SalvorHardin Posted December 11, 2013 Share Posted December 11, 2013 (edited) I really love GS but I have real troubles with some numbers... First, attacker objectives seems broken: the highest I've seen in +50 WZ was like 8 or 9... I mean, at times I go and kill 3 turrets, kill the guardian, the guy who comes to defend and proceed to single cap and still finish the WZ with 2 attacker objective points. Now, something much less annoying is the weird decimal on Pitch and Yaw... 1.08°/sec yaw means that it would take 2min46 to turn around horizontally... I'm guessing the actual value should be 108°/sec. But what annoys me the most is the problem with distances. If you're going to use the metric system, do it right. 5000m is 5km, so about 3.5 miles... I don't know about you, but it really doesn't seem like I could see a starfighter at this distance, let alone shoot it without a scope. Also, a speed of 780m/s (standard scout engine speed) is 1740mph. So I'm thinking every distance in GS is 10 times the actual value. Edited December 15, 2013 by SalvorHardin Link to comment Share on other sites More sharing options...
SalvorHardin Posted December 15, 2013 Author Share Posted December 15, 2013 Am I the only one bothered by that or did I overlook something and everyting is actually fine? Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted December 15, 2013 Share Posted December 15, 2013 (edited) I can't say, but I still don't understand the attacking objectives, either. It doesn't work the way I'd expect it to. And objectives in general don't seem to be shown on the Scoreboard at all ... Edited December 15, 2013 by AlrikFassbauer Link to comment Share on other sites More sharing options...
Sindariel Posted December 15, 2013 Share Posted December 15, 2013 But what annoys me the most is the problem with distances. If you're going to use the metric system, do it right. 5000m is 5km, so about 3.5 miles... I don't know about you, but it really doesn't seem like I could see a starfighter at this distance, let alone shoot it without a scope. Also, a speed of 780m/s (standard scout engine speed) is 1740mph. So I'm thinking every distance in GS is 10 times the actual value. In the case of distance, it would be the opposite. 500m instead of 5km. How many times did you chase after an enemy and were so close to him, that you could've grabbed his wings? Yet, the game told you he's still 100m away? Let's assume a scout has the size of an airplane: Could you see an airplane in 5km distance? Heck, no. But ingame you can clearly see scouts in that distance in every detail. It just doesn't make sense. Link to comment Share on other sites More sharing options...
SalvorHardin Posted December 16, 2013 Author Share Posted December 16, 2013 (edited) In the case of distance, it would be the opposite. 500m instead of 5km. How many times did you chase after an enemy and were so close to him, that you could've grabbed his wings? Yet, the game told you he's still 100m away? Let's assume a scout has the size of an airplane: Could you see an airplane in 5km distance? Heck, no. But ingame you can clearly see scouts in that distance in every detail. It just doesn't make sense. Yes, that's what I'm saying: the values in game are 10 times what they should be. Edited December 16, 2013 by SalvorHardin Link to comment Share on other sites More sharing options...
Zoom_VI Posted December 20, 2013 Share Posted December 20, 2013 Yeah the attacker objectives are messed up - three caps yielded me 10 objective points but orbiting a controlled satellite yielded 500 objective points. Link to comment Share on other sites More sharing options...
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