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Rykon

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Everything posted by Rykon

  1. First of all, thanks for your reply I know it's been like that since 7.0, but I never played Vanguard or PT before, I only started playing around with it a few months ago and was made aware of the inconsistency through a friend who has more experience playing Pyro. Since I did not find a bug report quickly, I made a new fresh post. I know technically it's probably not a bug and more an oversight, but it definitively should not be in the game, regarding the balancing aspect. There are lots of minor indifferences between mirror classes, especially the sniper/gunslinger and commando/mercenary ones, but none of them are that obvious. Some of them might be unavoidable, but some of them are also simply oversights, but this is one of the bigger ones i noticed in the recent year. I've attached snippets of the combat proficiencies, but they are in german, since I'm playing in german. I didn't even know there is another site for bug reporting, why are they maintaining two different sites? Only looked into the forum and the known issues lists, but did not find anything there. But thanks for the heads-up, nice to see they are aware of the inconsistency No worries, was just confused yesterday when I searched my old post
  2. Hi, there is an inconsistency in the combat proficiencies for Plasmatech and Pyrotech. On level 23 the proficiency "Suppressive Heat" lasts only 15 senconds for Vanguard Plasmatechs, while the equivalent "Heatstroke" lasts 20 seconds for Pyrotech PTs. This leads to some disadvantages for Plasmatechs on some boss fights with longer downtime, although they should perform equally, since they are mirror combat styles. Would be nice if you fix this, so players are not pushed to play PT instead of Vanguard and you can choose freely. I've reported this already several months ago (also ingame), but I don't know why the original post is found in the commando / mercenary subforum, it is found here: https://forums.swtor.com/topic/931799-inconsistency-between-plasmatech-and-pyrotech/#comment-9783799 Don't what happened there, maybe I was simply too tired when I created the original post and misplaced it.
  3. Same for me, Heroic mission goal worked fine, but not the goal for defeating 25 enemies on Tython.
  4. Hello, I recently finished the "Chains in the Dark" story update, and I really liked the red appearance from HK-24. I don't know what your plans are for the future, but since we already have 2 HK companions and tons of other companions, I don't really think there is need for another companion. But can you provide us at least a red HK-24 companion customization? Of course only if you don't plan to make him as a companion in the future, then there would not be any need for that customization. Thanks!
  5. Hi, there is an inconsistency in the combat proficiencies for Plasmatech and Pyrotech. On level 23 the proficiency "Suppressive Heat" lasts only 15 seconds for Plasmatech, while the equivalent "Heatstroke" for Pyrotech lasts 20 seconds.
  6. Hi, It appears there are several class changes on the PTS, for example the change of the "Major Fracture" Utility for Vengeance or the "Superheated Fuel" Tactical for Pyrotech. Could you provide a complete list with all changes (like for previous PTS versions)? Thanks!
  7. The skill you are asking for, is found in your legacy, but needs to be unlocked with credits. Global unlocks -> other -> comfort -> improved mounting (I don't know the exact english labels, since I'm using the german client)
  8. This is not correct, only Huttball Arena does not count properly, Huttball in Quesh & Vandin works. On the other hand Odessen does als not work, could you please acknowledge this bug. Also when are you planning to fix this? We are already in week 4 of 12 since pvp season started, and this makes it absolutely annoying and frustrating to play! whats even the point of playing pvp when you got bad luck and you wins are on odessen and huttball? can you please either exclude them from the pvp rotation or suspend the season
  9. I don't have anything against the added costs for quick travel or transport to your stronghold, but who had the idea of this glorious popup asking you EVERY time if you are really sure you want to proceed and spend the credits to travel? this is annoying as hell, please implement an auto-accept option, like you did on several other popups before this change goes live. Besides of that the price for travel seems not too high and at an acceptable value, where i dont see any affection of my use of quick travel. Another question: what happens to emergency fleet pass travels, are they still for free in future?
  10. Well, that's one of the reasons why we asked in their announcement to gearing changes about the legendarys, but we never got an answer 🤷‍♂️ I was hoping that they at least exclude implants from loot caches, but nope At least it is now recognized as a known issue, hopefully they fix it soon And yes there is a mod vendor, but the problem is still there with earpieces and relics, and they really cant expect us to collect a set of 334 items, just for workaround purposes
  11. Are legendarys items staying at the current item rating of 334? Because you did not mention them in the livestream. And if they are staying at 334 rating, what is the reason behind this decision? It would create a weird situation with rakata implants being upgradeable to item rating 336 and having better stats than legendary items at item rating 334, with inferior stats but legendary bonus on them.
  12. I also died around 20 times, trying some of the workarounds in here, but nothing worked Got him finally when i switched rivix to tank, let him start the fight, and after every small red puddle i moved away to be able to jump to him during his relentless assault cast. i was playing on my jugg, skilled immunity to movement impairing effects after force charge, so malgus was not able to pull me under the map ^^
  13. Hi, since the 7.0 update some character names are displayed incorrectly in chat, guildroster etc. As far as i can tell only chars with certain special characters like î or ï are affected. However allthough it is not a game breaking bug, it is a bit annoying thinking from RP-POV and renaming characters is also quite expensive (1k CC), especially if you have more than 10 chars with such special characters affected from this bug
  14. Have you monitored them over a few days? Just asking because not all Daily Missions are available everyday. If you are looking for a specific mission for achievements, you can change your alignment, there's always a chance some of the missing quests are available for the other faction.
  15. I am having the exact same problem - the position of the pop up window for tooltips seems for any reason hardcoded below the chat-window. It is extremely annoying, i had to create a second UI-profile with the chat positioned elsewhere, just to inspect linked items in the chat and switch between them every time i want to inspect something... Please fix this and don't force us to place the chat window in locations where we don't want it.
  16. Thanks mate the last levels will pass very quickly, so congrats also to you and enjoy your new free time in swtor
  17. So last week I completed the "Renowned All Around" achievement and instead of being excited of finally getting all 8 classes to Renown Rank 100, somehow I was left in disappointment because of the conquest pop-ups. I really don't know if this is intended or just a bug, but why on earth is the conquest renown pop-up prioritized above achievement notification banners and blocking them from appearing? When I completed my last mission which got me to Renown 100 I really was excited in finally seeing the notification banner for completing the last missing class and reaching Renown 100 for all classes... instead the game was like "yeah congrats on your Renown level-up, here are another 1,5k conquest points lol" and only left a little system feedback message that I completed both achievements. Why do we even need a pop-up for infinite repeatable conquest objectives? It would be nice if we could turn off the infinite repeatable ones at least... I mean I can understand the point of creating conquest pop-ups for bigger objectives to make them feel more rewarding or something like that, but also in no way they should have a higher priority than achievement notifications or even block them.
  18. I think reaching the conquest target in a very small guild is not easy, but you can make the cut in most of the weeks (depending on the objectives). For example, one member of our guild reached this week more than 500k points on one char with leveling up from 70 to 75 and mostly playing PVP. However you need a high stronghold bonus (up to 150%) to accumulate such high numbers of conquest points, which requires an investment of a few million credits. Please note that you have to unlock the complete stronghold for getting the full 25% bonus for each one, but you don't have to decorate them. Also you shouldn't be afraid of unlocking the more expensive strongholds beside the cheap ones on Coruscant and DK, as you can earn the spent credits back with selling the exotic crafting materials from the conquest rewards afterwards. (they sell for a few millions on the GTN) Briefly after the dantooine expansion, when they introduced earning conquest points for every earned XP, our guild tried conquering a planet during the pirate incursion event but we competed with a much bigger one. Allthough we lost the race in the end, it was a tight fight over the week because we tried maximizing our conquest points. I'm not sure if this optimizations still work in the 6.0 update, so try on your own risk/expense: In your legacy (character perks) there is a section called advancement with a ton of experience boosts. Since you are getting conquest points for every XP you earn while you play, you can increase them with buying this experience boosts for every character. Also, following this logic, using XP boost items have the same effect and can increase your total outcome of conquest points too. Again we only tried this prior to 6.0, so you have to try on your own if this still works.
  19. Gibt dazu auch auch mittlerweile schon ausführliche Übersichten über die korrekte Story-Reihenfolge, swtorista hat zum Beispiel eine gemacht
  20. I think it would be nice to know which items are obtainable from the DvL packs (and not just the highlighted rare ones). They should add these packs also to the collections overview.
  21. Thank you very much, my trees look nice again (I didn't found the game repair option initially in the new non-streaming launcher ^^)
  22. I think my trees look a little bit ... weird http://imgur.com/YcvWkH1 Does anyone has a Solution for this problem? (my GPU is a Nvidia GTX 960)
  23. I don't want to read all 31 pages, so sorry if this already has been asked: What if I created last week a few toons for name reservation reasons, and did literally nothing with them, i didn't even started the first quest - do they count for the event? Because I already spent 1,5 million on each of them for legacy unlocks, designer outfit unlocks and personal inventory unlocks the only thing i did, was activating the few titles which were sent via promo mail, so i levelled with all to level 2 because of the XP for the title activation - please tell me i don't have to create new toons, because the 4,5 million credits are quite much for me...
  24. Same happened to me - I was currently working in my mailbox, when suddenly 4 messages came about sold items in the ghn and maybe i deleted them to quick (explanation at the end). A few minutes later i was looking in the GHN for some items and bought them, and the game showed me the symbol for 5 unread messages (obviously the 5 bought items). When I tried to collect them my mailbox suddenly was empty, which was quite a shock At first I tried just logging into another char and back, which didn't help at all. After that I restarted the entire game and checked again the mailbox, allthough there wasn't a notification about new mails, but now all mails were shown correctly and i got my 5 items and 5 mails with cash for sold items, allthough i have only seen 4 mails about sold items in the beginning. (After opening the first mail, also the notification about unread mails worked correctly again) Incident occured around 2:30 am to 3 am (GMT+1) on February 18 at server Vanjervalis Chain
  25. I can also confirm this, I am just not able to see the exact rewards, only the headline if rewards are available. But after completing a flashpoints, i was able to recognize the reward of the data crystals in the chat window. Playing on Vanjervalis Chain Republic side
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