Enki Posted October 14, 2022 Share Posted October 14, 2022 PVE in space for this game is a terrible on rails minigame. Why is GSF not what the PVE missions are also? I feel the devs totally dropped the ball here. Jump to Lightspeed anyone? Link to comment Share on other sites More sharing options...
Nee-Elder Posted October 14, 2022 Share Posted October 14, 2022 (edited) 6 hours ago, Enki said: PVE in space for this game is a terrible on rails minigame. Why is GSF not what the PVE missions are also? I feel the devs totally dropped the ball here. Jump to Lightspeed anyone? See my forum sig below yet? (hint: 'fix GSF' hyperlink ) Edited October 14, 2022 by Nee-Elder Reason: preachin' to the choir 1 Link to comment Share on other sites More sharing options...
DakhathKilrathi Posted October 14, 2022 Share Posted October 14, 2022 At a guess? They can't get mobs to work right. They would need to have mobs that not only path but react to the player. SWTOR doesn't have that even for just x,y coordinates; there's basically no way they could do it for x,y,z without spending a substantial amount of time/money on it, and that's if they could even get it to work. I doubt they would do something like that just for GSF. 2 Link to comment Share on other sites More sharing options...
catsi Posted October 16, 2022 Share Posted October 16, 2022 Im with Dath on this one, Space and Ground PVE Mobs have very basic thought processes. go here attack using this combination of abilities. Say this at various moments or health levels and so on GSF is an ENTIRELY different animal by orders of magnitude. its a highly dynamic environment where in order for the match to be anything more than the on the rails experience we allready have youd need to program the enemy pilot mobs to be able to react to think and to do so in 3 dimensions. that is a VERY complex set of variable to program and this presumes you only want them in basic T1 strikes and scouts and bombers much less gunships and other types which is a whole mess of variables in and of itself otherwise, you basically would end up with a Hollywood style action sequence where the enemy pilots fly in circles come at you straight on and only occasionally dodge the first missile tossed at them Link to comment Share on other sites More sharing options...
Nee-Elder Posted October 16, 2022 Share Posted October 16, 2022 (edited) 31 minutes ago, catsi said: otherwise, you basically would end up with a Hollywood style action sequence where the enemy pilots fly in circles come at you straight on and only occasionally dodge the first missile tossed at them Still would be more fun & dynamic (especially with a player co-pilot or co-gunner) than current 'space ON RAILS' version. p.s. If SOE (and my former colleagues at SWGEmu) can design 'space ai' code good enough for JTL , then surely EAWare can muster up the fund$ for a mere single cycle of development. Edited October 16, 2022 by Nee-Elder Reason: never tell me "the odds" !!!! 1 Link to comment Share on other sites More sharing options...
Enki Posted October 16, 2022 Author Share Posted October 16, 2022 They have been programming space AI since old Elite days. Surely in 2022 they can figure it out 1 Link to comment Share on other sites More sharing options...
Recommended Posts