Jump to content

Caelrie

Members
  • Posts

    3,001
  • Joined

Everything posted by Caelrie

  1. You're allowed to role-play on a non-RP server, right? Non-RPers are allowed to play on RP servers. Fair's fair.
  2. Ahhh role-players... how they never tire of trying to control and micro-manage everyone around them...
  3. SWTOR will have addons and macros soon. They're confirmed by the devs. Just have to be patient.
  4. You never have to do that if you don't want to. That's what normal mode operations and flashpoints are for. The harder modes are for those of us who want them. They're optional.
  5. The idea that a challenging PVE endgame hurts an MMO's success is so patently absurd that I can't believe you're saying it.
  6. No MMO has ever gone without a DPS meter if it had a combat log. They were available as overlays and used by the top guilds as far back as Everquest. They're inevitable, even without addon support. And I LIKE that mindset. It makes for a much harder endgame.
  7. Oh I got it just fine. You criticize min-maxers as bad players who can't think for themselves, yet can't explain why they can defeat content YOU can't.
  8. http://www.wowprogress.com/rating.tier12 3.8% Now it's time for your proof. Show us an armory link of your WoW character, please. It'll show your PUG heroic Rag kill.
  9. Good for you, except there's a new raid tier now.
  10. Honestly, I hear this a lot... Ranter: "Raiding is easy and anyone can do it!" Me: "Can you beat the hardest stuff in the game? Ranter: "No, but it's not my fault because <insert silliness here>". Always the same sad excuses.
  11. It's not a flaw. It's a beautiful system. The hard-core players have the heroic mode. The normal players have the normal mode. The casuals have the LFR mode made for PUGs. Everyone gets to see all the content at a level that challenges them, and get rewarded according to the level of difficulty. SWTOR has already adopted this system. Operations and high level flashpoints have difficult modes just like WoW, because it's a GOOD system.
  12. You're conflating raid tactics with DPS/healing optimization. There's a website that monitors raid progress. 3.7% of WoW players have currently beaten Ragnaros on heroic difficulty. And now that there's a new raid tier out, those numbers will carry over to the new bosses. WoW raiding is not now, nor has it ever been "easy mode". And it's that way because the developers could design it that way. It'll be that way in SWTOR, and metering is an essential tool for that development. The devs have flat-out stated their support of metering tools for players, and that they're coming. So you just better get used to the idea.
  13. That doesn't make a car explode. I can play silly semantic games too.
  14. I just told you what the point was. It's feedback to optimize your character and your raid.
  15. Show me a race car that explodes when the tires are low. Yet there's a meter for that because it increases optimization. His analogy was good. It's your understanding that's bad.
  16. Untrue. If you have no real feedback, you can't min-max your character to the utmost potential. If the devs know you can't streamline your character and play, then they can't make uber-hard, challenging endgame content that requires you to be the best to beat it. Thus, a lack of metering makes for a dumbed-down, easy-mode game, which SWTOR will not be. That must be why, months after it was released, fewer than 5% of players have beaten Ragnaros on heroic. Or... maybe you just don't know what you're talking about?
  17. The lead designer confirmed DPS meters specifically, saying they're a great tool for players to have.
  18. That isn't true, and thus I bet you can't provide a source. Here's a fairly relevant quote about SWTOR's stance on macros: " Macros are a pretty broad term for certain convenience and advanced user functions at this time. Some of those features are present as possible key binds in the game, others are not. We’re not opposed to macros, we don’t hate them, in fact we will probably add them, but probably not for launch." -- Georg Zoeller
  19. So if it's ok for you, nothing ever needs any customizability... Does the whole universe revolve around you, or just SWTOR?
  20. The fact that Rift did macros wrong doesn't mean macros are bad. That's an irrational stance. That's ALSO an example of why priority systems are better than rotations as a gameplay mechanic. Rotations are dumbed down, old gameplay from previous generations. Priority systems require more skill, more thinking, and they don't lend themselves to automation by macros.
  21. It'll keep coming up more and more now that people have actually used this archaic UI and want something better.
  22. It's more likely that you've just never played a good MMORPG and don't know what you're missing. Sorta like the tribesman who scoffs at the idea of cars because he doesn't know what they are or what they can do.
  23. Wrong kind of macros. Those aren't what we're talking about. Gameplay automation isn't allowed in MMORPGs if the devs are smart. It's not allowed in WoW. It won't be allowed in SWTOR either.
  24. The addon/macro API is coming. It's absolutely confirmed by the devs. Just gotta have patience.
  25. Never been a queue on my server.
×
×
  • Create New...