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5 rules of sentinel/marauder


sdom

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As a Sentinel player I agree, very good showcase. One miss play spotted in the vid, when engaging on Cc’ed target this sentinel jumps in late after the group engaged already , the correct way is to jump in first , immediately after the target is cc’ed.

Overall good stuff tho :)

Edited by MackPol
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Next level mara/sent play is positioning; be sure to work yourself into a position to saber throw CC'ed targets while executing your rotation on your primary target. Ignore any detractors, we know the best CC is death. Can't break a mez on a target if the target's not breathing to begin with.
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