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YeesBox

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  1. I find that I use QWE more than WASD these days, due to using 1-6 all the time, and there is no reason to ever use S to move besides to see the animation.
  2. Other funny one on Balmorra is the guy who wanted to booby trap resistance headsets with 0.5 Kgs of explosives.
  3. Dunno about you but I saw the OT when I was maybe 8 or so, and thinking back on it I wouldn't have any problems with 8 yos watching it now. Seen stuff labeled T that's much more politically incorrect than Star Wars or TOR. The only thing that even remotely makes me think there's something more to the plot than typical good fights evil and saves the day is the fact that the Republic actually does some stuff as well that's slightly incorrect.
  4. Anakin was no longer an apprentice himeself, so the council assigned him one.
  5. Research and continuity are hardly BioWares strong sides. Take Valley of the Dark Lords. Tales of the Jedi in 1994 showed the valley and the tomb of Marka Ragnos. Jedi Academy in 2003 by Raven Software clearly used Tales as the source for their design. Kotor in 2003, BioWare does their own take on the Valley. Kotor: TSL in 2005, Obsidian uses BioWare's Valley for the sequel. TOR in 2011, BioWare reshapes Valley of the Dark Lords again.
  6. Not sure what you're on about, the vast majority of the quick travel routes you have to run to first in order to activate them, and they don't force you to use them. Only exceptions are on planets like Coruscant and Nar Shaddaa where the questing takes place on areas with varying altitude and/or no physical road link.
  7. From what I've played on my pyro merc, I did not notice any difference.
  8. I think they're fine, all 6 of them. I had my period of nitpicking back in the day, but now I just enjoy what I enjoy and don't bother so much with what I don't. The only thing I don't get is why GL keeps changing stuff around. It's not like he found a typo somewhere and decides to fix it, but rather changes rather random stuff imo for something else just as random.
  9. The ability to remove most, if not all, the little borders and stuff around the UI.
  10. Kotor 3 nah, wouldn't live up to kotor2. Mass Effect I'm done with as well. I doubt that will take any interesting turns from now on. DA3 certainly, BioWare did something interesting with dragon age with DA2 and I'm excited to see where it goes.
  11. World like Skyrim, story like Kotor2 and combat more like Jedi Academy. That would be one game to rule them all.
  12. I like how in your first example you compare to the mirrors, but in the second one you conviniently forget to mention that BHs don't have a cast interupt to begin with. Edit: I'm a silly merc who forgot about quell
  13. There is supposed to be some choices that matters in the game and AC choice is pretty much the only choice in the game atm that carries any consequence with it. Why would you want everyone to be the same?
  14. Could also be that all the handmaidens take the name of the queen in order make assassination plots harder. Even if the decoy tactic would be common knowledge on Naboo, it could prove problematic for an offworld assassin who finds a number of ppl of the same age, gender, species and name fitting the target description.
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