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Amote

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  • Location
    Southern California
  • Homepage
    http://www.characterfaces.com/photopost/showphoto.php?photo=980
  • Interests
    Outdoors, video games, taking care of new and different animals
  • Occupation
    Student
  1. Battlefront MMO would be nice, but it would die quickly. Many more people are interested in the SW universe story, which can arguably only be developed through PvE.
  2. Already cancelled. I love the storylines and voices, but those are not enough to keep me paying month-to-month for what I can get from one of the games I have on backlog that don't require a subscription. The social MMO elements are severely lacking or flawed so as not to be enjoyable. Grouping for quests isn't enough, and this is certainly the case when it's not rewarding before endgame, is buggy, or people are just passing them by pre-level 50. I really hope that things turn around. I would be happy to come back.
  3. People who are criticizing the OP obviously didn't put in much effort to report bugs in beta. Otherwise, you would be pretty upset too. A lot of us participate in betas because we want to see the game be the best it can be when it's released. Yet, in this case especially, our efforts were largely ignored. While we reported important issues that would have been necessary for a clean experience at launch, even the most irritating bugs were put on the backburner in the interest of an on-time launch and immediate cash grab. BW was so erroneously confident in its raw game code that it didn't place enough priority on addressing issues that the players found- players who represent part of a population who would theoretically be in it for the long haul if the issues were corrected. It's amusing that people who weren't involved in beta bug reporting come along and say that BW will suddenly change its ways. Indeed it is trying to, but only under threat of losing money/subscribers if the game doesn't stabilize. The process of efficiently squashing bugs should have been laid out during beta, but because they didn't involve themselves in the issues when they had the opportunity, the devs are failing over and over again at releasing stable patches. I'm sure that unless they're just a bunch of monkeys, they'll nail down the process soon. However, they've really screwed themselves over by not taking the time to learn how to do it right before launch, ultimately leaving a bad taste in many of our mouths.
  4. Pretty sure he's just talking about the first quest, not one that comes along with the email that supposedly gives you the code to her apt. You're a lady Trooper (saw your vids), so until there's some kinky action added to the game, only us guy Troopers get special Jaxo time.
  5. Did you end up going? *writes you a letter to come to my ship*
  6. Sometimes ladies are just fickle like that.
  7. They're sort of screwed either way. Since their basic response to the lack of an end-game is "Make an alt!", they can't tell us that we'll benefit from holding out on making our alts until the legacy system is implemented. If they did tell us, people would be complaining even more about the game's weaknesses at the end and/or subscription numbers would drop as people wait to jump in with another toon. And, of course, if they don't tell us soon, people will complain when they finally do tell us. I doubt that there will be many people with 8 slots filled, but there are specific races (and thus likely specific customization options) that are only available to certain classes. If we like the option for a race in a class that we've already filled, we'll have to delete to take advantage of our legacy levels. They really should have been clear on the system from the get-go so people would know how to plan making their characters. On the other hand, maybe they purposefully didn't tell us for the exact possibility that it would be the equivalent of telling people not to play. Ultimately, it's all about money and getting people to play as much as possible, which is why I think we won't be getting a clear answer until the system is just about to be released.
  8. I think the problem is that I personally feel that I've been thrown into a world that I'm being allowed to interact with, but which I'm not allowed to make a home in. It's pretty much frozen in time outside of the story interactions. This horse has long been ground to dust, but the world is just too static. For example, in Lord of the Rings Online, you have the inhabitants of the world running around, talking, having parties, drinking, and all sorts of other things. Even the bad guys have their own purposeful actions much of the time, such as sleeping and building weapons. Here, you have NPCs standing around and overhear their conversations as they continue to stand there looking at each other. The baddies are always standing in groups of three-five with a few roamers who don't have anything in particular to do. Like someone else said, everything is too linear. Questgiver: "Here are some bad guys who are doing something bad. Kill them." I find the bad guys, and (in general) they actually don't seem to be doing anything all that bad aside from wanting to kill me. Even when they have captives, the baddies just stand there looking at them, as if they don't know what to do next. This may seem like nitpicking, but since technology can't afford to have thousands of NPCs in a single area, the quality of involvement between them and the game world makes an huge difference in the immersion that the player experiences. In addition, some sort of personal space that allows for customization helps to create the feeling that something has actually been accomplished. Using LOTRO as an example again, you can take cool-looking trophies from low and high-level missions, or just go back to the areas you liked and buy items to put in your space or even wear cosmetically. Turbine has made it so that you really CONNECT with the game world. They've done a lot of things wrong lately, but this is far from being one of them. Anyway, I have a lot of other thoughts about this. It seems that Bioware didn't really care about making a dynamic world to be shared in the community as much as they did guaranteeing an awesome but limited individual experience.
  9. http://db.darthhater.com/items/19707.../#comments:0-7 Evidently this item was available in beta, and only Vanguards/Powertechs can use it to summon a tauntaun companion. Has anyone found this or know if it was removed from the game? Edit: It looks like they took it out and it will be returning in a future update. "IR: Right now, the pets we are seeing are all purchasable, some with light/dark side alignment requirements. Any intentions of having some that are drops in the future? DS: Absolutely! In fact, some of these should show up in our next major patch! I don’t want to give out too big a hint, but they smell kinda bad on the outside." http://inquisitorsroadhouse.com/2012...mion-schubert/
  10. http://db.darthhater.com/items/19707/fresh_cryomoss/#comments:0-7 Evidently this item was available in beta, and only Vanguards/Powertechs can use it to summon a tauntaun pet (along the lines of the mouse droid). Has anyone found this or know if it was removed from the game? Edit: It looks like they took it out and it will be returning in a future update. "IR: Right now, the pets we are seeing are all purchasable, some with light/dark side alignment requirements. Any intentions of having some that are drops in the future? DS: Absolutely! In fact, some of these should show up in our next major patch! I don’t want to give out too big a hint, but they smell kinda bad on the outside." http://inquisitorsroadhouse.com/2012/01/20/swtor-vanity-pets-qa-with-damion-schubert/
  11. This is entirely a logic fail. A founder is generally categorized as someone who puts an initial investment or time into a project. Every single person who paid 60-150 bucks to play has put a huge cash infusion into the game and the company from the beginning. Without them, SWTOR would have tripped and broken its neck at the starting line. What a slap in the face you've dealt to people who made the initial vote of confidence, were left disappointed, and plan on coming back later after the issues are dealt with. You shouldn't be relying on extra cash in order to fund fixes for bugs that were prevalent before release (or should have been obvious if you extensively tested 1.1). This little tactic is nothing more than wringing the sponge that is your playerbase for money that you know isn't worth paying. If it was, then why push this extra incentive? You should rather highlight the game's strong areas instead of introducing the minor fluff that satisfies the elitist nature of many gamers. In summary, the need to introduce a Founders title only indicates to me that you don't have enough confidence in your product. PS I'm a continuing subscriber because I personally like the game, but it doesn't mean that I can't be unhappy with this move on behalf of others.
  12. I'm pretty sure he was just making an apt comparison between the companies. Poorly thought-out/tested changes seem to be the norm for each, so their names are interchangeable.
  13. So would you complain less if NO ONE was doing their job? The mods aren't sitting around and twiddling their thumbs. Their actions are the first ones that we see, so obviously it would seem that only they are contributing to fixes for the myriad issues. Doesn't mean that BW isn't working their butts off as a whole to fix their mistake just because you aren't seeing it happen.
  14. Oh, I'm sure THAT would be productive. And then everyone would be complaining that there is too much communication going on and not enough working on a fix. On top of that, do you really think that when we're at this level on the Rage-o-meter, BW would waste any time in telling us how this is going to be fixed? The mods pestering them would just get the mods fired for wasting time inquiring about a statement of which we've already been told is in the pipeline to be released.
  15. If it's the same type pack as other Trooper armor, I would guess that it's supposed to be a survival pack, complete with antenna for immediate long-range transmissions. But I could be wrong. The themes of being a Trooper are determination and survivability, so I would lean towards it being a container for ammo, rations, and emergency supplies.
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