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Kawiki

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Everything posted by Kawiki

  1. Kawiki

    MELEE vs RANGED

    Carnage is the way to go IMO. That being said i would rather face a merc then a GOOD sniper every day of the week and twice on Sunday. I think the only thing saving snipers from nerf screams is because of mercs and the skill needed is much higher.
  2. Did they? I'd argue they come to the same result without factoring new data. Fact - The Difference is now 10 between bolster and BiS., it was 8. Fact - it took approx a week at the longest with moderate play to be 4 behind BiS. Fact - It now takes roughly 100+ Hours to be 6 behind BiS or a significant amount of credits t be 8. They made the disparity greater while also increasing the time to get close. This is not fixing it by any stretch of the imagination.
  3. I would make it a daily but I'm flexible. Keep the good ideas rolling and have the same thing for breakfast tomorrow that you had today.
  4. Kawiki

    MELEE vs RANGED

    Part of the problem is that mercs (especially) have better or as good as defensive CDs as melee. They don't even have to move or kite. Both mercs and smipers (to a lesser extent) can face tank most melee now for far too long then can kite when needed. Add to that equal to or far better DPS and the volume of them in WZs and you have a recipe for disaster for melee.
  5. While I agree with you that it is not as big of an issue as some are letting on I believe it will be one at some point. The biggest issue being how quickly one can get the gear for PvP. In most prior versions you could be within 4 gear rating within one week, if not sooner. As it stands now that is impossible and as time goes by the gear disparity will only get bigger. I posted this in the PvP forum. The problems are not currently significant (in reality) in regs but there are problems (in perception). 1. People perceive there to be a gear advantage combined with the UC and CXP disparity people are leaving at the first sign of trouble. 2. There is a disparity in gear at times. Most everyone is about the same right now. But you do have those matches where one team is at a higher tier level and gear does make a difference in those matches. 3. As time goes on it will get increasingly worse for new player, people returning to the game and alts. Two months from now I would expect to see a much wider range of gear. it will be a significant problem for the population of PvP as people will leave at a faster rate then new ones join. 4. As a crafter prices will not come down significantly enough where the majority of new/returning people (or alts & casuals) will be willing/able to purchase the gear. tldr It is a small problem now that will only get larger as time goes by.
  6. Agree on both. It is a fine line on the daily missions. I actually enjoyed doing the heroics when 5.0 first dropped due to the amount CXP you were getting for golds. Now it is just rush to the end to get the planetary reward. Hopefully at some point they can find a happy medium on both where it is worth doing but not exploitable.
  7. The problems are not currently significant (in reality) in regs but there are problems (in perception). 1. People perceive there to be a gear advantage combined with the UC and CXP disparity people are leaving at the first sign of trouble. 2. There is a disparity in gear at times. Most everyone is about the same right now. But you do have those matches where one team is at a higher tier level and gear does make a difference in those matches. 3. As time goes on it will get increasingly worse for new player, people returning to the game and alts. Two months from now I would expect to see a much wider range of gear. it will be a significant problem for the population of PvP as people will leave at a faster rate then new ones join. 4. As a crafter prices will not come down significantly enough where the majority of new/returning people (or alts & casuals) will be willing/able to purchase the gear for alts tldr It is a small problem now that will only get larger as time goes by.
  8. For OPs PvEers I think it helped a significant amount. From a PvPer perspective it was a slap in the face. The UCs are not nearly enough or on par with what is possible from PvE and it is now quicker to gear for PvP by doing OPs. It is a disparity that can't happen. The changes to bolster is big part of the above. 5.1 was extremely damaging to PvP.
  9. Great Post. A couple suggestions: PvE - 1. I would bump daily and bonus missions slightly. 2 Revert to 10 CXP per gold with a daily cap of 5,000. I never farmed golds but I was enjoying doing heroics and not skipping what ever I could. Honestly I just run past/around everything i can now. 3. Give 2 per silver. Daily cap - 5,000 PvP - PvP is a bit trickier as some people only do PvP while other do stuff in between pops while other just do dailies etc. 1. I would shoot for 4,000 per hour based on a a 50/50 win loss ratio and 3.5 regular warzones per hour. 2. I would give roughly the same CXP for a win or loss but keep the disparity in UCs where they are at. Regs are a mess right now as being on the losing team has poor rewards. Give incentive to continue try (and stay) but reward the winners also. Too many leavers in 5.1. 2B. Increase 4X4. The current rewards are bunk, especially on those matches that last the full time per round. I left everyone last night that had a healer on both sides as soon as they popped because it is a waste of time now. 3. Increase the weekly reward to be at least on par with your PvE suggestions. PvPers only have two weeklies. 4. Increase the daily reward also.
  10. Kawiki

    Bolster?

    Which one has the accuracy?
  11. It really is. I came back in October, if I was thinking about coming back now... I don't think I would.
  12. Sorry I was being sarcastic. Though sadly raiding is now the best way to gear for PvP. The economy has changed quite a bit. 20 mil is not a lot of cash at this point in time. Though you could buy 228 gear with that comfortably. Arm/Mod/Enhance run about 70-100k per piece and relics/implants etc run about 100K. You can gear up for around 3mil. Augments and Augment Kits run another ~100k a piece so for a total of ~6mil you can be fully augmented in 228. 230 gear runs about triple. 240 gear will run 100mil+ currently. That be said, I'd level to 70 and just grind out some GC boxes as green 228 and blue 230 items drop consistently. The purple "set" gear is rare so you will be behind other that have been grinding since 5.0 dropped. 5.1 is not new or returning player friendly (or alt friendly) at all. Good luck and welcome back.
  13. Join a NiM progression group you will gear for PvP faster that way.
  14. Regs are a mess now. I did not see one good match last night out of about a dozen. They were all lopsided. I have not queued for ranked yet as I am not in 242, and won't until I am but I suspect ranked queues will be even more rare also. 5.1 Is very very bad for PvP.
  15. I always thought Bolster was weird with this suit on in lowbies but this is simply ridiculous.
  16. Hmmm... it just so happened that most of the changes that people are complaining about were missing from the notes. Interesting.
  17. Most PvPers welcome newcomers into matches as long as people try to understand and know their character. Of course there are exceptions and you have those d'bags that mock and curse anyone they think is "bad". Now if you are going into ranked and have no clue then that is really on you. In all honesty I have seen more d'baggery when running a PvE pug then I have in PvP and I PvP 90% of the time.
  18. Before the white Knights arrive I will save them the trouble. 1. Set bonuses are not worth it. 2. You don't need gear. 3. Just craft your gear.
  19. This happens to me every update, a simple refresh of the page clears it for me.
  20. He probably has it in his favorites and needs to hit the refresh button.
  21. You could do it all the way through 4.x until a couple of days after they announced crystal/comms etc were going away and converting to credits. I think it was a month or so before 5.0 dropped.
  22. Ahh right. I believe they make the alacrity ones also. An Armormech (or is it armortech?) makes the mastery ones which is what you want after you hit your desired Crit/Alacrity.
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