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marshmallow

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Everything posted by marshmallow

  1. At least I can pass the huttball behind me.
  2. Still was the first Scoundrel Rep, doesn't change anything. I just quit the game for a few months and had to be replaced because I wasn't able to create questions due to the fact of not having a sub.
  3. Thanks, but I prefer to be referred to as Scoundrel-Rep.
  4. Grezecka already beat Saijah, I saw it with my own 2 eyes.
  5. ^ then the other team will die from the gas and Sifu wins again.
  6. I'll see if <THE CULTOFTHE NEW EMPIRE OF FIRE> can get a team for some 4v4 scrims.
  7. If you want I can go back and find the scoundrels on other servers that I talked to. A lot of these ideas are from them(except proc to allow shoot first to be used out of stealth, and force camo for scoundrels). A lot of the other survivability issues are things that I've noticed from simply changing the class. Thanks for taking the time to read what I wrote anyways.
  8. I agree 5 energy for both PVP and PVE set bonuses is a pitiful set bonus, especially for a 4 piece. I meant the critical strike increase(the 2 piece PVE) is much better than added time on smuggle for PVPers, as smuggle is rarely used in PVP matches I've been in.
  9. Scoundrel Community Questions Greetings! I am marshmallow, and I have been elected as your Scoundrel Class Representative. First off I wanted to say thank you to everyone who showed their support and voted for me. I've basically been elected to initiate a discussion within the scoundrel community about issues within our class that we would like to see addressed. I will not be coming up with these questions on my own, I will be requiring a lot of input from all you other scoundrels out there. Hopefully in the end we can all decide on 3 questions that we see fit to send to the developers to answer. Keep in mind we do need to have 1 PVP question, 1 PVE questions, and 1 question that can be anything about scoundrels. Our questions are due by 8/30,(as seen here:http://www.swtor.com/community/showpost.php?p=6591749&postcount=172)so we do have about a month to procure our questions. Now, I have already discussed with several different scoundrels from a variety of different servers about concerns they had. The suggestions ranged from questions about sawbones spec, to implementing a new stealth detection system in flashpoints. Here are some of my concerns: Scrapper Scrapper spec really lacks sustained damage in my opinion. Basically all of the damage in this spec comes from your opener. My personal idea to improve this issue is to add some sort of proc to the scrapper tree that would allow you to use shoot first out of stealth, however the target would not be knocked down from shoot first used out of stealth. I've also heard from a lot of other scoundrels that would like to see an auto-crit on shoot first. There is a lack of survivability in scrapper spec. If you get caught in the enemy back line as a scrapper scoundrel out of stealth, you're in trouble. PVP set bonuses for scoundrels really need a change as well. The Enforcers set bonus for PVP is, "Increases the duration of Infiltration or Smuggle by 5 seconds and Evasion or Dodge by 1 second." and "Increases max energy by 5." Honestly both of those are pitiful. These should be changed to the old back blast set bonus as soon as a new tier of gear is released. The PVE set bonus is much better. "Increases critical strike damage of Shiv or Blaster whip by 15%" and "Increases maximum energy by 5." Energy management is below par in scrapper spec. You will find yourself running out of energy on a regular basis without having cool head available in both PVE and PVP environments. The spec lacks a healing debuff. Adding a healing debuff, and an auto crit on shoot first could give this spec a much better chance to get a spot in competitive PvP. Plus adding a proc that would allow shoot first to be used out of stealth could make the spec much better in a PVE environment too. Another idea would be to add a camouflage on a 45 second cd that works like the marauders force camo, and you could use shoot first through this camouflage. Of course if you had the temporary stealth, you would not have the proc that allows you to use shoot first out of stealth implemented into the game. One of my own ideas I had for scrapper spec that could address survivability and sustainable damage in one talent would be to make a talent similar to scramble from the sawbones tree, except for the cooldown of vanish would be decreased. Now the way that it could be decreased is debatable, it could be every time you deal damage, every time you crit, or even just every time you take damage. In order for this talent to be more viable for PVE the cooldown would need to be reduced through damage dealt in some way. This would allow you to reopen many more times during a boss fight, or any kind of long fight in PVP. Dirty Fighting Currently, PVE wise this spec is one of the top dps specs according to some of the logs I've seen on Torparse.com. PVP wise it is very rarely used in competitive play besides occasionally on Voidstar offense. Survivability is a huge issue for dirty fighting scoundrels in PVP. If you push up too far into the enemy line and get caught you will almost definitely die unless you have all of your cooldowns. Survivability for Dirty fighting is really my only concern with this spec. Sawbones This is probably scoundrels strongest spec PVE, and PVP wise. Scoundrels and Operatives are topping the charts for HPS in PVP and PVE, and is arguably the best healing spec in the game. A lot of people on these forums say that sawbones is the most overpowered spec in the game. The only thing I could think of that would be nice for this spec is some way to track your HoTs. It can be difficult to distinguish between your HoTs and someone else's. It could be added as feature within UI customization. A few people from other servers also mentioned making Kolto Cloud hit more people than it currently does, but I think this change is unnecessary. Miscellaneous As I listed above one scoundrel I talked to had the idea of changing the stealth detection system in flashpoints and replacing that with some sort of trip wire system. This could of course apply to all stealth classes but I thought I might as well mention it. (Thanks to MiralukaJedi for this one) Another issue that still occasionally happens to me in warzones is the roll bug. This is the bug where you become stuck in place and are forced to wait until you are removed from the warzone. I had this happen to me about a week ago and it is very frustrating, especially when you're in a ranked warzone match. Now its time for the rest of the community to give your feedback. Keep in mind we do need to formulate questions not suggestions. The above post is simply to get the discussion started! In a week or two I hope we can have enough questions prepared where I can create a survey, so we can all decide on our questions. Thanks for reading and I hope together we can come up with some good questions that can change scoundrels for the better in the future.
  10. I just wanted to say congratulations to everyone who was nominated, it was a fun election! Good luck next election guys!
  11. If you have 1 heal on Hypergate you will probably lose the node on the side with no healer. In RWZ nowadays every team splits on Hypergates.
  12. I've fallen behind in the scoundrel race, it would be great to get some more bastion support!
  13. ty for adding me to the list and congratulations on winning sniper rep.
  14. I'm only down by 2 votes, it looks to be a close race so far. Good luck to all of the other candidates.
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