Hasselgoff Posted December 30, 2011 Share Posted December 30, 2011 I think Sweeping Blasters should just activate and center on your current target. I feel like having to set the area of effect is an unnecessary step. Link to comment Share on other sites More sharing options...
Irishbrewed Posted December 30, 2011 Share Posted December 30, 2011 I think Sweeping Blasters should just activate and center on your current target. I feel like having to set the area of effect is an unnecessary step. I hate this ability not only can I be pointed away from the area it's firing but at times it's damage is laughable. I care for it less and less every time I use it. Link to comment Share on other sites More sharing options...
Damarak Posted December 30, 2011 Share Posted December 30, 2011 I maybe use this ability like 2-3 times a level, its pretty unpredictable with damage done, and I'm with you, I don't like the targeting. I rather tab target and missle down the remaining hp on mobs after using Death From Above, rather than trying to use sweeping blasters. Link to comment Share on other sites More sharing options...
traverk Posted December 30, 2011 Share Posted December 30, 2011 I disagree, it's great for knocking players out of stealth in PvP, when assassins realise they lost and try to flee by vanishing. ...and I can't target what I can't see, so your suggestion would make the skill worthless for me. Link to comment Share on other sites More sharing options...
Jnaathra Posted December 30, 2011 Share Posted December 30, 2011 (edited) I disagree, it's great for knocking players out of stealth in PvP, when assassins realise they lost and try to flee by vanishing. ...and I can't target what I can't see, so your suggestion would make the skill worthless for me. Agreed it is a great filler skill and has interesting utility in pvp. As the poster above pointed out you can use it to knock people out of stealth. As a pyro merc I also find it useful for covering capture points when there is a big melee brawl going down. If your other more powerful AOE is on CD you can use this one. It also has a chance to proc the DOT that is associated with Combustible Gas Cylinder on all those targets. I make it a point to get a DOT on as many players as possible when I am being ignored. It makes it easier for everyone else to do damage and it prevents interaction with capture objects. EDIT - I would like to say that the animation needs to be fixed. It does need to point in the direct you are firing. Right now it just aims in the direction that you are facing, which can be totally wrong. Even more so in PVP. I often target the edges of elevated platforms in pvp. Not only does it look retarded, but it gives me an unfair advantage. Players can not see where the damage is coming from.. Since I appear to be firing on an entirely different plane. Edited December 30, 2011 by Jnaathra Link to comment Share on other sites More sharing options...
Splaktar Posted December 30, 2011 Share Posted December 30, 2011 I disagree, it's great for knocking players out of stealth in PvP, when assassins realise they lost and try to flee by vanishing. ...and I can't target what I can't see, so your suggestion would make the skill worthless for me. I agree, it shouldn't be targeted only. I use it quite often when clearing AOE weak packs when DFA is on cooldown. I'll do fusion missle and then finish the group with 1 or 2 sweeping blasters rounds. By then DFA is back up for the next group. Link to comment Share on other sites More sharing options...
mrmojoz Posted December 30, 2011 Share Posted December 30, 2011 I like being able to position for max effectiveness, would lose that if it was targeted. Link to comment Share on other sites More sharing options...
Liquidhal Posted December 30, 2011 Share Posted December 30, 2011 My problem with it is that it has the same targeting reticle as Death from Above but the area of effect is much smaller. Link to comment Share on other sites More sharing options...
Hasselgoff Posted December 30, 2011 Author Share Posted December 30, 2011 I disagree, it's great for knocking players out of stealth in PvP, when assassins realise they lost and try to flee by vanishing. ...and I can't target what I can't see, so your suggestion would make the skill worthless for me. That's an interesting point i hadn't considered. I think you have changed my mind. Link to comment Share on other sites More sharing options...
Moookiee Posted December 30, 2011 Share Posted December 30, 2011 sweeping blasters is too clunky to use and difficult to target properly.Its use is reduced to just verifying the position of a player. It's an ability that should be a highlight of mercenary as its one of the few pistol animations, and isn't pistol use suppose to be a characteristic of mercenary? Link to comment Share on other sites More sharing options...
Damarak Posted December 30, 2011 Share Posted December 30, 2011 I disagree, it's great for knocking players out of stealth in PvP, when assassins realise they lost and try to flee by vanishing. ...and I can't target what I can't see, so your suggestion would make the skill worthless for me. While I hadn't considered that utility, we do also have a skill specifically designed to do that. Those lil' nano bots do wonders in hutt ball for me, and they last for a good 10 seconds or so. Link to comment Share on other sites More sharing options...
Trumman Posted December 31, 2011 Share Posted December 31, 2011 Agree with what someone said earlier, it's a great ability for knocking people out of stealth. Changing it the way you want it to would ruin the ability. Link to comment Share on other sites More sharing options...
McBrite Posted December 31, 2011 Share Posted December 31, 2011 No, for obvious reasons... Next Link to comment Share on other sites More sharing options...
Destinatuss Posted January 2, 2012 Share Posted January 2, 2012 Why can't it be both? Focused at the target or if no target selected, can be used to attack ground? I don't know why it has to be either/or. Link to comment Share on other sites More sharing options...
Werdan Posted January 2, 2012 Share Posted January 2, 2012 I don't mind the ground target. My only beef would be not being able to swivel while shooting to move the target ala Flamethrower. This would also fix the busted animation of shooting in the wrong direction. Exposive Dart + Power Surge + Thermal Sensor Override + Fusion Missile + Death From Above + Sweeping Blasters = a whole bunch of dead targets in around 10 seconds or less. I don't use SB often but when I do, it does insane damage for my level and gear. I use it quite a bit in Voidstar to defend/attacks clusters on doors. Link to comment Share on other sites More sharing options...
DervimNorth Posted January 2, 2012 Share Posted January 2, 2012 Leav it alone. It's a great skill and it can be used at in your face range as well. You see two melee guys trying to get close to you? No problem- explosive dart+DFA+flamethrower+SB around yourself and jet boost them away. Link to comment Share on other sites More sharing options...
Kunovega Posted January 2, 2012 Share Posted January 2, 2012 my biggest problem with it is that if you begin firing it, you cannot select it again to reuse it while firing, if you select the skill again, when the first round stops, your targeting reticle drops and you have to select the skill again (a 3rd time) this is an issue with the timing since it has such a long channel time if i could just push the button while channeling and than cast it again, this would be great im not saying do double damage, but we should be able to refresh its channel time (at full cost of course) so that we can do these non stop (until full heat which is only 3 in a row) as it is, the ending of the first cast breaks you from casting it again, which leads to a rediculous time gap between casts that should not exist Link to comment Share on other sites More sharing options...
Potluk Posted January 10, 2012 Share Posted January 10, 2012 I fully agree, as much as I would love a cone version I would not want to sacrifice the utility of the targeting reticle. That being said the inability to use the move again, despite being off cooldown, until the animation completes is an annoying and intrusive problem that needs to be fixed. I think fixing that would alleviate a lot of peoples complaints about the "clunky" feeling of this move. Link to comment Share on other sites More sharing options...
Yazule Posted January 10, 2012 Share Posted January 10, 2012 While I hadn't considered that utility, we do also have a skill specifically designed to do that. Those lil' nano bots do wonders in hutt ball for me, and they last for a good 10 seconds or so. small area, long cooldown, while the skill isnt useless it is only usefull for about 10 sec out of every min. Link to comment Share on other sites More sharing options...
YeesBox Posted January 10, 2012 Share Posted January 10, 2012 I use sweeping blasters all the time. DFA has a minute long CD and I can pull 1, if not 2 packs during that time. Explosive Dart + DFAFusion Missle + Explosive Dart + Sweeping Blasters Those are my 2 main aoe combos. Link to comment Share on other sites More sharing options...
Hanscholo Posted January 11, 2012 Share Posted January 11, 2012 Agreed, i loathe targeting circles, they are bad design and hurt the fluency of the class in combat. Typically, there is no need for them either which is more frustrating than anything. Death from above is kind of ok as it is, but still, if i had to chose i would never go with a targeting circle over an ability that works on a target. Link to comment Share on other sites More sharing options...
lucasomega Posted January 11, 2012 Share Posted January 11, 2012 No, for obvious reasons... Next Just trying to boost your post count or do you actually have reasons? I'd say no to changing it to a targeted ability. At first I was really clumsy with it, but after a bit of experimenting I got the hang of it. I would like to see the animation fixed and point in the direction of your target (including height differences), and the AoE icon doesn't feel right for the actually area that's affected. The same goes for DFA. The icon isn't right there either. I prefer an accurate representation of the splash damage range. Link to comment Share on other sites More sharing options...
jackalious Posted January 11, 2012 Share Posted January 11, 2012 I think if I have someone targeted it should just use the area that I pointed at if I don't have anything targeted I think I should be able to place it. Perhaps I am asking to much but i sometime find it tiring and stops the flow of gaming when I have to stopplug in the area then wait for it to fire. Link to comment Share on other sites More sharing options...
Lightmgl Posted January 11, 2012 Share Posted January 11, 2012 It really, really doesn't help that the targeting circles do not match the radius of the attacks. Link to comment Share on other sites More sharing options...
inquisitorshadow Posted January 11, 2012 Share Posted January 11, 2012 (edited) Sweeping Blasters are somewhat superfluous anyway. If I'm looking for crowd control, not much is left standing after DFA followed by fusion missile and explosive dart. Sweeping blasters is the AOE to be used after all that, and in the unlikely event that anyone is still kicking after the aforementioned conflagration, its one guy with 2 points of health that I can just finish off with rapid shots. Edited January 11, 2012 by inquisitorshadow Link to comment Share on other sites More sharing options...
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