every year and bump that one too for the next (X) years. Aside from the other repeating bugs, the years-long bugs, etc., I have to agree that it's a futile attempt to get anything reportable to get fixed. Unless it costs them money (other than subs - we all know CM micro-transactions are a bigger income source), it feels moot.
  16. Still does not match correctly. It's been years, frankly ever since this armor was released. (you can right click and open in a new tab on the image, it's much bigger) It SHOULD look like what the preview window shows. The incorrect look is on the character. Can someone please finally fix this years long bug?
  17. They obviously didn't - I mean, he ran off a cliff into lava. Looks like they didn't check, let alone watch where they were going.
  18. Did you look in the Cartel Market? I know there are emotes there, might be something for you.
  19. The beginning of the end! We're all doomed! DOOMED I tell ya.
  20. Yeah, that is more than capable of handling this game, lol. That is an older driver version (but not that old) for a laptop I'm guessing? If it is, I would still recommend just grabbing your drivers from NVIDIA directly, or even getting GeForce Experience to optimize your games. I was against that software for YEARS, but finally decided to try it and it's actually not bad at all, with a great built-in recorder.
  21. Well shadows (especially in this game) really hampers any graphics card. The way shadows are drawn into game (if memory serves) is how they have to program the lighting - or lack there of, in layers and have to calculate/program how the light changes. Like, when the sun moves and shadows shift. That's harsh in gaming. What card are you using and the driver set?
  22. Hence, my original reply to this thread about why it's useless to be involved with the PTS, feedback and bug reporting, lol. Years old bugs still around, been reported, "duly noted" and they move on.
  23. Absolutely, which is why feedback and bug reporting need to be detailed pieces of information - something I've done over 20 years in gaming and testing. Most people won't - they just operate under the guise of 'what's best for me', not 'what's best for the game'. Human nature. /shrug I'd relate my signature and how I feel compared to the psychology experiment of 'learned helplessness'. Eventually, you just lay down and take it because it doesn't matter what you do to stop it.
  24. That isn't bug reporting, those are whining about features needing to be added or removed. I'm talking about actual bug reporting - like we did the first betas. 'X feature is doing this, performing this way, steps to reproduce it are Y, result is Z.' And no, just supplying someone with specs is not a 64-bit reporting be-it-all tool. And besides, if they didn't want feedback, they would not have asked for it on the PTS. They literally ask for it (namely, what you were doing at the time if you crashed, - that's feedback) not to mention - everyone and their dog providing feedback on a PTS FORUM. Your assumption is astounding.
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