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Faulhaber

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  1. The thread has been removed. I did a search on google and confirmed it once existed in cache, but could not see the entire content. I must resist being baited into discussing what happens when you interrupt or throttle either incoming or outgoing packets, so clever sporadic use of the effects could really be interpreted as convenient lag that coincidentally happens mostly in beneficial ways.
  2. This is exactly my view on the issue as well. I believe current game mechanics greatly benefits a certain type of exploit that is very difficult to detect automatically and hence it's abused in this game.
  3. Even if it was the case the "changes made accordingly" contradict completely "working as intended". My opinion is again BW did overreact to player feedback.
  4. This isn't just as simple. Look on the boards you'll see lots of posts wanting a head on plate. And stakeholders demand answers and measures taken. I am really interested in seeing how BW will handle this particular issue. We probably won't ever know about it. Anyways I hope this is the last drop and things change from now on. Since launch BW has been overreacting to the community demands, without further research to back up any action taken or to grow a spine. I can imagine something like this could be caused by some doomsayers reading the boards then reporting to a hysterical boss that demands immediately an action.
  5. Well I was playing there... What shocked me most was that Nerf was welcomed by many Sorcs/Sages that were mad because Hybrid Specs were outperforming them when they have spent all talents in a single tree.... IMO it's not as bad as people claim, they have tools yes but OP? Hmm there are a couple of classes enjoying their low profile atm... Mercs/Commandos on the other hand need some help with survivability, I'm fine with the damage output but I am worried the buff will come with a trade off in damage output...
  6. LOL One could really interpret from the amount of defensive or derailing posts that it seems macroing is very popular among forum users.
  7. Epicly failing again at dealing with "supposed" game issues, and definitely adding bigger problems. The Slot Machine situation could have been handled in another way that could actually have benefited the game. For instance a new set of upgraded crated item modification recipes could have been added with slightly better stats that requires mats the Jawa's still can't handle. This would end complaints about the best gear being easily available. So when the new gear become obsolete the Jawas could trade the material. Previously ultra rare mats like grade 8 could have been added. With this system the game still keep previous content easily available to new players. And then rework the crew mission system to be able to compete with this, and perhaps be useful on the highest tier of equipment. Like dramatically reducing the time to complete, increasing crit chance as a legacy perk and allowing all missions to crit. But now problems remains: I do sincerely believe some players only bought or used the slot machine after BW assertion that it was working as intended and using them wasn't considered an exploit at all. This created a bigger problem and now involving money since the machines come from a cartel pack. I do believe in fact due to how it was working some players felt compelled to do as not using them would be a disadvantage. There is "damage" to players finances now since there are many players with an astonishing stock of Jawa Junk that isn't available to players who did not overuse the system. And crew skill missions remain lackluster, unappealing or "broken" at viewer's discretion.
  8. But really a good troll post can trigger mass hysteria. The lesson that should be learned since launch is that people with decision level that manage this game are like correction facility managers that cater prisoners regarding their wishes and desires.
  9. Dude you're amazing!!! Keep playing like this!
  10. Yes it's improving a lot. It's becoming a little more blatant the abuse of lag switches. Today for a couple of matches in Huttball I've seen different players turning on packet drop, turning on speed increase cheat, crossing acid pool, turning off speed cheat, turning network packets back on. I believe this is bypassing any speed check in game. I don't know why match people with such packet network discrepancies with others with more statistically normal packet behavior. Put them in a special and totally secret queue and only match them together. Cheaters must play only versus cheaters.
  11. The first option is even more unlikely.... Most probably it will be nerfed for Sages if possible. Since launch I really was already convinced these differences between the factions aren't mere accident or bugs. The first time I saw I couldn't LoS Sorcerer's Shock while I had already mastered LoS Sage's Project I realized that.
  12. Well it's understandable and commendable to correct the proper use of concepts but it's not the case in this case since we all know non IT people generalize the "hack" term. So, yes, you're right , "hacks" from technical stand point aren't common occurrences and are usually very quickly dealt with. But the abuse of exploits is very high in this game, and not abusing exploits doesn't make anyone baddie. It's exactly the opposite. People denying it have no clue whatsoever about the matter or are either exploiters themselves or trolls trying to bait someone into revealing them in the forums and then getting that person banned.
  13. I believe this is the reason behind the original post. Some exploits are insanely easy and do not require hacking at all it's the use of Lag Switch. Some others are in place like fast turns and such in Galactic Starfighter, you know it's not possible for scout ships to do that 180 degree turn maneuver every 5 sec because it has a normal CD longer than that. Short teleport jumps are also becoming more often.
  14. Or with much lower consequences for the gaming community is to design different systems for PVP and PVE. Keeping them both equal is beyond stupid laziness because very often changes provokes the need for more changes to keep both systems balanced.
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