Jump to content

GNWP

Members
  • Posts

    240
  • Joined

Everything posted by GNWP

  1. I think Bioware should give players a choice with two options when they open a command crate: 1) Get gear 2) Get cosmetics
  2. Devs, please consider the following two points: Activate Smoke Screen after character lands. It supposed to provide 4 seconds protection against leaps and pulls, and immunity against interrupts, but it actually provides 2.5 seconds, because its buff appears at the same time as Rocket Out/Propulsion Round buff and 1.5 seconds of Smoke Screen are wasted while player is in the air and can't use any abilities. Make Rocket Out/Propulsion Round usable while rooted, but not hindered. This one is specifically because of Vengeance/Vigilance Disciplines. After Force Charge/Force Leap you can't control those guys, you can't knock them back because everyone of them take Unstoppable/Unremitting utility. The only option is to use Rocket Out/Propulsion Round, but it's not usable while rooted. Also there're a lot of occasions in PvP in general when player gets chain rooted and dies without a chance to escape.
  3. It would only make life for win traders easier. WoW abandoned this system and did the right thing.
  4. No one would play them if you remove 4v4 group ranked and keep Ranked Solo q. And yeah, queue times again. They would be even worse in 8v8.
  5. 1000 times "yes" for ranked rewards only for 4v4 queue. I would get back 8v8 Ranked too. It promotes creating PvP guilds and builds up PvP community as a whole. And I'm against premades in "practice" arenas. This solo sh*t should boil in it's own cauldron. All this GREAT but we have 1 BIGGEST *never-will-be-solved* problem - queue time. Due to little servers populations and lack of such a standard feature as cross server queues.
  6. Update: Team looking for players. Infiltration Shadow and Scoundrel-healer looking for Combat Sentinel and Defense Guardian.
  7. Bugged item 1: Temple Guardian's Robes Male Body type 3 Idle pose Collar sticks out through the hood. The most noticeable and annoying. http://i.imgur.com/rRvPPa3.png The belt passes through the robe. http://i.imgur.com/u8zHCOk.png http://i.imgur.com/keE6iIv.png But on the item preview it doesn't. http://i.imgur.com/AAaC9vt.png With double-bladed lightsaber in hands. Same issues, but worse. Clipping become really ugly. http://i.imgur.com/fJHXaNs.png http://i.imgur.com/eA0llBB.png Male Body type 2 On Male Body type 2 collar doesn't sticks out through the hood. http://i.imgur.com/cjSQH68.png Idle pose http://i.imgur.com/6srscYE.png With double-bladed lightsaber in hands. http://i.imgur.com/SVuwEvy.png http://i.imgur.com/ifsv4BP.png http://i.imgur.com/haJprVY.png Bugged item 2: Temple Guardian's Gauntlets Male Body type 3 http://i.imgur.com/XJa6e65.png http://i.imgur.com/9WewwXc.png
  8. Not resist, Defense! Don't misinform people! Shadows|Assassins and Sages|Sorcerers have 10% base Defence, so there's a slight chance they avoid your white attacks: Maul, Assassinate, Low Slash, Thrash. 6% if you run with 0 Accuracy on your gear and about 5% if you run with Obroan piece with 72 Accuracy. Not saying every Deception Assassin should run with +10% Accuracy. I'm running +5% btw, but sometimes it's annoying when some sorc Dodges Assassinate or Assassin Low Slash.
  9. Hi. I play Infiltration Shadow. I'm gathering a team for ranked arena. Need Scoundrel-healer, Combat Sentinel and tank, Guardian or Vanguard. Play time from 4 p.m. till 8 p.m. GMT /w Depardieu
  10. What about improving existing Warzones? If on first doors in Voidstar attacking team have a big chance of breaking them, the second doors are literally unbreakable for attacking team if the defending team knows how to play. Maybe add some obstacles between respawn of defending team and doors and/or move doors more far from each other?
  11. 100% agreed with this post.
  12. Imp. vs. Imp. maches are very common at 30-54 WZs. Just hit 55 on Powertech yesterday so can't say the same about lvl 55 WZs because played maybe like 10 matches on level 55 on Imp. side.
  13. Guys, don't flood in this topic please. Stream online.
  14. A highlight from the previous stream: http://www.twitch.tv/genrix/c/3852672
  15. http://www.twitch.tv/genrix Advanced Prototype PT 30-54 Warzones
  16. ...is too quiet. Players often miss the q. Make it louder or change to something like Warzone Q Pop Sound.
  17. No word about separate reward for those who queued for 4v4 Group Ranked. Bioware, you just officially killed Group Ranked scene and ANY motivation for really skilled and dedicated PvP players to play your game. Also Tier rating breakdown is just laughable. 1100 rating is like 35% win ratio. There's no motivation for players to go higher then 1500+ which is 50% winrate I assume. Tier 5 should start from 1500+ Since Season 1 started there was 2 major patches and various class changes. So rating which was earned in OP team composition are officially legit? Also Rancor looks like a Clown with this silly yellow and purple backlight.
  18. Good explanation of the bug and good point about "Auto Target Closest Enemy" case. Let's hope it won't take half a year to fix it.
  19. F1 - is "Target Self" key bind. "Self Target Modifier" is a different key bind. It works like when you hold it down - every abitlity that could be applied to you applies to you, while your target is unchanged either it's friendly or hostile or whatever. For example - while I heal my ally and got him targeted I can hold down "Self Target Modifier" and cursor becomes green (which means that all abilities are applied to me instead my current target) and quickly throw a cleanse or heal on myself.
  20. Hey, Mercs! Please comment on this thread so devs actually notice and fix this bug.
  21. Hey, Commandos! Please comment on this thread so devs actually notice and fix this bug.
  22. A quote from Combat Support Cell ingame tooltip: Every ability in the game that can be applied to an ally, such as any healing or cleanse abilities, automaticly applies to yourself if no target is selected or target is hostile. But Hammer Shot / Rapid Shots doesn't work that way if there's no target selected OR "Self Target Modifier" were holded down. It behave like ability to heal yourself with it was never added. Here's some quotes from other players: So how it actually SHOULD work: While Combat Suppor Cell / Cylinder is active Hammer Shot / Rapid Shots should behave as following: If no target is selected - applies to player if the "Auto Target Closest Enemy" preference is turned off. If "Self Target Modifier" is holded down - applies to player. If target target is hostile/friendly - applies to target. Example of how this algorithm works: Target is hostile, but "Self Target Modifier" is holded down - Hammer Shot / Rapid Shots applies to player.
×
×
  • Create New...