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rooklv

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Everything posted by rooklv

  1. Here's an easy solution. Make the vaccine... free. Just, walk up to a kiosk/vendor/terminal and get your shot whenever you just don't want the herpesyphilaids. Ready to handle that part of the event? Click off the buff. Done.
  2. Are you holding two light sabers? It's been my experience that, since 1.2, I'm a much better decoy that anything else. I get focused hard. Before 1.2, I only got focused when I locked down a healer. Now? I get focused for being in visual range. Although, watching three people pound my face in while my team caps or scores behind them? Priceless.
  3. I think they left to play GW2. Not that I get it. But GW1 didn't do anything for me.
  4. It's highly annoying. I busted butt to get to social v just for this... and now it's gone... for no reason. Not in patch notes. Nothing. I get it. It's not a gameplay altering change. But, it IS a game fun altering change...
  5. Huh. I guess I kinda just ignore that part. According to your statement, you would have to as well to even acknowledge the other inquisitors in the game.
  6. It'll never happen. Proselytizing your choice is personal computer is just as big a problem as trek vs wars or marvel vs. dc. You cannot avoid it when talking about one or the other in mixed company. That being said. I do hope they have full Mac support someday. But, given the nature of the game, it will probably be a very long ways away. Once they get past weekly patches and get their head above water. No, I don't have a mac. No, I don't want a mac. What I DO want is as many people as possible in the game and hopefully on my server. It's still a self-centered hope.
  7. I played wow because I liked the people I was guilded with. The only reason I made it to ICC was that group. I'd have quit long before if it was just about who has done more what to who for how many cookies. Personally, the only thing the combat log did for me was help me see where I was losing DPS. I also played DCUO with a great group of people, of whom most of my faves moved here, so here I am. I played AoC with a great group, until the GM raged and lost his grip on reality. The list goes on and on. I played more diablo II than most because (......wait for it....) I enjoyed the people I ran around with. If more people were to realize that MMOs are better when you wrap yourself with people worth actually talking to... you can stop focusing so much on the little things that bother you and focus on the big things you all enjoy. I mean, if you're in it to be top dog... you're probably looking for something with ladders and leader boards and class balance as content.
  8. Meh. I see your points. They are good points in your situation. At this point, I'm a helm, boots, and main hand away from full Columni. I'm at gloves and boots for full champ as well. Which is good enough for gubment work, right? It gets the job done and I don't stress anymore about gear. And more pieces will come along without having to bang the drum and raise the flag and do either pve or pvp till my eyes bleed. I get to play skyrim and kill bosses and be effective in warzones and still have time to talk to corporate (AKA my wife) like a boss, right? Having them not make the changes and make just "end game gear" also doesn't effect me and I would bet hardly anyone but the most strikingly elitist among us would even balk. So, yeah. You have my support, for what it's worth.
  9. *Puts on the I/O Psych hat* The ultimate reason is that people will take the path of least resistance. It's the ultimate in people-y sorts of actions. If it's easier to gear from warzone binges than it is to binge on instances... then people will do that instead almost exclusively. They will be all but forced to just to not feel like they are going about it the hard way. The people-y parts of our brains are hard wired to not want to go about stuff the hard way for no real reason. I can understand the desire to get gear to raid without having to do something you don't like doing. Any changes that make your life easier might not do the same for everyone else. I know people who would rage if they had to PVP to get gear for PVE. Just like you're mad right now that you feel forced to do scrub PVE to be able to do not-scrub PVE with your friends. That doesn't make anyone bad, it just means that people want to do what they want to do. Does it make it a good design choice for your situation? No. Does it make it a good design choice given the populous at large? Yes. *Take off I/O Psych hat* *Fixes the fro* Personally, I welcome the change. I do both. I work on sets for both. Making it so that pvp gear is for pvp and pve gear is for pve only means that my respective gear sets can be better optimized out of the box for their respective function. If there is no room for bleed over, then no one set can become too good for it's non-reg function. Rewarding my time spent in PVP with gear perfectly optimized for PVP and the same for PVE? Yes please! Non sequitur: There were issues with resilience that resilience didn't cause. Arenas made resilience too important and too hard to get all at once. Which led to high ranked arena players roflstomping all other pvp avenues and making arenas compulsory just to be slightly effective in non-arena pvp. Which, in turn, made everyone shout that resilience was the issue. There's a lesson to be learned here that I wish and hope and pray that BW sees. If they want rated warzones to not shoot all other pvp in foot, they cannot have pvp gear tied to your rating be effective anywhere else in the game. At all. Not even open world pvp.
  10. Not a whole lot you can do until you get a couple of pieces of cent gear on ya. Rage is good for damage numbers and you can make clumps of people softened up in a hurry, carnage can negate armor every couple of rotations and you're more mobile, and anni's bleeds are internal, so armor doesn't count against that damage and you can dot up and run. But... until you get some gear... you're squishy at 50. On the plus side? Gearing is way easier now than it was before the most recent changes. So, you won't have to suffer for being new for too long. Maybe a week or two of dailies and you've turned the corner big time.
  11. Here's an idea: Remove medals for healing, damage, and protection all together. Award medals for scoring, capping, and defending nodes/doors. Fixed. No one cares how long you guarded people or how much you healed yourself in fire. No one is interested in how much damage you did. People stop trying to figure out how to heal more needlessly or turning warzones into a meat grinder. PVP doesn't award the individual for working as a team player. It only rewards the individual for working as a self interested party who happens to be on a team. I get what they were trying to accomplish with the medal system. They were trying to award people for doing the things that are usually a function of completing objectives. The rewards are just at too low a level. Easy mistake to make. They just need to move up a level and award people for completing the objectives and people will, as a function of chasing those rewards, heal more, guard more, and kill more. Same result, just changes the focus from "me" to "us".
  12. Here's an idea: Remove medals for healing, damage, and protection all together. Award medals for scoring, capping, and defending nodes/doors. Fixed. No one cares how long you guarded people or how much you healed yourself in fire. No one is interested in how much damage you did. No one cares about shockfrozen water anymore and it passes into old timer legend. People stop trying to figure out how to heal more needlessly or turning warzones into a meat grinder. Honestly, stop hating on the water users. It's a symptom of a larger issue. That issue is that, currently, PVP doesn't award the individual for working as a team player. It only rewards the individual for working as a self interested party who happens to be on a team. I get what they were trying to accomplish with the medal system. They were trying to award people for doing the things that are usually a function of completing objectives. The rewards are just at too low a level. Easy mistake to make. They just need to move up a level and award people for completing the objectives and people will, as a function of chasing those rewards, heal more, guard more, and kill more. Same result, just changes the focus from "me" to "us". TL/DR: Shockfrozen water was a symptom. The real issue is that pvp doesn't reward the right things.
  13. So, after spending a little bit of money and daily tokens... I can actually use her. And mobs do just fall over. Haven't tried soloing a +2, but didn't try that with quinn either. Thank Gibmachine!
  14. I didn't have issues from the back half of balmora on as annihilation. I rode that horse all the way to 50 and loved every minute of it. But, i'm also an old school combat rog and part time frost dk (pre cata), and spent a few years moonlighting as a DW conq in AoC, so sustained damage via bleeds and procs is kinda my thing more so than working for the burst. I tried rage, but just couldn't stand the set up. The crits are fantastic, don't get me wrong. And when the stars align and you level a group of mobs with one well placed smash, oooooh man. But, just didn't do it like anni does. I have yet to try carnage. I mean, if the set up on rage bothered me... how would that tree be any BETTER for me, right? Ultimately, to each their own, right? You like rage, I like anni, some people here are all "carnage or ****!" But, you're spot on about the leveling skill acquisitions. You don't really see a BIG pay off till ~25-30. Then it's a another lull till 40. And then... yeah. Just sorta perfunctory "here's your shoe-phone *wink-n-nod*" skills that are only really interesting to the completely uninitiated. I was thinking the same thing. But, it's an easy enough typo to make. I've done worse in more important things.
  15. I'll give this a shot when I get home from work. I just figured this would be a pure profit way to get rep with her, or vette, or the two tanks. Which is a perfectly viable fall back should the preceding science not go according to Hoyle. Thanks for the confirmation of what I thought would work as a work around to what I WAS doing which pretty much went: "OMG STOP DYING YOU LIGHT SIDED HUSSY!" *res* *heal* *grumble* *pull*
  16. So, I need rep with Jaesa as I'm synthweaving and making important things is taking a little too long. I can't figure out how to run dailies with her without all the downtime and It's killing me. Is it possible to either: A: Grab and turn in quests with her and then do the actual work with Quinn? (Less desired. Tired of "Didn't lose you" and "For the Empire" constantly.) B: Just use her full time without having to spend all that time resurrecting and recuperating after every fight? (More desired. So ready for a change in cast at this point.) If I'm not doing something right and someone has the magic formula for DPS/Non-healer companion win, I'm all ears! Pretty sure I'd like to get some rep with the rest as time goes on, and gifts are annoying and expensive.
  17. Right now, certain advanced classes and specs are limited in the companions to use and be "optimal" for solo questing (IE: DPS suffers without a healer companion and healers suffer with a healer companion). Are there any plans on making the sub-optimal player/companion combinations more viable to allow people to play with who they want rather than who they need?
  18. One small thing on this. When you have goon squads who see you holding two light sabers and forget that anyone else is on your team, it gets difficult to focus the healer. I've won huttball by just death zerging the middle while 7 other people score largely unmolested. I try to focus the healer every time, since I know that even if I don't burst them down, a healer healing themselves isn't also healing anyone else. Lord save you if no one is there to back you up. I'll happily drain a heal for half a WZ if it means they don't get to heal anyone else. But, every once in a while, I touch the healer and half the other team is chasing me around the rest of the WZ. It's kinda fun, actually. But, yeah. Sometimes, you NEED to change target just to stay alive long enough to do, well, anything.
  19. You're not alone. Servers shutdown at best an hour after i get home, provided I get off work in time. usually, i get enough time to log in and get some crafting or something started before they drop. Sometimes, I don't even get that much if they lock them early.
  20. So, so true. Except there, it will be "Article says over 2mil copies sold, 1.7mil active accounts. Can't find group 5 minutes before server maintenance. THE GAME! IT HAS FAILED!:eek:" I like the game. Even when I hate it (looking at you, pvp bags and expertise). Plenty of people like the game, even when they hate it. I know I guy at work who moonlights on my server because he loves playing it. His wow guild decided to bail because bugs at end game in a new game is unforgivable even if they leveled to 50 in the same amount of time everyone else was just getting into act 2. People enjoy it. Even if the slavering horde here on the forums swears that everything everywhere is broken and only utter fools would even bother logging in. If loving SWTOR is wrong, I don't wanna be right!
  21. Eh, at least I can get gear. After going through ~20 bags and having only seen the off hand token I'll take the commendations. Those I know I can use.
  22. I do just fine on my lowbies in that bracket. Sub 30 lowbies. I have a blast. Sure, sometimes I get smoked. And sometimes, I do the smoking. I don't enjoy the 50 bracket where my damage is muted, my healing is muted, and my resistances are muted. There isn't anything in the 50 bracket for me. There's only suffering through RNG and gimped mark grinding until I turn the gear corner. Especially when walking into that bracket without gear makes you a target. Everyone sees you without gear and knows taking you out is a non issue. If that's the kind of scenario you can get down with, then enjoy. I'll be getting my pvp fix without having to play "roshambo, most expertise goes first."
  23. There is no way to reconcile the very existence of expertise at it's current level of effectiveness and even the slightest of head nods to fairness. It's too good. It removes any skill gaps and places a gear gap instead. There is no reason to have a stat that works so well as to turn any non-geared person of the same level into cannon fodder. On top of that, anyone and everyone who farmed the old non-bracketed system for marks already had the advantage over the people they were farming. All this only servers to make pvp about everything except the player. If anything, they should call it Expertise Versus Expertise. I just wish you super fast levelers would just admit that you don't want to lose the ability to "poop all over noobs" based purely on having more of the pvp stat. But, as we all know, that will never happen. Not one of you people white knighting this broken system would deign to enter a WZ without all your expertise. Not one of you would admit it's broken. It's too much in your favor. The average person can't not cling to it for dear life if you're on the geared side of the table. I understand. You have power over people because of it. Look in the mirror, admit that's what's happening, and stop talking like it's a fair and balanced system. Personally, i'll just roll alts and do the sub 50 WZ's. It's more fair, more fun, and I feel like I'm playing against people and not some BS system thrust upon me for having the sheer audacity to level to 50. If they ever get around to leveling the playing field some, then I'll consider pvp on my main. Until then? 50 = pve.
  24. Yeah, i gave up on that dot for now. So far, he's been able to heal himself and me reasonably well with a bunch of weaks pointed at him. So long as i don't expect him to hold anything over normal mobs, it goes well. The time it gets hairy is when I accidentally wake up a strong, if I miss a pat, or if the grouping has an inordinate amount of CC. I've watched some packs on Voss cryobomb me to death through Talos. I can only interrupt so much...
  25. theonepanda is agreeing with you, with the exception of recklessness. If it's coming off cooldown, it'd be better to fill with a vs or two so you can flow a 5-stack discharge right into a 2 stack shock, do crap ton of damage, and go back to discharging on cooldown again. It's tricky to follow the logic, since it's a little slick around the corners. But, I see what he's getting. Recklessness gives you an all-but-guaranteed (accounting for raid bosses) crit on discharge and shock. They have a higher than baseline damage increase on crit. Full 5 gives you a ridonkulous bonus on top of those bonuses. AND, as if we hadn't already optimized the damage enough, that phat crit gets you a better chance to crit with every other ability in the rotation for a few seconds after. Not putting the peanut butter and the chocolate together is a waste of recklessness. It's... beautiful. /tearsofjoy
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