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Pauly

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Everything posted by Pauly

  1. Could someone check their dual wield calculation. It doesn't seem to be calculating correctly on my Sentinel. Shouldn't it be 55% of the total Main Hand damage potential (Base + Bonus)? It seems to be only taking 55% of the Base with no bonus for Power.
  2. Do the heals on Zealous Ward/Blood Ward seem bugged to anyone else? Otherwise, Devs, please hot list this one, they're my only self-healz.
  3. Do the heals on Zealous Ward/Blood Ward seem bugged to anyone else?
  4. Hey everyone: remember click the booster terminal on Odessen a bunch of times for credits, go buy tons of the new medpacks, and disassemble for lots of Tech Fragments (did 700 at time before hitting the 3000 cap). Do this over and over to test out the system. I did this for about three hours tonight and have min/maxed green 270 gear and then you can test out the Kai Zaikken gear too. With the credits you can also play around with the amplifiers.
  5. Hey everyone: remember click the booster terminal on Odessen a bunch of times for credits, go buy tons of the new medpacks, and disassemble for lots of Tech Fragments (did 700 at time before hitting the 3000 cap). Do this over and over to test out the system. I did this for about three hours tonight and have min/maxed green 270 gear and then you can test out the Kai Zaikken gear too. With the credits you can also play around with the amplifiers.
  6. Hey everyone: remember click the booster terminal on Odessen a bunch of times for credits, go buy tons of the new medpacks, and disassemble for lots of Tech Fragments (did 700 at time before hitting the 3000 cap). Do this over and over to test out the system. I did this for about three hours tonight and have min/maxed green 270 gear and then you can test out the Kai Zaikken gear too. With the credits you can also play around with the amplifiers over and over until you get all gold ones.
  7. Bump to fix this please when you get back from holiday break.
  8. I too am happy and excited Bioware will be returning to their roots with this expansion. And OP is right, Jesus Bot < My Crew; Remember in KOTOR when you had two comps out...how bout three?
  9. Here to report recently developed lag problems for about the past month, mostly during prime time (7pm-11pm CST) on the Shadowlands server; I have AT&T Uverse and reside in the Chicagoland area. Been playing since day one with no lag issues other than the universal ones, then for the past month lag spikes galore (checked logs and ran tests, the lag is isolated to SWTOR). Not localized to any planet or instance, but instead gets worse as combat ensues. No issues when on fleet or anywhere else where not engaging in combat but quick spikes outside of combat have been observed. Operation bosses are nearly impossible as the lag will climb as high as 65000-80000 until it catches up; GSF is impossible too. This needs fixed immediately, please stop dodging the issue Bio/EA.
  10. Thank you for listing how the delay will affect other events. It is clear Bioware has seriously been listening to and communicating with the community in an ongoing and dynamic way.
  11. Sounded like Jeremys Iron to me.
  12. See, my insane rantings paid off. You're welcome everyone! Just kidding, glad it was being done. Thanks BW.
  13. You are exactly correct and state it lucidly. It's a complete Bait and Switch. People paid real money for hypercrates and packs AFTER you said it was not a bug or an exploit. What you did in many jurisdictions and to many juries would be construed as bait and switch. The surge in purchases of crates and hypercrates after you made the statement "working as intended" would be damning evidence and call for punitive fines just for its implied 'baiting the hook". Check with the EA lawyers on this one, you may be in an actionable situation.
  14. Complete Bait and Switch Bioware. People paid real money for hypercrates and packs AFTER you said it was not a bug or an exploit. What you did in many jurisdictions and to many juries would be construed as bait and switch. The surge in purchases of crates and hypercrates after you made the statement "working as intended" would be damning evidence and call for punitive fines just for its implied 'baiting the hook". Check with the EA lawyers on this one, you may be in an actionable situation.
  15. Complete Bait and Switch Bioware. People paid real money for hypercrates and packs AFTER you said it was not a bug or an exploit. What you did in many jurisdictions and to many juries would be construed as bait and switch. The surge in purchases of crates and hypercrates after you made the statement "working as intended" would be damning evidence and call for punitive fines just for its implied 'baiting the hook". Check with the EA lawyers on this one, you may be in an actionable situation.
  16. These should be added to the first page of the tutorial...then it would finally be useful.
  17. Complete Bait and Switch Bioware. People paid real money for hypercrates and packs AFTER you said it was not a bug or an exploit. What you did in many jurisdictions and to many juries would be construed as bait and switch. The surge in purchases of crates and hypercrates after you made the statement "working as intended" would be damning evidence and call for punitive fines just for its implied 'baiting the hook". Check with the EA lawyers on this one, you may be in an actionable situation.
  18. Oddball is correct again! Let's elaborate: The average return, or "Theoretical" on a slot machine in the United States is .90 (it is required by law to have this rate of return posted near the Main Cage of every casino in many states the US; some states and Native American casinos excepted). It is a simple Operator Menu function or DIP switch function for the casino to set this rate and is audited by gaming boards/commissions. So, if you put in $1.00, over the long run, you should expect to get on average $0.90 back, including all large jackpots awarded (we're not talking the odds on one spin of a machine on max credits and max lines to win a jackpot, we're talking average rate of return, and games have payout tables pre-programmed to deliver these rates of returns, unlike the slot machine in the game here, which is going on straight odds). These machines are not giving a .90 rate of return. Granted my Stronghold on Coruscant is not the average casino in the United States, but casinos in the United States have devoted billions of dollars and decades of research to find out how to keep a person playing a slot machine and this rate of return is based on many tested variables, financially, psychologically, and otherwise, but most importantly to make the casino money. The key here though is that the person must want to play and then be coaxed into continuing to play and this .89-.90 theoretical rate of return for the player is proven to be optimal (around there, lesser denomination machines can go to .98 while larger denomination machines may go as low as .82, mostly depending on the local competition and laws; a .87 or lower machine would be referred to as "loose" and it is how casinos can prove they have the "loosest slots in town", but only one bank of machines at a casino have to have this better rate of return for them to advertise it, and it is probably a single or pair bank of $100 denomination machine(s)). By law casinos must prove using revenue summaries and audits that they are complying with this advertised/declared/posted theoretical or average rate of return. In conclusion, since this slot machine is not set up to make Bioware money on a spin-by-spin basis (the cartel market packs themselves are Bioware's "casino"), they nerfed this machine to the point that no one would want to play it or continue to play it. Hence mine and many others' presumption that they overreacted without thinking of the other variables that go into playing slots. The machine is useless now, both for the player and operator, but Bioware doesn't know this because they aren't making money off the spins, only on the purchase to get the machine from the cartel pack. The argument that it is gambling/a slot machine and you are meant to lose money is nonsense; it is a business. Any casino that stocked their floor with these would be bankrupt in a week. Having a machine that always loses makes the casino little to no money because no one will play it, and the patron may leave, losing even more money. The cartel market is supposed to be fun, this is not fun or entertainment anymore, nor, because of their error (which was not an error at first according to them) will it ever be fun, because we've already tasted the forbidden fruit of having the loosest slots ever anywhere. They may have ruined us for all slot machines in this game again...if you aren't a slot jockey with an addictive personality (but even then you need to feed them enough "wins" to compel them to stay, otherwise they'll get up and possibly go to another casino, and we definitely don't want them to do that, no, no, they're our bread and butta.). BTW If you didn't realize by now, I work in the gaming industry.
  19. Let's talk slots Bioware: The average return, or "Theoretical" on a slot machine in the United States is .90 (it is required by law to have this rate of return posted near the Main Cage of every casino in many states the US; some states and Native American casinos excepted). It is a simple Operator Menu function or DIP switch function for the casino to set this rate and is audited by gaming boards/commissions. So, if you put in $1.00, over the long run, you should expect to get on average $0.90 back, including all large jackpots awarded (we're not talking the odds on one spin of a machine on max credits and max lines to win a jackpot, we're talking average rate of return, and games have payout tables pre-programmed to deliver these rates of returns, unlike the slot machine in the game here, which is going on straight odds). These machines are not giving a .90 rate of return. Granted my Stronghold on Coruscant is not the average casino in the United States, but casinos in the United States have devoted billions of dollars and decades of research to find out how to keep a person playing a slot machine and this rate of return is based on many tested variables, financially, psychologically, and otherwise, but most importantly to make the casino money. The key here though is that the person must want to play and then be coaxed into continuing to play and this .89-.90 theoretical rate of return for the player is proven to be optimal (around there, lesser denomination machines can go to .98 while larger denomination machines may go as low as .82, mostly depending on the local competition and laws; a .87 or lower machine would be referred to as "loose" and it is how casinos can prove they have the "loosest slots in town", but only one bank of machines at a casino have to have this better rate of return for them to advertise it, and it is probably a single or pair bank of $100 denomination machine(s)). By law casinos must prove using revenue summaries and audits that they are complying with this advertised/declared/posted theoretical or average rate of return. In conclusion, since this slot machine is not set up to make Bioware money on a spin-by-spin basis (the cartel market packs themselves are Bioware's "casino"), they nerfed this machine to the point that no one would want to play it or continue to play it. Hence mine and many others' presumption that they overreacted without thinking of the other variables that go into playing slots. The machine is useless now, both for the player and operator, but Bioware doesn't know this because they aren't making money off the spins, only on the purchase to get the machine from the cartel pack. The argument that it is gambling/a slot machine and you are meant to lose money is nonsense; it is a business. Any casino that stocked their floor with these would be bankrupt in a week. Having a machine that always loses makes the casino little to no money because no one will play it, and the patron may leave, losing even more money. The cartel market is supposed to be fun, this is not fun or entertainment anymore, nor, because of their error (which was not an error at first according to them) will it ever be fun, because we've already tasted the forbidden fruit of having the loosest slots ever anywhere. They may have ruined us for all slot machines in this game again...if you aren't a slot jockey with an addictive personality (but even then you need to feed them enough "wins" to compel them to stay, otherwise they'll get up and possibly go to another casino, and we definitely don't want them to do that, no, no, they're our bread and butta.). BTW If you didn't realize by now, I work in the gaming industry.
  20. I want to end all this casino/slots talk. The average return, or "Theoretical" on a slot machine in the United States is .90 (it is required by law to have this rate of return posted near the Main Cage of every casino in many states the US; some states and Native American casinos excepted). It is a simple Operator Menu function or DIP switch function for the casino to set this rate and is audited by gaming boards/commissions. So, if you put in $1.00, over the long run, you should expect to get on average $0.90 back, including all large jackpots awarded (we're not talking the odds on one spin of a machine on max credits and max lines to win a jackpot, we're talking average rate of return, and games have payout tables pre-programmed to deliver these rates of returns, unlike the slot machine in the game here, which is going on straight odds). These machines are not giving a .90 rate of return. Granted my Stronghold on Coruscant is not the average casino in the United States, but casinos in the United States have devoted billions of dollars and decades of research to find out how to keep a person playing a slot machine and this rate of return is based on many tested variables, financially, psychologically, and otherwise, but most importantly to make the casino money. The key here though is that the person must want to play and then be coaxed into continuing to play and this .89-.90 theoretical rate of return for the player is proven to be optimal (around there, lesser denomination machines can go to .98 while larger denomination machines may go as low as .82, mostly depending on the local competition and laws; a .87 or lower machine would be referred to as "loose" and it is how casinos can prove they have the "loosest slots in town", but only one bank of machines at a casino have to have this better rate of return for them to advertise it, and it is probably a single or pair bank of $100 denomination machine(s)). By law casinos must prove using revenue summaries and audits that they are complying with this advertised/declared/posted theoretical or average rate of return. In conclusion, since this slot machine is not set up to make Bioware money on a spin-by-spin basis (the cartel market packs themselves are Bioware's "casino"), they nerfed this machine to the point that no one would want to play it or continue to play it. Hence mine and many others' presumption that they overreacted without thinking of the other variables that go into playing slots. The machine is useless now, both for the player and operator, but Bioware doesn't know this because they aren't making money off the spins, only on the purchase to get the machine from the cartel pack. The argument that it is gambling/a slot machine and you are meant to lose money is nonsense; it is a business. Any casino that stocked their floor with these would be bankrupt in a week. Having a machine that always loses makes the casino little to no money because no one will play it, and the patron may leave, losing even more money. The cartel market is supposed to be fun, this is not fun or entertainment anymore, nor, because of their error (which was not an error at first according to them) will it ever be fun, because we've already tasted the forbidden fruit of having the loosest slots ever anywhere. They may have ruined us for all slot machines in this game again...if you aren't a slot jockey with an addictive personality (but even then you need to feed them enough "wins" to compel them to stay, otherwise they'll get up and possibly go to another casino, and we definitely don't want them to do that, no, no, they're our bread and butta.). BTW If you didn't realize by now, I work in the gaming industry.
  21. The OP states it perfectly. Talk about an overreaction to something you, Bioware, said was not a bug or an exploit. Again, it needed a fix, but you really overreacted on this one. And many spent real life money to get this thing so that they could get mats and credits, and your solution is a repainted mount instead? How distorted from the center are the bull eyes on the dartboards at the office there in Bioware-Austin?
  22. They have retroactively granted achievements in the past. The Agent Chapter completion bug comes to mind, as well as several others relating to Lore and codex entries. No one is asking to restore the nine times I did the Manaan tactical and it didn't count towards the 25 achievement. However, I think you may have touched on the core of this in what you said though. This more points out that Bioware places importance upon the achievements, and several achievements, like the Agent's and lore related, are linked to and affect others with greater importance and cannot be repeated (i.e. player isn't expected to repeat Agent storyline for Achievement, so they fixed and retroactively granted it, as well as not being able to re-click lore objects, re-do certain missions, or gain bestiary entries again, so they retroactively granted those, but they won't retroactively grant these repeatable Rishii Datacron and Nightlife achievements). And no, I really don't want to spend the time getting them again. I did it already, I achieved it. Laziness? No, dissatisfied customer. Don't forget, some of us pay to play this game, and I expect certain things. The progress I have achieved in the game is one I expect to be saved. I have tolerated a lot of bugs in this game without speaking out, but this one I have personally drawn the line. Imagine logging in one day to find your main toon back at level 1 with an empty cargo hold and no credits and Bioware's response is "oops". Would you not expect satisfaction? Yeah, it's totally a meaningless first world problem, but still, why am I giving Bioware money? It always disappoints me to see consumers expect and request and demand so little from the corporations to whom they choose to give their hard-earned money. Dollar votes and our voices, that's all we have. Yeah, I can un-sub, but why not TRY to effect an outcome? If we don't demand a better game they will just deliver to us whatever they want.
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