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8x8 balance a short survey


kjarnage

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While there are two threads with multiple  suggestions specific to 'fixing 8x8' and many threads on specific suggestions such as the pvp early leaving penalty this thread is a brief survey on the 8x8 results. Granted this is not an unbiased survey as I have been in all the matches. the survey consisted on 40 pvp 8x8 matches over multiple servers which is a very narrow survey in the context of total matches played on these servers. While I would like to see the stats on all games played in a month over each server is is just a narrow look based on kill ratios. Noting that a kill can be assigned to more than one person as can be seen in kills from healers in particular.  One takeaway as can be seen from the results is it not a good idea to post these kill results. This leads to teams trying to run up kill scores.

One game where hacking was suspected was excluded from the survey. My perception is hacking has been significantly reduced over the years and is continually being seriously investigated in the more rare times it is suspected.

kill ratio winner to loser  1-5+    1-4    1-3    1-2    1-1    2-1      3-1     4-1     5+-1

                                          2          0       2        6        4       7         4         4        11

                                          5%     0%    5%     15%   10%  17.5%  10%    10%    27.5%

The 1-9 and 1-16 scores were the losing team basically ignoring objectives and are thus tactical wipeouts.

The 1-3 and 1-2  indicate a 20% chance of pulling an underdog victory. While a 4+-1 shows no chance of winning if the other side is seriously wiping you out  but cares about objectives which accounts for 37.5 % of the battles. How much a wipeout can be seen in the ratios of 5+-1. These were 454-0, 154-0, 38-1, 22-1, 21-1,  18-1, 15-1, 8-1, 7-1, 7-1, and 6-1. That is wipeouts occur 42.5% of the time as you need to include the 1-9 and 1-16 fights.

Close games are then 57.5% with a 27.5% to 20% of the overkilling side winning. A close game for example a 2-1 kill ratio did lead to a 6 to 0 score huttball objective blow out.  The two 1- 1 Huttball game scores were 4-0 and 5-2 objective scores. The perception to players these games are close may vary.  

The bottom line is you better be prepared for being wipeout in 8x8. I think the consensus is the wipeouts are particularly due to premades however this study did not and could not easily identify premades vs. non-premades. 

I hope data on pvp is being closely gathered and that actions such as those in the fixing 8x8 threads and other threads will be examined to better balance the teams. 

Players tend to remember the wipeouts and the games pulled from the clutches of defeat or barely staving off defeat. The close games are what we want the game designed to promote occurring more often.

 

 

 

 

 

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