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Wintervoid

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  1. Wintervoid

    OP Operatives

    As a Sawbones healer, a Good OP does worry me. They hit when I am at half health (Which I run at often since that generally gives me enough time to react to get getting focused) and can get me low enough HPS to draw others to finish me off, if they can't them selves. I have a healthy respect for Good OPs. With that said, I was jumped in HuttBall by 2 OPs while I was at full health. I ate the knockdown and the follow up stun since my breaker was on CD. I Flashed them ran off and healed up. My point being one Good Op is very dangerous, but two bad OPs are just an annoyance. Just like every class should be.
  2. As a Hybrid ScrapBones, I mainly only used them for DPS.
  3. Lately I have been staying on my ship to do the Space Missions. Usually I don't finish them due to a WZ pop, but its a nice change of pace.
  4. One way I keep an eye on other nodes is watching the HPs of the character that is over there and greyed out. It's not perfect since they could be mezzed at full hps, but if I see their HPs start to drop, you know that there is at least one at the other node. As a healer, I am checking Health levels all the time anyway.
  5. I don't know about that. I saw a member of a premade do that, although only once.
  6. I mainly PuG and I rarely see these issues anymore in WZs. Of course, I do recognize most the players when we play, so sometimes it plays like a premade w/o Mumble. On the other hand, it was pretty annoying the other day to have a player w/ 12k HPs and no Expertise complaining that the team wasn't up to his standards in the game we barely lost vs a Imp premade. Compare that to the fresh player w/ 13k in Recruit gear who solo guarded a node for most the game and called out Incs way in advance. I have been invited to some of the better premades on our server, but I prefer the challenge of fitting in w/ different teams. I tried premades for a while, and it was kind of boring rolling PuGs. When rated comes out, and Premades are matched vs other premades, I may try them again.
  7. No, not what class, but what style of healer? Would you prefer a healer that focuses only on healing or a Hybrid that heals for less, but contributes more to Damage? Does it matter if it is a premade or PuG? I have played both, and I have settled on the Hybrid build for my Scoundrel. IMO, the loss of some healing is made up for by the added flexibility. The ability to help focus down a target is sometimes more valuable then added healing, and can actually save healing in the long run. With this build I also have the ability to keep opposing healers distracted from healing their group, or solo killing a single guard on a node. Basically, I try to find where the group is lacking, and fill the hole. Sometimes that does mean strictly healing and forgoing DPS. I will say that if I was running premades, I probably would prefer to play a dedicated healer as I would know we would have adequate DPS and I would have some support. It may be more boring, but it would be more efficient. What do other think? Does a hybrid playstyle help to fill in gaps for PuGs, or is it irritating that your healer is wasting energy on sub par damage?
  8. I agree. When rated comes out, I do think WH will be quicker then BM ever was. IMO, rated will solve alot of the current complaints about PvP.
  9. Lets do the math on the two systems making an assumption of 6 games played a day to complete your daily, earning an average of 75 coms per match. Pre 1.2 you would get .25 BM tokens a day from one daily and .125 from the other daily, and .1125 BM tokens from converting Comms to BM Tokens. That gives you 3.4125 BM Tokens a week + .5 from the two weeklies for an average of 3.9125 BM Tokens a week. Using these numbers, the average time to full BM was 6.39 weeks. This does not include the time to get to Champ gear or Valor rank 60. Post 1.2 you need approx 29000 Ranked WZ Tokens (Not sure if that is exact number). You get 99 Ranked and 99 regular comms a day added to your 450 you won. That is 282 Rated Comms a day. This is 1974 a week + 133 from the weekly, or 2107 a week. By this system, you should be fully outfitted in 13.76 weeks. This does not include the time to get BM gear. I was in near full BM before 1.2, and it was about 4-5 weeks from being a fresh 50 to hit that. I played more then 6 WZs a day average, and I was not unlucky on BM tokens, but about a month+ matches up fairly closely to the math above. Since 1.2, I took most of a week to finish out the BM gear, and have gotten about 1/3 of my WH gear since then. At this rate, I will be fully outfitted in another 2 months give or take. I actually do not mind the grind since I enjoy PvPing, but I do agree that it is much more of a grind to WH then BM ever was. *Edited due to forgetting second Daily was 10 WZs played. Cut that Daily reward in 1/2*
  10. I have played with and against Taugrim in SWTOR and RIFT. In RIFT I met him while he was testing and working on a Cleric build that I had not seen before. A month or so later, his build was a FoTM for Clerics. He did not have the heal output of some of the other builds, but he had mobility, durability and a near endless mana supply. I think there were some other PvPers that were more skilled in Rift (Dissb for example) but Taugrim offers quite a bit to the community with the way he explores game mechanics. I would never want to discourage someone that puts that kind of effort into helping the community.
  11. I switched from a hybrid build to pure heals when 1.2 came out expecting a drop off in healers. Lately I have switched back to a Hybrid spec so I can add DPS when we have 3+ healers and can't kill anyone. It is not a common occurrence, but it is noticeable enough that I was willing to lose about 15% healing for the DPS gain.
  12. Nothing to see here. ~A Healer (Truthfully, as a Healer I usually get top Damage taken, so it seems like most get it already.)
  13. Hey, I was in that game, and I remember hearing/seeing that as well. Didn't know you were on the boards.
  14. Wintervoid

    Pugs ruin pvp

    When I read the title, I thought this would be a thread complaining that as a premade you have no real challenge. Instead, the thread is complaining that that you have it too hard because you can not double que your premades against
  15. Sawbones were also Nerfed, although really it was just a bug fix. Triage used to heal for 2x the amount that it is supposed to on the Scoundrel. It made it our most efficient heal, and helped our healing on the move. We also received an undocumented buff. We no longer are locked out of healing/receiving healing for 10 seconds after using Disappearing Act, just locked out while remaining in stealth. Now Disappearing act is a viable escape for a Sawbones. Overall, I feel we are about the same level as before, the bar has just been lowered.
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