DarkTergon Posted June 7, 2020 Share Posted June 7, 2020 so yeah in short : return the NPC's that give story related quest or heriocs. Unless they removed it because of a bug, or potential bug, as steve pointed out Link to comment Share on other sites More sharing options...
Monumenta Posted June 8, 2020 Share Posted June 8, 2020 By the way, the advanced class NPCs and their associated mission chain were presumably removed with the launch of 5.0: Knights of the Eternal Throne Early Access. Their removal is not documented either. Ya, lets get some optionals on that stuff too. Link to comment Share on other sites More sharing options...
Tofu_Shark Posted June 8, 2020 Share Posted June 8, 2020 (edited) The funny thing is, it was originally optional starting with 4.0. Once you got to Level 10, the Combat Proficiencies window would open up automatically and ask you to choose your advanced class, but you could just close it out without choosing and could choose one at any point right up to when you talked to the NPC at Fleet that told you to choose your advanced class, completing the Advanced Class mission chain that started when you talked to the NPCs when you stepped off the elevator. Then someone at Bioware had the brilliant idea to just get rid of it. You know, because it's not like it wasn't completely optional already. But it was apparently impeding a particular playstyle. /s Some speculate it was because some players liked to do content without choosing an advanced class for a "challenge," but if true, there was at least one better way to go about this. They could've forced them to choose an advanced class if they wanted to do any group content. Instead, they just decided to chuck it, with no regard for players that enjoyed this little bit of immersion and the last sense of progression left in the game, since most abilities were already changed to either be auto-learned or auto-leveled once learned by the time of this expansion. I doubt the number of players that didn't choose an advanced class warranted such a drastic action. I know stances were made passives because newer players couldn't seem to understand the functions of them and players were constantly raging at them for this, but that's beyond the scope of this thread. Edited June 8, 2020 by Tofu_Shark Link to comment Share on other sites More sharing options...
SteveTheCynic Posted June 8, 2020 Share Posted June 8, 2020 Unless they removed it because of a bug, or potential bug, as steve pointed out I'm not sure where I said anything on this thread about bugs. Link to comment Share on other sites More sharing options...
DarkTergon Posted June 8, 2020 Share Posted June 8, 2020 I'm not sure where I said anything on this thread about bugs. ooops, so you didn't....must have mixed up two threads...lol.......the old grey matter ain't what it used to be.... Link to comment Share on other sites More sharing options...
AceMasterSoul Posted June 23, 2020 Share Posted June 23, 2020 I support returning the hutta NPCs Link to comment Share on other sites More sharing options...
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