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RevBurt

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  1. I've been able to put Implants/Tacticals on Hotbars and swap them out without opening up any other screens. You can only do one Implant because any swap always defaults to the Left most one. This process can and should be refined IMO and should include Ability-Tree options.
  2. "A you problem" God forbid I should burden the SWTOR coders with a suggestion, after all they are busy fixing bugs....or not. Thanks for nothing.
  3. You kind'a missed my point. Changing Loadouts is a "process." - Combat Proficiency -Loadout Tab -Chose Loadout to change -Change When all I want to do is change one or two choices on the fly without the "process." By the time I'm done trying to get this done, the group fight has pressed on to something else and I'm in combat unable to change anything. Very inefficient. If I could Hotbar Loadouts, then it would work.
  4. One thing I don't like about the way the Ability Tree under Combat Styles is laid out is that you have to choose between two very limited play styles. Take AOE fighting vs single target fighting for example. I don't know anyone that only uses one. In an OPS, you have mobs to deal with (AOE) and the Bosses (Single Target). So often in between fights I'm going back to my ability tree to turn on abilities that favor AOE then go back and switch to abilities that favor Single Target. Take Level-23 and Level-30 Merc Tree Options for example. That really is kind'a dumb. So I would like to be able to Hotbar these abilities to change on the fly in-between fights.
  5. Oh I hear you. Ironically it feels as if I've been serving them. It's a very relaxed guild with no obligations. A weekly allowance for repairs and Summoning. A guild bank full of Companion Gifts and 'Bind on Equip' armor. A stock full of stims and crafting recipes. I've awarded Cartel items for exceptional CQ point harvesting. All these things I've contributed myself to make it a more enjoyable guild experience. But you are right. I need to find a trustworthy XO. Thanks for the feedback.
  6. The Guild Ship rooms unlock perks. If it weren't for that I wouldn't even bother with them.
  7. Yes, but getting that group together in the first place is very difficult. In chat, people are offering credits to players to help them start guilds. Some guilds are now offering a weekly credit allowance to keep you with them. As for getting screwed over by a missing GM, one of my alts is in such a guild right now. Guild perks have long expired and nothing has been renewed. I don't see it as getting screwed over. I will just up and leave and join another guild. It's not my loss but theirs. The ideal of what a SWTOR guild is supposed to be and the reality are two very different things.
  8. This is how you get around having to invite other people to get your alts in without using a second computer: In Windows create a second Windows User account. Without logging out of the first one, "switch user" over to the second account. It's basically a "new" Windows/Desktop. Install SWTOR in this new account/desktop as if you were installing it for the first time. After installing, start a free SWTOR account and create a character. "Switch user" back to your first Windows account/desktop without logging out of the second. Invite your new toon you just created in your second Windows/SWTOR account to your guild from your original SWTOR account. "Switch-user" back to your second account and have the toon accept invitation. Switch back to the first account and give that toon recruiting powers. On your first account log into your alt. On your second account, have the new recruiter you just created invite your alt. Switch back to first account and have your alt accept invitation. Keep repeating this process until all your alts are in your guild. All this can be done without logging out of either account.
  9. Those are great ideas. Thank you.
  10. Well, after playing for about 2 years now I decided to create my own guild. A non-RP, Ops oriented Guild. It then occurred to me that the game has no taxing system to finance guilds. So I financed it all from the creating to the guild bank to the Flagship to unlocking all the rooms in the Flagship to Discord....etc. You are talking an average of 5-6 billion credits per Flagship room at current prices. To my dismay I discovered that if I am absent and/or unsubscribed for 4 weeks, I lose it all as the game reverts Guild ownership to the next in rank. https://help.ea.com/en/help/star-wars/star-wars-the-old-republic/swtor-guild-management/ WOW!! 😳 My investment is shot if I take a leave of absence or am deployed or hospitalized or just want a break. The guild is just a few months old with some 50 odd members, and rather than risk losing it all over some unforeseen event, I may just kick everyone and make it a one man guild. Reading in chat about some player who lost a guild the same way and has been trying to get it back from the next in line with no avail. Others talk of "inheriting" their guild but not really wanting it. Seems the Guild system in SWTOR is messed up IMO. Not too sure how to proceed with it now.
  11. I also created a suggestion thread for a new interface design If you like it, please support the idea. https://forums.swtor.com/topic/929536-new-crewcrafting-interface/ I enjoy crafting as a passive play option, but the interface/bugs makes me want to punch the screen and get back into PVP. 😠
  12. OK, here is an adjusted version.
  13. Who said anything about taking up the whole screen? 🤨 The image is an example based on what we have now. I'm sure the width can be tweaked to accommodate spacing. And none of the interface screens in this game are "space friendly."
  14. The most companions you can send out on missions is 8, so why not have the interface reflect that? It is very cumbersome to keep scrolling up and down to see the status of a mission. This small alteration in the interface will have you viewing all 8 missions/companions in one view with no scrolling necessary. Please make it happen, and fix everything else wrong with the crafting windows. IMPROVED CRAFTING INTERFACE
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