I wish I was exaggerating. I logged in today, played a couple warzones, and unsubbed.
I've been on this forum since 2010. I've been playing day 1 and have defended TOR to the death in the past. I have full BM gear at rank 64, and can't survive long enough to heal my team, or even myself.
What killed me solo? Pick any DPS class you want. All of them can now.
I want balance, just like you and every other PvPer here.
But that isn't what 1.2 did. Bioware saw healers had too much of an advantage, so they decided to flip the table and make DPS the ones on top, with healers getting bursted down in seconds by one DPS peeler.
Nerfs were needed, but 1.2 was just a complete destruction of healers. And there are a vast amount of people on this forum and in game who agree with my assessment.
No one competent is saying that.
We're saying, which is the complete truth, that healing has become useless in a team composition now. With the amount of burst happening, you are more of an asset as a DPS than a healer.
Healers have become a waste of space in PvP.
Yeah, get a group, get organized.
Wait, it's a zerg; no chance to be organized. So, just get a group!
Lose a WZ as a group, get nothing! Queue again? Uh, no.
Yep. The majority of my PvP guildies unsubbed today after checking out all the changes. Really poor choices on BW's part. They killed themselves with 1.2.
You have the personality of a dictator.
In any case, that would just make people -not- PvP. It wouldn't make the situation better; it would make people quit. Bad idea.
I mean, what the hell were they thinking? Nerfing healing, reducing the amount of heal boost from expertise, and increasing everyone's damage?
How does that make any kind of sense?! Ugh.