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grufftech

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Everything posted by grufftech

  1. People are dump; they want more loot pinata's. *facepalm*
  2. same. waste of $100. I figured the special CE vendor would atleast give us something special, instead its armor i can't use (downgrade from rakata) and a few 1.5m speeders that are the exact same as my SOA mount.
  3. Can loot that is given out via Need v Greed be rolled on zone-wide? Can we pull trash while loot is being divvy'ed out?
  4. we've cleared it several times. its a gearcheck, you can use a rampage tank on it. GG.
  5. So, quick history, I've played MMORPG's for 12+ years at this point. I've played every AAA MMORPG title ever. I've competeted at the world-wide and server-wide levels for years. As an experienced member of the "hardcore PVE" community, I feel these are some things that should be addressed, sooner rather then later, if you plan on keeping your hardcore PVE community. This is not a "I NEED THIS FIXED TOMORROW" post; I understand that the code for a MMORPG is sheer insanity, and that it often experiences the "butterfly effect." Don't fix one thing and break 5 others; i'd rather deal with 3 known bugs than 12 new ones. I'm simply pointing out things, from a raider and raid-leader perspective, that are the most annoying. Bug Fixes. Teir-1 (Fix As Fast As Possible) Bugfixes. - Master looter does not see crafting materials & occasionally pattern loot drops. Both in flashpoints and operations. - Eternity Vault: Pylons Locking up (moderately annoying; successful work around). - Eternity Vault: SOA: Invisible Lightning Balls (very annoying). - Eternity Vault: SOA: Players dying and being revived above or below appropriate location. - Eternity Vault: SOA: Platforms not spawning properly. - Eternity Vault: SOA: Dying, with no loot. Teir-2 (not really important, but noticeable) tuning / bug fixes. - 8man vs 16man Operation needs some balancing. In example, the 8man shield on Pylons does almost no damage, to the point that we didn't notice it on hard mode. 16man it will kill you in 2 hits. - 16man Normal Mode Kahesh (assassin) spawns with 84k HP instead of 28k. Game Improvements Teir-1 "I need / I can't wait" improvements - Master looter cannot assign loot if player is out of the immediate area. This means the entire raid force has to sit by the boss while loot is passed out, wasting time, instead of killing trash to the next boss. Please make this a zone-wide loot distribution. - Combat Log. Personal or Raid Wide, Combat log or UI-driven stuff, i don't care, I just need AT LEAST a combat log. Fluffy stuff can come later. - Macros for @MouseOver would be nice for healing. I'm sure others want macros as well. - Crew Skill Missions go to "Queued" if in-combat. Teir-2 "It'd be nice" improvements - Commendations auto-loot for entire raid. Minor, just a laziness issue.
  6. We ran 16man Hard mode w\ several 14k players a few nights ago without any problems, most of us were geared though in 4+set columi. If you know the mechanics, there's no reason you can't kill everything. Being undergeared just makes it harder for your healers. Honestly i'd ditch the ones who hold you back if you plan on raiding hard and nightmare content. In my experience those type of players have a place in any game, but find other people to run progression with. it'll just get frustrating otherwise.
  7. I've heard the exact opposite of this from several posts here on the forums.
  8. No; Masterlooter right now in hard and nightmare often misses items ect. When masterlooter is on there is no blue crafting drops, at all. This issue has been reported ALL over the operations forum.
  9. (to answer your question) Social and Alignment changes were tied to "normal mode" quests; which are not completeing at this time... they just disappear.
  10. Oh, Pylons Locked. Reset. Oh, One Assassin has 3x too much HP. *glasses* Deal with it. Oh, Invisible Lightning wiped raid. Oh, Random White Pulse even though we killed all the Pylons wipes raid. Oh, Masterlooter took all my loots. ~Sigh~ Good ol mmo launches. Its been a while. Complicated? I can't speak for WOW, but SWTOR is still pales in comparison to some of the stuff we saw in EQ2 raiding.
  11. i'm just praying for PVE raiding loot fixes. Masterlooter breaking things is absolutely unacceptable. /roll would be nice too, but secondary.
  12. I'd like either of these. I have to charge a metric CRAPLOAD of my items, because otherwise its just too bloody expensive.
  13. subpar DPS? do you have an evidence of this, or you just complaining too?
  14. This. So tired of people showing up to raid in **** gear. *grumble*
  15. from what I can tell, your only concrete statement here is " I want them. " Heroics are easily doable around a wife, ect. Get a bigger guild that can handle running things at any point.
  16. yea, i'm gonna go with your doing something wrong. Find a new tank spot, play differently. I've cleared this dungeon something like 15-20 times on hardmode with several different tank types, none of them fall off the edge there. Tank him against a wall
  17. if juggernaut DPS is being sat with their -5% armor debuff, your doing it wrong. Not that anyone can tell, but from the looks of it, JuggDPS isn't bad.
  18. i noticed this too;; question is, where do we go for reliable teir 6 now? Corsavis is mostly T5 with specled T6... Just seems rediculous.
  19. Since the openworld PVP areas are no longer able to be farmed for 300+ gatherables, Can someone tell me where to go to gather? Illum isn't proving profitable at all, way to huge for way too few gatherables. Bioan specifically.
  20. Personally, I'm happy with slicing. Mission Skills IMHO shouldn't pull a huge profit; if any. and everyone seems to be neglecting that Slicing when adventuring nets HUGE money gains still. You're all just mad you can't sit in station and make boatloads of money while doing nothing. Take Bioanalysis for example. Exploring the world, i can find a fair amount of materials, for free. Using Missions, I can find a small amount of materials, for a cost. Why shouldn't it be the same for Slicing? Exploring the world, I find lockboxes for 1000+ credits. Using missions, i find lockboxes for a small profit. Bottom line is there should be no No Work = High reward situations. Crafters have to gather, create items, break them down, create better ones, break those down, gather rare materials, sell on AH or gear up. Slicing just pushes a button for instant money. That doesn't make sense. Mission Slicing should be used to level slicing or gain Augments. If you want to make profit with it, go out and loot lockboxes, your still making boatloads more credits then anyone who doesn't have it during adventuring.
  21. if its doable in quested greens, then ANY gear upgrade is a good way to gear. Personally, I'm doing Hardmode Flashpoints & PVPing while my guild levels.
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