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stuology

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Everything posted by stuology

  1. Rather than start my own similar thread I will add to this one - I am in a similar position. I have 3 boosts (no idea why) that I haven't used. I am currently leveling another charecter from 1 because as above posters have stated, the story is good. However the 50-60 part bores me to tears (only done it with 2 toons and never again - I FP skip it). I have done all story content except the new xpac. Is there any reason for using my boosts? I thought about it with my current toon that I am leveling but decided to level as I didn't want all the companion stuff auto-completed - I wanted my choices to flow through but I read now that companions don't remember/interact as before so those choices don't really matter? Should I just boost to 60 and get on with it or what? If not and since leveling is so easy - what should I spend my boosts on? Feels like a waste just leaving them there....
  2. Hi all - Been away from gaming a while with work/family commitments but have been enjoying getting back into SWTOR and going through the story content. I am an Aussie so am looking for a guild that is dominated (or has a substantial player base) in my time zone. I am PvE focused and happy to fill whatever role is required and as a convicted altaholic will probably try and fill multiple Currently have only one max level in the Oricon reward set and some HM FP gear and a number of 50+'s following along (with some other lowbies I enjoy on the side). Happy to go either side or play any toon (I pretty much enjoy all 8 classes). Looking for a good community of like minded people as much as I am regular players to raid with and really the more the merrier in my opinion. If this is your guild or you can point me in the right direction, pls respond below Thanks S.
  3. Bioware doesn't listen to what you have to say, so speak in a language they understand, take your money and give it to a company mroe deserving
  4. I wanted Zenith - at least he had a interesting charecter.
  5. I am a full-body tatooed, hirsute, vampire fanged, emo-goth-punk-greaser-new age transexual female lesbian dwarf with a vestigial structure and a glandular problem that makes me appear fatter than I actually am. Why do they not cater to my demographic?! Don't they realise I am a paying customer!! Why can't I make my avatar like myself and have compaions who represent the common people I interact with!!!!1111 OMG Bioware has hurt me so much emotionally that I don't think I can type anymore unless I have another box of cheescake.....
  6. I realise I am going to get flamed but am I the only one that still believes that you play the game to have fun. I mean if you enjoy doing operations with a group of players who I would presume are friends then the rewards really are secondary. Of course if your just doing them to get gear and you tolerate the players your 'forced' to play with and long for the day that once done you can leave and go play the game and have fun, then I can't help but think that perhaps your missing the point. brb, getting sunblock....
  7. Actually there doesn't (pvp was never reward based for years before it was ruined by such) - and this is unfortuantely what people and developers don;t understand. And the proof is pretty simple. Take 1 person of 1 faction and drop them next to a person of the other faction and you can pretty much be assured they will start fighting. Thats what PvP is, the desire to prove yourself better than the games hardest opponent - another player. That is where this game fails. The leveling zones do not overlap across factions, each factions starts from their own overly defended base and the quests are all instanced. There is such a small chance for one player to "bump" into another that its ludicrous. They could have made a quest hub being a local militia town where both sides got the same quests for the area where b oth sides would have to compete for mobs - of course this means a faction dominate will always control that leveling area (but then who cares if your on a PVP server thats what you get), and most companies these days don;t want the poor little care-bear players who think they are cool by rolling on a PvP server to cry because they couldn;t level - or worse, spend time making multiple leveling zones so that they had options and replayability. The reward system came about because the average player is just that - average, and if they could spend 100 hours farming for gear to give them an advantage then that equals subscriptions to a company. And thus the allmighty money treadmill was born, we run and pay for the privledge. Now I am not saying rewards are stupid or should be removed but if you want to make PvP meaningful - remove all rewards that affect PvP or charecter power. Such rewards you could have include choices of different skinned outfits, glow affects addable to outfits/weapons, pets or mounts. Currently for me the best PvP in this game is 10-49 area. The bolster systems keeps everyone at the same relative power with only talent seperating people. While some would say a level 11 might be useless - they only have less options - bolster makes their base attack hit hard enough that I have topped the DPS many times in the 10-49 on a freshly minted char. But that aside, there is no gear imbalance stuffing up the mix (yes a group of 50's vs a grp of battlemasters is not fun, no matter how much you cry about how easy the gear is to get - its NOT fun and it deters people from palying) which makes the games usually quite solid and fair. But most importantly there are no rewards. Very few people leave 10-49 bracket games, even loosing ones, because - why would you? Instead of leaving you go find people to kill/heal/sap...wait follow...sap...tehehehehe.... This is PvP and its popular But then thats not enough for me....but a developer might listen to the "real" pvpers not the "gimme" pvpers, and that company will get the best support I know to give, my money.
  8. I purchased this game based on the advertising about its story and gameplay which suggested that the game was about the journey, not what was at the end. After reading the press about it I felt that it would be a very poor MMO but rather KOTOR3 with a co-op function which is what it appears to be. In this regard I got what I expected. Yes, but not to much. I played all aspects of the game (So I quested, did pvp, space battles and flashpoints etc), so found myself overlevel for most planets, which made them very easy to do of course. They probably could have gotten rid of rested xp as well as lowered some of the exp across the board slightly. Again - why is this relevant? The game is 1-50 No - I like that there is hard and easy content, I like hard and easy content that is aimed at solo play and group play. I like the pvp and the space combat (which needed some easy and hard content and some boss fights). Essentially difficulty is not overly a concern as much as variety of which difficulty is an aspect of. No Too much sterotyping here. Its easy to label what you might see as the "dumbing" down of the genre as being due to casual but in reality its due to gaming companies trying to ensure their products meet as many market segments as possible and thus make as much money as possible. I am a casual gamer but I am also a skilled gamer, so personally I find the current difficulty in most games a joke. At the same time, its also why I gravitated towards MMO's because an MMO was supposed to be based on community more than the game. Of course when the game is trying to be mass marketed that gets destroyed. I am glad you do. I don't. If this game came out in 2004/5 I might have considered it to be a quality product, but now, its just B-grade rehash of whats gone before. To put it simply, SWTOR left me with the same feeling that I got after watching The Phantom Menace for the first time (yes I am old enough that I grew up watching SW EP 4-6 as a kid). S.
  9. It didn't need destroying because removing a tactic from the game just makes the game more stale and boring. The last thing we want is pvp to just be about who has the most DPS rather than a combination of teamwork, tactics and skill. The better solution would be to modify the different classes "cleanse" abilities to be able to remove any DoT type and perhaps look at lowering the cooldowns (or modifying the talents to affect suchs etc). Finally - UI improvements so we could actually see the damn things and target properly would also alleviate the problem. But then this game is so broken anyways that it really doesn't matter does it
  10. Wouldn;t it be better to modify the "cleanse" abilities of all classes with such to be able to remove any debuff (and rework the talent for some other bonus like making it cheaper/quicker cooldown/added heal/whatever). Thus making PvP more tactical and about player teamwork rather than just a durpa durpa DPS race.....me smash you, me click door....rawrrrrr..... ZZZZzzzzzzzzzz.......snn***...wha? did we win yet? me faceroll more? we win now?
  11. So far I have completed the story lines on: JC, JK, SI, Smuggler I am into or near completed chapter 2 of: SW, Trooper And chapter 1 of: IA My order would be: JK, SW, JC, Trooper, SI, Smuggler, IA While all the storys have flaws in them (some more than others) the JK was the best. Well paced, good tension and the overall theme stays with you and builds, from the start to the end, unlike say the smuggler which after chapter 1 changes theme and then in chapter 3 just goes all left field. The SW was solid but slower to engage than the JK and the JC I found very strong as well, though it was trying to be too many things at once - it was almost as if it wanted to be the JK story but couldn't, when it should have focused on its own - and this did let it down. I am enjoying the Trooper and SI but they just haven't engaged me as fully as the rest. The IA for me was overhyped. So many told me it was fantastic but it was so bland and boring I fell asleep without completing chapter 1. Overall one comment I must make is that the companions for me made a huge difference. I did the republic side first and for the JC the compaions were not integral to the story or my charecter. The JK improved with Kira and Scourge but after completing those story lines I had never done a single quest with my compaions or really delved into their history, yet by level 20 on my SW I already had a quest with Vette that filled in alot of her background and by level 30 I had done multiple quests with her and became quite attached to her charecter through this. She also was more involved in many of the "cut scenes" than what I was used to which made them feel more alive. SI was similar, Khem wanting to eat everyone (annoying after a while) made our duo very interesting in conversations. Even Kaliyo was alot more interesting in the opening 20 levels than most republic companions. In fact it really felt that the imperial story lines were better fleshed out in this regard making them more engaging. As always - everyones opinion is subjective S.
  12. What a load of utter crap. Most games taking damage in any form (dot included) prevents interaction with objects or activates pushback. The idea is that in a MULTIPLAYER game, the TEAM that works best TOGETHER wins. Therefore if your team is not actively removing or preventing damage, they deserve to loose. I shouldn;t even have to point out how this is a vital part of a healer/support role in a team PvP battle, and that removing it really suggest that these aspects are not important or even required. Now if we can just remove CC we can turn PvP into a boring DPS race, in which case - bugger actually playing it, can they just work out my teams DPS and compare it to the other teams and give us a win or loss - would really save me time in getting that shiny gear that makes me a much much more skilled player.... ahh damn - my sarcasm key got stuck down somewhere through that....brb going to fix it....
  13. They have enough bug and exploits that they have known about since before release that still need fixing and you want to distract them with fixing obvious design flaws?! Next thing you know you will want them to actually care about anything other than your money, which ironically actually puts them below my wife, since well - she at least acts like she cares.
  14. Unfortunately these issues have been around since beta and probably before and seem at this stage unlikely to be fixed. Some are a result of the developers goal of making combat to be visually epic (ie. For the animations to match up so your charecters appear to be in a proper battle rather than just executing moves near each other.). While this does work in a slow or stationary PvE enviroment - it backfires in PvP. Of course that being said this game is PvE focused (its all about the story folks), so its not like it will be a high priority to fix. Melee suffer the worse for this as it would appear that much of the problem occurs while moving of which melee will constantly be doing. As much as I hate to say it, I would recomend you shelve your charecter and switch to playing something like a Sage/Sorc or Commando/Merc which covers both solid dps and healing roles, and for a tank, a Vanguard/Powertech suffers least from these issues.
  15. I enjoyed reading this rant alot Well said. Some of those incosistancies jumped out at me as well, not to mention the odd times where the story retcon'ed itself. You know the points, where you just completed a quest and you kill someone in the story and then they are refered to as being alive, or captured or worse, are in shot..... But I can suspend my disbelief a bit, I mean its a video game and games are not made with story as a central focus...right? How can it be the central focus and driver for playing when you log and you get the recap that tells you what epic crisis your charecter just overcame, based on their level, which in many cases - actually spoilt the plot for me (Yes some of the big reveals are given away if you overlevel the content ) The part that really gets me, is that all throughout the story there are typos of all types, from missing letters or to many letters, to improper use of pronouns (I am not sure my male charecter liked being refered to as a "she") to minor grammar errors which suggests that there was no editor. But as I said, its a game so how well it plays is really what keeps us engaged in the story, because even if the story was Pulitzer Prize material, without a smooth seamless gaming experience, it wouldn't really matter.
  16. lol - used to 4 man naxxramas back in classic WoW too - prolly a few vids of those still floating about. Once you know the fights and you got the gear, short manning is the only way to make it challenging.
  17. You don't even have to have two seperate functions for each ability. Its even easier than that. 1. Design game around PvP (it is afterall the most challenging and changing format (I don't neccessarily mean its hard but it will challenge the designers in making it smooth and enjoyable more than PvE ever will)) 2. Balance abilities for PvP (Once abilities are balanced, using a good bolster system and removing crap like expertise will further bring everyone towards a more skill based game) 3. Record the numbers 4. Adjust your PvE scripts, mob health and damage to account for 3 Done. Yes its that simple - balance PvP then fix your scripts to account for it. so hard....
  18. Or maybe they bought a 3 month sub - and why not - Bioware had a good reputation beforehand..... (and some like me are here because his close circle of friends are all Star Wars fanatics and haven't gotten over that fact that they have glowsticks yet) Either way - don't limit your judgement or assume that player numbers are any indication of player intent. Your point though is still valid even if it is a bit rage ladden. It was obvious this game was going to fail in quality pvp before it was released. The simple fact was that they did not design the PvP as part of the game as a whole from the beginning, and if you don't lay down solid foundations, then you really have nothing to build on. Sure you can apply fixes all you like, but you still won't be able to change the fact your foundations are poor unless you rebuild. As a community if you want a good game, a good PvP experience, then give your money to games and game developers that incorporate a good base from scratch, then even if the release is buggy, at least the fixes will build upon a sound base and become something better. In a competitive enviroment, your power as a player is through your money - use that power with a little more wisdom.
  19. Hmm - the game is horribly broken (should I even say broken, I mean that implies it was working and really - it was never designed to work, just sell) and you want to punish people playing it? Its already a ghost town enough as it is
  20. What a joke of a thread. Stop arguing about a how crap a system is and get them to change it. Medals should be objective based, not ability based. Passing a ball in Huttball, or even scoring should get a medal, capping a tower or hurting (ie breaking) someone capping a tower in alderaan or planting a bomb, releasing a bomb in Voidstar are just easy examples of actions that do not get medals and often not objective points. Until then I will see nothing but Sage/Commandos getting 10+ medals because they can do everything in this game. While others who contribute more meaningfully get shafted. Add that a sage can stand at a node and spam heals on themselves and hit 300-400k+ easily (to milk more MVP votes and thus more valor) yet do nothing to help a match and I take all complaints and even screenshots of how wonderful people are with a grain of salt. Accept it, PvP in this game blows. You can whine about how easy/hard others have it or you can tell them to fix it. Either way your wasting your time as am I.
  21. Thats what you don't seem to understand, they don't care - they have your money - why should they try and fix it? What profitability is there for them to spend massive hours redoing the work that should have been done in the first place? None. So you can suggest, you can complain, you can evaluate, expose, discuss, outline and do anything you think will help all you like, in the end, if YOU want quality gaming, then give YOUR money to game makers that actually set out from the start to design and implement a workable system. Until YOU decide to make this choice, then expect the same over and over. In the end the problem is still YOU. (The same you that seems to keep Michael Bay in business - seriously people, shaky cam and 10 billion cuts of static objects is not an "action sequence")
  22. You bought and played a game knowing up front that it has a stat inplace that cause a gear gap to occur - even though the developers have been told over and over the end result (we are seeing it already which is a shame), and pointed to, outlined and shown examples of better systems. You bought and played a game knowing the developers have little to no experience with MMO's, none with PvP and the team asked to produce PvP has a poor track record. Why do you act surprised that the inevitable has happened? Players have been pointing out that this would happen (as it did in other games) for ages before ToR even got released, so why would you even hope that it would change. There is only one person to blame here, you.
  23. Who cares - the PvP system in this game is beyond a joke anyways - enjoy KOTOR3 online and if you want PvP move on to something better like the rest have.
  24. Vinushka - very articulate well written resposne that basically sumarises how myself and I am sure many others feel, not just about ToR but the industry in general (and sadly its not just the gaming industry but many others are similar. The Movie industry has been like this for far longer). Thankyou for writing it. S.
  25. I disagree. In relation to huttball the idea of the game is to get the ball across the line. If you are ONLY healing others moving the ball then most likely you will fail. Everyone has to stay flexible and work as a team. I have scored3 times in a match and topped heals quite easily. Sometimes I will stay in the middle and facilitate forward movement, sometimes I stay forward and run myself knowing I can also heal myself as well and sprint quickly away. Other times I remain flexible. If you limit yourself to only one style of play (ie healing only) then you both miss the point of the warfront and in my opinion don't deserve an abundance of medals. That being said I have no problems with some medals staying like kill counts. For example: - 10 kills; be involved in (ie apply damage to or apply healing to someone who has applied damage to) killing 10 enemies. This shows active participation in the game and towards objectives. However such medals as do 3k damage or healing in a single hit are just plain silly.
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