ITIATT Posted December 31, 2011 Share Posted December 31, 2011 (edited) Just got to level 10. chose commando as advanced class and now im wondering what 3 crew skills are the best to use as a commando. thanks in advance. Edited December 31, 2011 by ITIATT Link to comment Share on other sites More sharing options...
Scarce Posted December 31, 2011 Share Posted December 31, 2011 Depends on what you want to do. Want to have lots of special heavy armor and be independent from drops/commendations? Take Armormech. Want to have weapons? Take Armstech. Want to make Implants later on and make a lot of combat stims? Take Biochemistry. Want to make earpieces and armor for droids? Take Cybersomething (Forgot the name) Link to comment Share on other sites More sharing options...
yellowjon Posted December 31, 2011 Share Posted December 31, 2011 Just got to level 10. chose commando as advanced class and now im wondering what 3 crew skills are the best to use as a commando. thanks in advance. Slicing , scavenging/underworld trading and a crafting profession , my Chooses Link to comment Share on other sites More sharing options...
IIII-IIII-IIII Posted December 31, 2011 Share Posted December 31, 2011 For a Commando? I prefer Cybertech/Scavenging/Underworld Trading. EarpiecesModsShip UpgradesGear for your 4X-Tank (if you spec healing) Link to comment Share on other sites More sharing options...
VonHenry Posted December 31, 2011 Share Posted December 31, 2011 For a Commando? I prefer Cybertech/Scavenging/Underworld Trading. EarpiecesModsShip UpgradesGear for your 4X-Tank (if you spec healing) Thanks for this - sounds fun! Link to comment Share on other sites More sharing options...
DaveYanakov Posted December 31, 2011 Share Posted December 31, 2011 (edited) For keeping yourself equipped while leveling, cybertech is excellent and facilitates alts nicely. If you want to max out your stats hardcore gamer style, Biochem is pretty much a requirement for the end-game stims that you have to craft for yourself. Moddable gear is very easy to come by so unless you're trying to make a custom look or outfit yourself on the cheap, armor is easily skipped. Same goes for armstech only moreso with new barrels being made available for 7 comms on each planet. Edited December 31, 2011 by DaveYanakov Link to comment Share on other sites More sharing options...
LordKivlov Posted January 1, 2012 Share Posted January 1, 2012 (edited) Armormech to make gear while leveling then either biochem or cybretech when you hit 50 for something useful (unlimited medpack, persistent stims, bombs etc.). The gear patterns that drop from instances just aren't as good as the utility biochem or cybertech provides in the form of additional abilities/heals. Edited January 1, 2012 by LordKivlov Link to comment Share on other sites More sharing options...
ndruo Posted January 1, 2012 Share Posted January 1, 2012 (edited) I went cybertech/slicing/underworld trading. I figure that I can use slicing to put together whatever cash I need while leveling up, as well as buy the scavenged goods that cybertech uses. The underworld trading is for the rare ingredients in cybertech. Once I hit 50 I may consider dropping slicing for scavenging, but I don't think anything beats out slicing for money as you level (even post-nerf). Edited January 1, 2012 by ndruo Link to comment Share on other sites More sharing options...
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