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Please "Bring Back" Rated Games


Nejadis

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26 minutes ago, sithBracer said:

Stopped reading right there.

Apparently you aren't an adult. The next words are "regardless of that though...".

And ignoring all the rest, so I guess you must agree. Thats good!

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48 minutes ago, ZUHFB said:

Apparently you aren't an adult. The next words are "regardless of that though...".

And ignoring all the rest, so I guess you must agree. Thats good!

No, I just don't bother reading posts from anyone who excuses cheating by saying "well everyone can do it".

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  • 2 weeks later...

Yea bring back ranked so if you not in the "in" crowd and beat the "best" granked team. They stealth out and glitch the map out so u die in acid real leet stuff. kekw

Pvp died after the pvp servers died. Been a 🤡 show since.

Edited by Skummy
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On 2/29/2024 at 5:42 PM, sithBracer said:

This is a terrible comparison and you know it.

Keeping ops in GF, while pointless, doesn't cost them anything.

Ranked required creating and maintaining seasons. They had to create and distribute rewards, and according to ben irving, unique mounts/skins were the most expensive things to create. They had to do the impossible job of balancing 4dps vs 4dps because one of the "poor darlings" kept getting focused, which was ruining the rest of the game based on the trinity. They had to police cheaters (which is much harder than you think). They had to constantly think of new (usually dumb) ways to incentivize people to play it. All of this for a game mode almost no one played and so many people cheated in while acting toxic to newcomers.

EDIT- and just the icing on the cake, they would now have to change how ranking/leaderboards worked because of secondary (thirtiary in the future?) classes.

The decision was pretty easy imo.

Imagine ask devs to work on actual content and release cosmetics and mounts outside of cartel market.

You're right balancing is impossible that's why there's hundreds of solid propositions on forums and feedback but sure it's impossible for a team that have no clue about how their game actually works and aslo a team that doesn't know how to read feedbacks.

Wintrading and toxicity where never the average experience of ranked sorry. It was a problem for sure but taking these problems to define the all game mode isn't fair or even close to the reality of ranked experience.

The argument "they have to change the leaderboard for combat styles it so hard to do...blablabla" is so dumb they already have seperate winrate when you change your combat styles and even when you change spec how hard would it be to implement that into a ranked leaderboard and an elo system ??? Spoiler it isn't hard at all.

They just removed ranked because they were spitting on the ranked community for years by releasing replicas and not balancing their game and listen to feedbacks and players complains. They even messed up the delivery of top 3 rewards in S14 how can you mess that up.

So it isn't swtor ranked community fault if ranked was removed it's because Bioware's team wasn't competent enough to manage any form of competition in this game and it's easier to bury their head in the sand than facing game issues. This apply to all form of content tho not only PvP 

Edited by Ajalkaar
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On 4/13/2024 at 12:18 PM, Ajalkaar said:

Imagine ask devs to work on actual content and release cosmetics and mounts outside of cartel market.

Why would you want to waste time and energy on something that is not profitable? The cartel market, like it or not (you can even hate it if you want), is profitable, so that is where they will concentrate their time and energy. This game isn't a charity for toxic whiners, it is a business.

 

On 4/13/2024 at 12:18 PM, Ajalkaar said:

You're right balancing is impossible that's why there's hundreds of solid propositions on forums and feedback but sure it's impossible for a team that have no clue about how their game actually works and aslo a team that doesn't know how to read feedbacks.

Yeah, I read them. 99% of them are terrible and ridiculously biased towards their preferred class. Every single suggestion can be summarized by the following verse:

"Dear BW,

Please nerf paper and buff rock, scissors is fine.

Signed Rock".

 

On 4/13/2024 at 12:18 PM, Ajalkaar said:

Wintrading and toxicity where never the average experience of ranked sorry. It was a problem for sure but taking these problems to define the all game mode isn't fair or even close to the reality of ranked experience.

What does this have to do with anything? It doesn't change the fact that ranked wasn't making any money and was more likely costing them money, therefore they removed it.

 

On 4/13/2024 at 12:18 PM, Ajalkaar said:

The argument "they have to change the leaderboard for combat styles it so hard to do...blablabla" is so dumb they already have seperate winrate when you change your combat styles and even when you change spec how hard would it be to implement that into a ranked leaderboard and an elo system ??? Spoiler it isn't hard at all.

 

So you're saying that redoing the leaderboards wouldn't take any time, wouldn't cost any money, you can just snap your fingers and everything will work fine? Have you ever worked at a company, like ever?

 

On 4/13/2024 at 12:18 PM, Ajalkaar said:

They just removed ranked because they were spitting on the ranked community for years by releasing replicas and not balancing there game and listen to feedbacks and players complains. They even messed up the delivery of top 3 rewards in S14 how can you mess that up.

 

Oh yeah, I can just imagine it. They have long board meetings discussing new and more fun ways to spit on the 20 people in the "ranked community". It's all they think about all day. they dream about it even. When one of them gets married, they have a giant ice sculpture of a ranked player crying at their ceremony, using the melting ice as tears. That is the only thing they care about. It's not money to feed their families or anything like that... The decisions they make cannot possibly be based on numbers and financial data or anything like that ... nope, ranked player tears is what pays the rent at BW.... The world revolves around the 20 people in the ranked sphere...

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  • 2 weeks later...
Posted (edited)
On 4/17/2024 at 7:32 PM, sithBracer said:

Why would you want to waste time and energy on something that is not profitable? The cartel market, like it or not (you can even hate it if you want), is profitable, so that is where they will concentrate their time and energy. This game isn't a charity for toxic whiners, it is a business.

Wasting time ??? SO making meaningful endgame content is a waste of time now ok. Cartel market isn't an issue on itself I'm well aware that's the only things profitable in this game now and it's the case for years but I'm criticzing the fact that now it's the only aspect of the the game were they're releasing content cartel market should be the main thing they are developping an mmo not an online shop. So no it's not just a business it's a game and if you think they should treat it as if it was only a business your part of the problem.

Also who are you calling toxic whiners ??? You mean ppl making legitimate complains about the game are toxic now ? Or maybe you are talking about the ranked community because of course ranked players are toxic that's well known. 

The fact is if you don't see the games actual problems and why neglecting endgame and deleting ranked without replacing it by another form of competitive gamemode was a very bad move even from a business pov I don't thing the debate would be elevate enough for me

 

On 4/17/2024 at 7:32 PM, sithBracer said:

Yeah, I read them. 99% of them are terrible and ridiculously biased towards their preferred class. Every single suggestion can be summarized by the following verse:

"Dear BW,

Please nerf paper and buff rock, scissors is fine.

Signed Rock".

Who said you should take ideas as they are? They need to be reworked and balanced, but most of them are good starting points for balancing classes that desperately need it.

Also feedbacks doesn't stop to swtor forum there's a lot of content creators with solid ideas concerning pvp Cease Faith for exemple.


 

On 4/17/2024 at 7:32 PM, sithBracer said:

What does this have to do with anything? It doesn't change the fact that ranked wasn't making any money and was more likely costing them money, therefore they removed it.

Do you think they made more money by deleting ranked and make 80% of endgame player leave the game and canceling their suscribtion because they can't release any endgame and competitive content for PvP and PvE xD ?

If you think so you're delusional

Also if you wonder why I'm talking about toxicity and wintrade at this point you should just read the topic.

 

On 4/17/2024 at 7:32 PM, sithBracer said:

So you're saying that redoing the leaderboards wouldn't take any time, wouldn't cost any money, you can just snap your fingers and everything will work fine? Have you ever worked at a company, like ever?

They've already done it bro learn to read ffs the game already as an elo system working with combat styles. They just need to extract elo data so no leaderboard isn't the reason why ranked was deleted.

 

 

On 4/17/2024 at 7:32 PM, sithBracer said:

Oh yeah, I can just imagine it. They have long board meetings discussing new and more fun ways to spit on the 20 people in the "ranked community". It's all they think about all day. they dream about it even. When one of them gets married, they have a giant ice sculpture of a ranked player crying at their ceremony, using the melting ice as tears. That is the only thing they care about. It's not money to feed their families or anything like that... The decisions they make cannot possibly be based on numbers and financial data or anything like that ... nope, ranked player tears is what pays the rent at BW.... The world revolves around the 20 people in the ranked sphere...

Have you ever heard of metaphor ?? 20 ppl in ranked xDDD if you even got interested in end game in your life you shoudl now that ranked was actually hundreds of player if you rely on the leader board on swtor scale it's a big enough community to make them lose money if they leave the game. Also a big part of that community was the same players that farmed the endgame nim content and they were also player that has the highest fidelity to swtor because that's the game they were tryharding and most of them were playing it for years.

Look at the game state now that 80% of the endgame community has left. PvP is trash the skill lvl is very low and most of the ppl are getting farmed by the few players that used to tryhard this gamemode in ranked and now have to kill farm in rbgs with randoms having no clue of how to pop dcds.

Also it's not just a ranked issue it's an endgame issue and PvE community have done the same content for years now. It's been 7 years since Izax, just think about that.
 

All serious players are leaving or already left the game. Bringing new players is a thing but if you don't have a end game they won't stick to the game that the basics of every mmo.

If you don't thinkBW/Broadsword didn't lose money and how and game players leaving has affected the game look at Kessan they can't even afford voice actors for the story.

So don't be a very dumb ranked hater just because "ranked was toxic blablabla" while you've never set foot there and have never been interested in any form of endgame please be a bit smarter than that.

Edited by Ajalkaar
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Posted (edited)
57 minutes ago, Ajalkaar said:

Wasting time ??? SO making meaningful endgame content is a waste of time now ok. Cartel market isn't an issue on itself I'm well aware that's the only things profitable in this game now and it's the case for years but I'm criticzing the fact that now it's the only aspect of the the game were they're releasing content cartel market should be the main thing they are developping an mmo not an online shop. So no it's not just a business it's a game and if you think they should treat it as if it was only a business your part of the problem.

This isn’t like a game of chess where you buy the board and pieces and can play it for free (not cost you or anyone else money) anytime after that initial purchase. EA/BW/BS had or has to continuously spend money on this service just so we the players can use it. If your occupation makes you 0 or less money from what you started with you should find a different occupation. (You should find a different occupation if the amount isn’t well over 0) This was literally meant to be an agreement between SWTOR and the consumer. SWTOR would give you content to enjoy and you the player would pay a monthly fee for that content. Unfortunately that business model didn’t work. In other words not enough PvPers, PvErs were subscribing to the game. Thus a needed change of focus. What would people spend money on if not a subscription? Answer: Armor, dyes, strongholds, decorations. Guess what gets new additions regularly. Armor, dyes, strongholds, decorations.

PVP had rank but the popularity and population died. Unless you can get 1,000+ subscribers to regular play PVP modes and request new content it likely isn’t gonna happen.

Edited by AFadedMemory
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Posted (edited)
20 hours ago, AFadedMemory said:

This isn’t like a game of chess where you buy the board and pieces and can play it for free (not cost you or anyone else money) anytime after that initial purchase. EA/BW/BS had or has to continuously spend money on this service just so we the players can use it. If your occupation makes you 0 or less money from what you started with you should find a different occupation. (You should find a different occupation if the amount isn’t well over 0) This was literally meant to be an agreement between SWTOR and the consumer. SWTOR would give you content to enjoy and you the player would pay a monthly fee for that content. Unfortunately that business model didn’t work. In other words not enough PvPers, PvErs were subscribing to the game. Thus a needed change of focus. What would people spend money on if not a subscription? Answer: Armor, dyes, strongholds, decorations. Guess what gets new additions regularly. Armor, dyes, strongholds, decorations.

PVP had rank but the popularity and population died. Unless you can get 1,000+ subscribers to regular play PVP modes and request new content it likely isn’t gonna happen.

I'm well aware of how swtor economic model works and how expensive maintining an mmo is thanks. You didn't read me correctly.

My frustration lies in the disregard for using profits to deliver substantial content. Instead, patches focus on Cartel additions rather than meaningful updates, with resources wasted on frivolous endeavors like companion speed dating and empty daily areas. Prioritizing profit over developing substantial content neglects core gameplay elements, as evidenced by lackluster galactic/PvP seasons.

Players are abandoning the game, yet efforts seem focused on squeezing profits rather than salvaging it through substantial content releases. Making a game profitable shouldn't justify making it terrible; both can be achieved, but there's a lack of effort in that direction. For instance, in version 7.5, a farming simulator event was introduced, a baffling choice for a Star Wars game. This misallocation of development funds could have been directed towards more meaningful updates, such as new Flashpoints or R4 NiM.

PvP complaints, particularly regarding premades, remain unaddressed, indicating a lack of concern. By removing ranked and significant endgame content, the game is allowed to decline slowly while remaining profitable. This is facilitated by a community often unaware of these issues, content as long as they can idle on the fleet with their latest shiny dye.

The Cartel Market should be a means to extend and highlight content, not the other way around.

Edited by Ajalkaar
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